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0ad/source/simulation2/components/tests/test_CommandQueue.h

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/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation2/system/ComponentTest.h"
#include "simulation2/components/ICmpCommandQueue.h"
class TestCmpCommandQueue : public CxxTest::TestSuite
{
public:
void setUp()
{
CXeromyces::Startup();
}
void tearDown()
{
CXeromyces::Terminate();
}
void test_basic()
{
ComponentTestHelper test(g_ScriptRuntime);
JSContext* cx = test.GetScriptInterface().GetContext();
JSAutoRequest rq(cx);
std::vector<SimulationCommand> empty;
ICmpCommandQueue* cmp = test.Add<ICmpCommandQueue>(CID_CommandQueue, "", SYSTEM_ENTITY);
TS_ASSERT(test.GetScriptInterface().Eval("var cmds = []; function ProcessCommand(player, cmd) { cmds.push([player, cmd]); }"));
JS::RootedValue cmd(cx);
TS_ASSERT(test.GetScriptInterface().Eval("([1,2,3])", &cmd));
cmp->PushLocalCommand(1, cmd);
TS_ASSERT(test.GetScriptInterface().Eval("({x:4})", &cmd));
cmp->PushLocalCommand(-1, cmd);
test.Roundtrip();
// Process the first two commands
cmp->FlushTurn(empty);
TS_ASSERT(test.GetScriptInterface().Eval("({y:5})", &cmd));
cmp->PushLocalCommand(10, cmd);
// Process the next command
cmp->FlushTurn(empty);
// Process no commands
cmp->FlushTurn(empty);
test.Roundtrip();
std::string output;
TS_ASSERT(test.GetScriptInterface().Eval("uneval(cmds)", output));
TS_ASSERT_STR_EQUALS(output, "[[1, [1, 2, 3]], [-1, {x:4}], [10, {y:5}]]");
}
};