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forked from 0ad/0ad

Update Athenian Scythian archer champion unit textures

-Standardize naming convention (sample_01_01, where first 01 = type and
following, 01 = subtype)
-Add new variants
-Minor update to previous textures

This was SVN commit r26086.
This commit is contained in:
wackyserious 2021-12-20 12:10:45 +00:00
parent e4925e02d0
commit 037351c75e
18 changed files with 64 additions and 33 deletions

View File

@ -3,7 +3,7 @@
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant>
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh> <mesh>skeletal/new/m_tunic_short.dae</mesh>
<props> <props>
<prop actor="props/units/helmets/pers_kidaris_loose_all.xml" attachpoint="helmet"/> <prop actor="props/units/helmets/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/> <prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
@ -15,67 +15,86 @@
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="3" name="scyth-tunic-2a"> <variant frequency="1" name="scyth-tunic-coat-01-01">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures> <textures>
<texture file="skeletal/scyth_tunic_basic_1_a.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_coat_01_01.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="3" name="scyth-tunic-2b"> <variant frequency="1" name="scyth-tunic-coat-01-02">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures> <textures>
<texture file="skeletal/scyth_tunic_basic_1_b.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_coat_01_02.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="3" name="scyth-tunic-2c"> <variant frequency="1" name="scyth-tunic-coat-01-03">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures> <textures>
<texture file="skeletal/scyth_tunic_basic_1_c.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_coat_01_03.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="scyth-tunic-1a"> <variant frequency="1" name="scyth-tunic-coat-01-04">
<textures> <textures>
<texture file="skeletal/scyth_tunic_1_a.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_coat_01_04.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="scyth-tunic-1b"> <variant frequency="1" name="scyth-tunic-coat-02-01">
<textures> <textures>
<texture file="skeletal/scyth_tunic_1_b.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_coat_02_01.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="scyth-tunic-1c"> <variant frequency="1" name="scyth-tunic-coat-02-02">
<textures> <textures>
<texture file="skeletal/scyth_tunic_1_c.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_coat_02_02.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="3" name="scyth-tunic-1d"> <variant frequency="1" name="scyth-tunic-coat-02-03">
<textures> <textures>
<texture file="skeletal/scyth_tunic_1_d.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_coat_02_03.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="scyth-tunic-1e"> <variant frequency="1" name="scyth-tunic-ornate-01-01">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures> <textures>
<texture file="skeletal/scyth_tunic_1_e.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_ornate_01_01.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="scyth-tunic-1f"> <variant frequency="1" name="scyth-tunic-ornate-01-02">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures> <textures>
<texture file="skeletal/scyth_tunic_1_f.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_ornate_01_02.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="scyth-tunic-1g"> <variant frequency="1" name="scyth-tunic-suit-01-01">
<textures> <textures>
<texture file="skeletal/scyth_tunic_1_g.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_suit_01_01.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="scyth-tunic-1h"> <variant frequency="1" name="scyth-tunic-suit-01-02">
<textures> <textures>
<texture file="skeletal/scyth_tunic_1_h.png" name="baseTex"/> <texture file="skeletal/scyth_tunic_suit_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-suit-01-03">
<textures>
<texture file="skeletal/scyth_tunic_suit_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-suit-01-04">
<textures>
<texture file="skeletal/scyth_tunic_suit_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-suit-01-05">
<textures>
<texture file="skeletal/scyth_tunic_suit_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-suit-01-06">
<textures>
<texture file="skeletal/scyth_tunic_suit_01_06.png" name="baseTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<group> <group>
<variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/> <variant file="biped/base_archer_relax.xml" frequency="1" name="Archer-Relax"/>
<variant file="biped/attack_capture.xml"/> <variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/> <variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/> <variant file="biped/attack_ranged_archer_hip.xml"/>

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