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forked from 0ad/0ad

This was SVN commit r4783.

This commit is contained in:
Michael D. Hafer 2007-01-18 07:05:10 +00:00
parent 90c483f3a9
commit 04c0199303
7 changed files with 357 additions and 358 deletions

View File

@ -12,9 +12,9 @@
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="melee" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="melee" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

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@ -17,7 +17,7 @@
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="150"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -17,7 +17,7 @@
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="150"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -17,7 +17,7 @@
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="150"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

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@ -10,8 +10,8 @@
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="300"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="300"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>

View File

@ -10,8 +10,8 @@
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="300"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="300"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
@ -87,7 +87,6 @@
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -10,8 +10,8 @@
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="350"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="350"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>