New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/column_doric.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/column_doric_top.xml" attachpoint="root"/>
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</props>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/column_doric_top.dae</mesh>
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<texture>props/hele_tile_c.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/statue_aphrodite_huge.dae</mesh>
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<texture>props/marble.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/statue_aphrodite_small.dae</mesh>
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<texture>props/marble.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/special/pegasus_wings.dae</mesh>
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<texture>props/wings.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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22
binaries/data/mods/public/art/actors/special/pegasus.xml
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binaries/data/mods/public/art/actors/special/pegasus.xml
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="700"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="700"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/special/pegasus_wings.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="white">
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<texture>skeletal/horse_white_a.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/column_doric.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/column_doric.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/column_doric_top.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/column_doric_top.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_stoa_props_b.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa_props_b.dae
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binaries/data/mods/public/art/meshes/props/special/pegasus_wings.dae
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binaries/data/mods/public/art/meshes/props/special/pegasus_wings.dae
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binaries/data/mods/public/art/meshes/props/statue_aphrodite_huge.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/statue_aphrodite_huge.dae
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binaries/data/mods/public/art/meshes/props/statue_aphrodite_small.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/statue_aphrodite_small.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/grass_field_savanna.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/grass_field_savanna.dds
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binaries/data/mods/public/art/textures/skins/gaia/tree_acacia_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/tree_acacia_a.dds
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binaries/data/mods/public/art/textures/skins/props/marble.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/marble.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/wings.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/wings.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_white_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_white_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Arcadia II.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Arcadia II.xml
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binaries/data/mods/public/maps/scenarios/Sahel Watering Holes.pmp
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binaries/data/mods/public/maps/scenarios/Sahel Watering Holes.pmp
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binaries/data/mods/public/maps/scenarios/Sahel Watering Holes.xml
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binaries/data/mods/public/maps/scenarios/Sahel Watering Holes.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_geo_mineral">
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<Identity>
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<Civ>gaia</Civ>
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<SpecificName>Pegasus</SpecificName>
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<IconSheet>snPortraitSheetRockGaia</IconSheet>
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<IconCell>1</IconCell>
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</Identity>
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<ResourceSupply>
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<Amount>1000</Amount>
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<Type>metal.treasure</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>special/pegasus.xml</Actor>
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</VisualActor>
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<Footprint>
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<Circle radius="2.0"/>
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<Height>2.0</Height>
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</Footprint>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<IconSheet>snPortraitSheetSpecialGaia</IconSheet>
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<IconCell>4</IconCell>
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<Civ>hele</Civ>
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<GenericName>Column</GenericName>
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<SpecificName>Doric Column</SpecificName>
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<History>A column of the understated Greek Doric Order.</History>
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</Identity>
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<Health>
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<Max>200</Max>
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</Health>
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<Armour>
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<Hack>5.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>5.0</Crush>
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</Armour>
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<Loot>
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<xp>1</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>20</stone>
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<metal>0</metal>
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</Loot>
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<VisualActor>
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<Actor>props/special/eyecandy/column_doric.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="2.5" depth="2.5"/>
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<Height>4.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="2.0" depth="2.0"/>
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</Obstruction>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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