added usage of SDL_BUTTON_WHEELUP/DOWN instead of the win-specific constant values
This was SVN commit r351.
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@ -124,14 +124,14 @@ bool CGUI::HandleEvent(const SDL_Event& ev)
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*/ }
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*/ }
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break;
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break;
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case 3: // wheel down
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case SDL_BUTTON_WHEELDOWN: // wheel down
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if (pNearest)
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if (pNearest)
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{
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{
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pNearest->HandleMessage(SGUIMessage(GUIM_MOUSE_WHEEL_DOWN));
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pNearest->HandleMessage(SGUIMessage(GUIM_MOUSE_WHEEL_DOWN));
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}
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}
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break;
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break;
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case 4: // wheel up
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case SDL_BUTTON_WHEELUP: // wheel up
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if (pNearest)
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if (pNearest)
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{
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{
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pNearest->HandleMessage(SGUIMessage(GUIM_MOUSE_WHEEL_UP));
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pNearest->HandleMessage(SGUIMessage(GUIM_MOUSE_WHEEL_UP));
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