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0ad/binaries/data/mods/public/simulation/helpers/InitGame.js

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function InitGame(settings)
{
// This will be called after the map settings have been loaded,
// before the simulation has started.
var cmpAIManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AIManager);
for (var i = 0; i < settings.AIs.length; ++i)
{
if (settings.AIs[i])
cmpAIManager.AddPlayer(settings.AIs[i], i);
}
}
Engine.RegisterGlobal("InitGame", InitGame);