2021-03-27 22:11:36 +01:00
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SIZE2D
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#define INCLUDED_SIZE2D
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/*
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* Provides an interface for a size - geometric property in R2.
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*/
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class CSize2D
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{
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public:
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CSize2D();
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CSize2D(const CSize2D& size);
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CSize2D(const float width, const float height);
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CSize2D& operator=(const CSize2D& size);
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bool operator==(const CSize2D& size) const;
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bool operator!=(const CSize2D& size) const;
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CSize2D operator+(const CSize2D& size) const;
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CSize2D operator-(const CSize2D& size) const;
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CSize2D operator/(const float a) const;
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CSize2D operator*(const float a) const;
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void operator+=(const CSize2D& a);
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void operator-=(const CSize2D& a);
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void operator/=(const float a);
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void operator*=(const float a);
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public:
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float Width = 0.0f, Height = 0.0f;
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};
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#endif // INCLUDED_SIZE2D
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