This was SVN commit r4783.
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@ -12,9 +12,9 @@
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="melee" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="melee" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -17,7 +17,7 @@
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="150"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -17,7 +17,7 @@
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="150"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -17,7 +17,7 @@
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="150"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -10,8 +10,8 @@
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="300"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="300"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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@ -10,8 +10,8 @@
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="300"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="300"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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@ -87,7 +87,6 @@
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -10,8 +10,8 @@
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="350"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="350"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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