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forked from 0ad/0ad

Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.

This was SVN commit r1580.
This commit is contained in:
Ykkrosh 2004-12-27 23:27:26 +00:00
parent bfd7d10383
commit 05c4ec0365
77 changed files with 2368 additions and 892 deletions

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binaries/data/mods/official/temp/terrain.png (Stored with Git LFS) Normal file

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@ -1,7 +1,14 @@
function sourcesfromdirs(root, ...) function sourcesfromdirs(root, dirs)
local res = {} local res = {}
for i=1, getn(arg) do for i=1, getn(dirs) do
res[i]=matchfiles(root..arg[i].."/*.cpp", root..arg[i].."/*.h") local files = matchfiles(root..dirs[i].."/*.cpp", root..dirs[i].."/*.h")
tconcat(res, files)
end end
return res return res
end end
function tconcat(table, values)
for i=1, getn(values) do
tinsert(table, values[i])
end
end

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@ -7,26 +7,44 @@ project.libdir = "../../../binaries/system"
project.debugdir = "../../../binaries/data" project.debugdir = "../../../binaries/data"
project.configs = { "Debug", "Release", "Testing" } project.configs = { "Debug", "Release", "Testing" }
-- Start the package part function setuppackage (projectname)
package = newpackage()
package.name = "pyrogenesis"
-- Windowed executable on windows, "exe" on all other platforms
package.kind = "winexe"
package.language = "c++"
-- Package target for debug and release build -- Start the package part
-- On Windows, ".exe" is added on the end, on unices the name is used directly package = newpackage()
package.config["Debug"].target = "ps_dbg"
package.config["Release"].target = "ps"
package.config["Testing"].target = "ps_test"
sourceroot = "../../../source/" if (projectname == "sced") then
librariesroot = "../../../libraries/" package.name = "sced"
exename = "sced"
objdirprefix = "ScEd_"
else
package.name = "pyrogenesis"
exename = "ps"
objdirprefix = ""
end
-- Files -- Windowed executable on windows, "exe" on all other platforms
package.files = { package.kind = "winexe"
sourcesfromdirs(sourceroot, package.language = "c++"
-- Package target for debug and release build
-- On Windows, ".exe" is added on the end, on unices the name is used directly
package.config["Debug"].target = exename.."_dbg"
package.config["Release"].target = exename
package.config["Testing"].target = exename.."_test"
-- TODO: Implement objdir in Premake
package.config["Debug"].objdir = objdirprefix.."Debug"
package.config["Release"].objdir = objdirprefix.."Release"
package.config["Testing"].objdir = objdirprefix.."Testing"
sourceroot = "../../../source/"
librariesroot = "../../../libraries/"
source_dirs = {}
tconcat(source_dirs, {
"ps", "ps",
"ps/scripting", "ps/scripting",
"ps/Network", "ps/Network",
@ -44,11 +62,15 @@ package.files = {
"maths", "maths",
"maths/scripting", "maths/scripting",
"renderer", "renderer"
})
if (projectname ~= "sced") then tconcat(source_dirs, {
"gui", "gui",
"gui/scripting", "gui/scripting"
}) end
tconcat(source_dirs, {
"terrain", "terrain",
"sound", "sound",
@ -58,122 +80,149 @@ package.files = {
"i18n", "i18n",
"tests" "tests"
), })
if (projectname == "sced") then tconcat(source_dirs, {
"tools/sced",
"tools/sced/ui"
}) end
sourceroot.."main.cpp" package.files = sourcesfromdirs(sourceroot, source_dirs)
}
if (projectname ~= "sced") then
tinsert(package.files, sourceroot.."main.cpp")
end
include_dirs = { include_dirs = {
"ps", "ps",
"simulation", "simulation",
"lib", "lib",
"graphics", "graphics",
"maths", "maths",
"renderer", "renderer",
"terrain", "terrain",
"" ""
}
package.includepaths = {}
foreach(include_dirs, function (i,v)
tinsert(package.includepaths, sourceroot .. v)
end)
package.libpaths = {}
package.buildflags = { "no-rtti" }
package.config["Testing"].buildflags = { "with-symbols", "no-runtime-checks", "no-edit-and-continue" }
package.config["Testing"].defines = { "TESTING" }
package.config["Release"].defines = { "NDEBUG" }
-- Docs says that premake does this automatically - it doesn't (at least not for GCC/Linux)
package.config["Debug"].buildflags = { "with-symbols", "no-edit-and-continue" }
-- Platform Specifics
if (OS == "windows") then
-- Directories under 'libraries', each containing 'lib' and 'include':
external_libraries = {
"misc",
"libpng",
"zlib",
"openal",
"spidermonkey",
"xerces",
"vorbis",
"boost"
} }
-- Add '<libraries root>/<libraryname>/lib' and '/include' to the includepaths and libpaths if (projectname == "sced") then
foreach(external_libraries, function (i,v) tinsert(include_dirs, "tools/sced")
tinsert(package.includepaths, librariesroot..v.."/include") end
tinsert(package.libpaths, librariesroot..v.."/lib")
package.includepaths = {}
foreach(include_dirs, function (i,v)
tinsert(package.includepaths, sourceroot .. v)
end) end)
-- Libraries
package.links = { "opengl32" }
tinsert(package.files, sourcesfromdirs(sourceroot, "lib/sysdep/win"))
tinsert(package.files, {sourceroot.."lib/sysdep/win/assert_dlg.rc"})
package.linkoptions = { "/ENTRY:entry",
"/DELAYLOAD:opengl32.dll",
"/DELAYLOAD:advapi32.dll",
"/DELAYLOAD:gdi32.dll",
"/DELAYLOAD:user32.dll",
"/DELAYLOAD:ws2_32.dll",
"/DELAYLOAD:version.dll",
"/DELAYLOAD:ddraw.dll",
"/DELAYLOAD:dsound.dll",
"/DELAYLOAD:glu32.dll",
"/DELAYLOAD:openal32.dll",
"/DELAY:UNLOAD" -- allow manual unload of delay-loaded DLLs
}
package.config["Debug"].linkoptions = {
"/DELAYLOAD:js32d.dll",
"/DELAYLOAD:zlib1d.dll",
"/DELAYLOAD:libpng13d.dll",
}
-- 'Testing' uses 'Debug' DLL's
package.config["Testing"].linkoptions = package.config["Debug"].linkoptions
package.config["Release"].linkoptions = { package.libpaths = {}
"/DELAYLOAD:js32.dll",
"/DELAYLOAD:zlib1.dll",
"/DELAYLOAD:libpng13.dll",
}
tinsert(package.buildflags, { "no-main" })
package.pchHeader = "precompiled.h" package.buildflags = { "no-rtti" }
package.pchSource = "precompiled.cpp"
package.config["Testing"].buildflags = { "with-symbols", "no-runtime-checks", "no-edit-and-continue" }
else -- Non-Windows, = Unix package.config["Testing"].defines = { "TESTING" }
tinsert(package.files, sourcesfromdirs(sourceroot, "lib/sysdep/unix")) package.config["Release"].defines = { "NDEBUG" }
-- Libraries -- Docs says that premake does this automatically - it doesn't (at least not for GCC/Linux)
package.links = { package.config["Debug"].buildflags = { "with-symbols", "no-edit-and-continue" }
-- OpenGL and X-Windows
"GL", "GLU", "X11",
"SDL", "png", if (projectname == "sced") then
"fam", tinsert(package.defines, "SCED")
-- Audio tinsert(package.defines, "_AFXDLL")
"openal", "vorbisfile", tinsert(package.defines, "NO_GUI")
-- Utilities end
"xerces-c", "z", "rt", "js"
} -- Platform Specifics
tinsert(package.libpaths, { "/usr/X11R6/lib" } ) if (OS == "windows") then
-- Defines
package.defines = { -- Directories under 'libraries', each containing 'lib' and 'include':
"__STDC_VERSION__=199901L" } external_libraries = {
-- Includes "misc",
tinsert(package.includepaths, { "/usr/X11R6/include/X11" } ) "libpng",
"zlib",
"openal",
"spidermonkey",
"xerces",
"vorbis",
"boost"
}
-- Add '<libraries root>/<libraryname>/lib' and '/include' to the includepaths and libpaths
foreach(external_libraries, function (i,v)
tinsert(package.includepaths, librariesroot..v.."/include")
tinsert(package.libpaths, librariesroot..v.."/lib")
end)
-- Libraries
package.links = { "opengl32" }
tinsert(package.files, sourcesfromdirs(sourceroot, {"lib/sysdep/win"}))
tinsert(package.files, {sourceroot.."lib/sysdep/win/assert_dlg.rc"})
if (projectname == "sced") then
tinsert(package.files, {sourceroot.."tools/sced/ui/ScEd.rc"})
end
package.linkoptions = { "/ENTRY:entry",
"/DELAYLOAD:opengl32.dll",
"/DELAYLOAD:advapi32.dll",
"/DELAYLOAD:gdi32.dll",
"/DELAYLOAD:user32.dll",
"/DELAYLOAD:ws2_32.dll",
"/DELAYLOAD:version.dll",
"/DELAYLOAD:ddraw.dll",
"/DELAYLOAD:dsound.dll",
"/DELAYLOAD:glu32.dll",
"/DELAYLOAD:openal32.dll",
"/DELAY:UNLOAD" -- allow manual unload of delay-loaded DLLs
}
package.config["Debug"].linkoptions = {
"/DELAYLOAD:js32d.dll",
"/DELAYLOAD:zlib1d.dll",
"/DELAYLOAD:libpng13d.dll",
}
-- 'Testing' uses 'Debug' DLL's
package.config["Testing"].linkoptions = package.config["Debug"].linkoptions
package.config["Release"].linkoptions = {
"/DELAYLOAD:js32.dll",
"/DELAYLOAD:zlib1.dll",
"/DELAYLOAD:libpng13.dll",
}
tinsert(package.buildflags, { "no-main" })
package.pchHeader = "precompiled.h"
package.pchSource = "precompiled.cpp"
else -- Non-Windows, = Unix
tinsert(package.files, sourcesfromdirs(sourceroot, {"lib/sysdep/unix"}))
-- Libraries
package.links = {
-- OpenGL and X-Windows
"GL", "GLU", "X11",
"SDL", "png",
"fam",
-- Audio
"openal", "vorbisfile",
-- Utilities
"xerces-c", "z", "rt", "js"
}
tinsert(package.libpaths, { "/usr/X11R6/lib" } )
-- Defines
package.defines = {
"__STDC_VERSION__=199901L" }
-- Includes
tinsert(package.includepaths, { "/usr/X11R6/include/X11" } )
end
end end
setuppackage("pyrogenesis")
-- setuppackage("sced")

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@ -3,7 +3,7 @@ REM Create Visual Studio Workspaces on Windows
mkdir vc6 mkdir vc6
mkdir vc7 mkdir vc7
mkdir vc2003 mkdir vc2003b
REM Change to the lua project name, this must correspond to the base file name REM Change to the lua project name, this must correspond to the base file name
REM of the created project files REM of the created project files
@ -16,16 +16,18 @@ mkdir tmp
copy premake.lua tmp copy premake.lua tmp
cd tmp cd tmp
REM Just copy *.sln/etc indiscriminately, because it might include both pyrogenesis.sln and sced.sln (or might not)
..\premake --target vs6 ..\premake --target vs6
move %PROJECT%.dsw ..\..\workspaces\vc6 move *.dsw ..\..\workspaces\vc6
move %PROJECT%.dsp ..\..\workspaces\vc6 move *.dsp ..\..\workspaces\vc6
..\premake --target vs7 ..\premake --target vs7
move %PROJECT%.sln ..\..\workspaces\vc7 move *.sln ..\..\workspaces\vc7
move %PROJECT%.vcproj ..\..\workspaces\vc7 move *.vcproj ..\..\workspaces\vc7
..\premake --target vs2003 ..\premake --target vs2003
move %PROJECT%.sln ..\..\workspaces\vc2003 move *.sln ..\..\workspaces\vc2003b
move %PROJECT%.vcproj ..\..\workspaces\vc2003 move *.vcproj ..\..\workspaces\vc2003b
cd ..\..\workspaces cd ..\..\workspaces

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@ -20,6 +20,9 @@
class CMapWriter; class CMapWriter;
class CMapReader; class CMapReader;
class CEditorData;
class CMainFrame;
class CLightSettingsDlg;
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// CLightEnv: description of a lighting environment - contains all the // CLightEnv: description of a lighting environment - contains all the
@ -28,7 +31,10 @@ class CLightEnv
{ {
friend class CMapWriter; friend class CMapWriter;
friend class CMapReader; friend class CMapReader;
// wierd accessor order to preserve memory layout of the class friend class CEditorData;
friend class CMainFrame;
friend class CLightSettingsDlg;
// weird accessor order to preserve memory layout of the class
public: public:
RGBColor m_SunColor; RGBColor m_SunColor;
private: private:

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@ -419,8 +419,9 @@ void GUIRenderer::UpdateDrawCallCache(DrawCalls &Calls, CStr &SpriteName, CRect
// "real-texture-placement" overrides everything // "real-texture-placement" overrides everything
if (cit->m_TexturePlacementInFile != CRect()) if (cit->m_TexturePlacementInFile != CRect())
{
BlockTex = cit->m_TexturePlacementInFile; BlockTex = cit->m_TexturePlacementInFile;
}
// Check whether this sprite has "cell-size" set // Check whether this sprite has "cell-size" set
else if (cit->m_CellSize != CSize()) else if (cit->m_CellSize != CSize())
{ {
@ -430,7 +431,6 @@ void GUIRenderer::UpdateDrawCallCache(DrawCalls &Calls, CStr &SpriteName, CRect
BlockTex = CRect(cit->m_CellSize.cx*col, cit->m_CellSize.cy*row, BlockTex = CRect(cit->m_CellSize.cx*col, cit->m_CellSize.cy*row,
cit->m_CellSize.cx*(col+1), cit->m_CellSize.cy*(row+1)); cit->m_CellSize.cx*(col+1), cit->m_CellSize.cy*(row+1));
} }
// Use the whole texture // Use the whole texture
else else
BlockTex = CRect(0, 0, TexWidth, TexHeight); BlockTex = CRect(0, 0, TexWidth, TexHeight);

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@ -276,7 +276,6 @@ static inline void pre_libc_init()
} }
static inline void pre_main_init() static inline void pre_main_init()
{ {
#ifdef HAVE_DEBUGALLOC #ifdef HAVE_DEBUGALLOC
@ -333,8 +332,17 @@ PREVTSC=TSC;
} }
#ifdef SCED
void sced_init()
{
pre_main_init();
}
#endif
#ifndef SCED
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{ {
pre_main_init(); pre_main_init();
return main(__argc, __argv); return main(__argc, __argv);
} }
#endif

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@ -19,6 +19,9 @@ glwprintf(L"Hello world");
*/ */
// MFC has nicked all the good names :-(
#define CFont PS_CFont
class CFont class CFont
{ {
public: public:

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@ -262,8 +262,10 @@ const RGBAColor& CRenderer::GetOptionColor(enum Option opt) const
// BeginFrame: signal frame start // BeginFrame: signal frame start
void CRenderer::BeginFrame() void CRenderer::BeginFrame()
{ {
#ifndef SCED
if(!g_Game || !g_Game->IsGameStarted()) if(!g_Game || !g_Game->IsGameStarted())
return; return;
#endif
// bump frame counter // bump frame counter
m_FrameCounter++; m_FrameCounter++;
@ -875,9 +877,10 @@ struct SortModelsByTexture {
// FlushFrame: force rendering of any batched objects // FlushFrame: force rendering of any batched objects
void CRenderer::FlushFrame() void CRenderer::FlushFrame()
{ {
#ifndef SCED
if(!g_Game || !g_Game->IsGameStarted()) if(!g_Game || !g_Game->IsGameStarted())
return; return;
#endif
oglCheck(); oglCheck();
@ -929,8 +932,10 @@ void CRenderer::FlushFrame()
// EndFrame: signal frame end; implicitly flushes batched objects // EndFrame: signal frame end; implicitly flushes batched objects
void CRenderer::EndFrame() void CRenderer::EndFrame()
{ {
#ifndef SCED
if(!g_Game || !g_Game->IsGameStarted()) if(!g_Game || !g_Game->IsGameStarted())
return; return;
#endif
FlushFrame(); FlushFrame();
g_Renderer.SetTexture(0,0); g_Renderer.SetTexture(0,0);

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@ -1,5 +1,7 @@
#include "precompiled.h"
#include "AlterElevationCommand.h" #include "AlterElevationCommand.h"
#include "UIGlobals.h" #include "ui/UIGlobals.h"
#include "MiniMap.h" #include "MiniMap.h"
#include "Terrain.h" #include "Terrain.h"

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@ -1,7 +1,10 @@
#include "precompiled.h"
#include "AlterLightEnvCommand.h" #include "AlterLightEnvCommand.h"
#include "UnitManager.h" #include "UnitManager.h"
#include "ObjectManager.h" #include "ObjectManager.h"
#include "Model.h" #include "Model.h"
#include "Unit.h"
#include "Terrain.h" #include "Terrain.h"
extern CTerrain g_Terrain; extern CTerrain g_Terrain;

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "ogl.h" #include "ogl.h"

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@ -1,5 +1,7 @@
#include "precompiled.h"
#include "BrushTool.h" #include "BrushTool.h"
#include "UIGlobals.h" #include "ui/UIGlobals.h"
#include "HFTracer.h" #include "HFTracer.h"
#include "NaviCam.h" #include "NaviCam.h"
#include "TextureManager.h" #include "TextureManager.h"
@ -133,7 +135,7 @@ void CBrushTool::OnMouseMove(unsigned int flags,int px,int py)
// intersect with terrain // intersect with terrain
CVector3D ipt; CVector3D ipt;
CHFTracer hftracer(g_Terrain.GetHeightMap(),g_Terrain.GetVerticesPerSide(),float(CELL_SIZE),HEIGHT_SCALE); CHFTracer hftracer(&g_Terrain);
if (hftracer.RayIntersect(rayorigin,raydir,m_SelectionCentre[0],m_SelectionCentre[1],m_SelectionPoint)) { if (hftracer.RayIntersect(rayorigin,raydir,m_SelectionCentre[0],m_SelectionCentre[1],m_SelectionPoint)) {
// drag trigger supported? // drag trigger supported?
if (SupportDragTrigger()) { if (SupportDragTrigger()) {

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "Command.h" #include "Command.h"
#include "CommandManager.h" #include "CommandManager.h"

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@ -1,11 +1,14 @@
#include "precompiled.h"
#include "EditorData.h" #include "EditorData.h"
#include "UIGlobals.h" #include "ui/UIGlobals.h"
#include "ToolManager.h" #include "ToolManager.h"
#include "ObjectManager.h" #include "ObjectManager.h"
#include "UnitManager.h" #include "UnitManager.h"
#include "TextureManager.h" #include "TextureManager.h"
#include "Model.h" #include "Model.h"
#include "SkeletonAnimManager.h" #include "SkeletonAnimManager.h"
#include "Unit.h"
#include "ogl.h" #include "ogl.h"
#include "res/tex.h" #include "res/tex.h"
@ -15,6 +18,8 @@
#include "Entity.h" #include "Entity.h"
#include "EntityHandles.h" #include "EntityHandles.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "ConfigDB.h"
#include "Scheduler.h"
#include "XML.h" #include "XML.h"
@ -22,7 +27,7 @@ const int NUM_ALPHA_MAPS = 14;
Handle AlphaMaps[NUM_ALPHA_MAPS]; Handle AlphaMaps[NUM_ALPHA_MAPS];
CTerrain g_Terrain; CTerrain g_Terrain;
CLightEnv g_LightEnv; extern CLightEnv g_LightEnv;
CMiniMap g_MiniMap; CMiniMap g_MiniMap;
CEditorData g_EditorData; CEditorData g_EditorData;
@ -50,7 +55,7 @@ bool CEditorData::InitScene()
g_Renderer.SetLightEnv(&g_LightEnv); g_Renderer.SetLightEnv(&g_LightEnv);
// load the default // load the default
if (!LoadTerrain("terrain.raw")) return false; if (!LoadTerrain("temp/terrain.png")) return false;
// get default texture to apply to terrain // get default texture to apply to terrain
CTextureEntry* texture=0; CTextureEntry* texture=0;
@ -182,29 +187,29 @@ void CEditorData::InitResources()
// InitSingletons: create and initialise required singletons // InitSingletons: create and initialise required singletons
void CEditorData::InitSingletons() void CEditorData::InitSingletons()
{ {
// create terrain related stuff // // create terrain related stuff
new CTextureManager; // new CTextureManager;
//
// create actor related stuff // // create actor related stuff
new CSkeletonAnimManager; // new CSkeletonAnimManager;
new CObjectManager; // new CObjectManager;
new CUnitManager; // new CUnitManager;
//
// create entity related stuff // // create entity related stuff
new CBaseEntityCollection; // new CBaseEntityCollection;
new CEntityManager; // new CEntityManager;
g_EntityTemplateCollection.loadTemplates(); // g_EntityTemplateCollection.loadTemplates();
} }
///////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////
// Init: perform one time initialisation of the editor // Init: perform one time initialisation of the editor
bool CEditorData::Init() bool CEditorData::Init()
{ {
// start up Xerces // // start up Xerces
XMLPlatformUtils::Initialize(); // XMLPlatformUtils::Initialize();
//
// create and initialise singletons // // create and initialise singletons
InitSingletons(); // InitSingletons();
// load default textures // load default textures
InitResources(); InitResources();
@ -225,20 +230,20 @@ bool CEditorData::Init()
// Terminate: close down the editor (destroy singletons in reverse order to construction) // Terminate: close down the editor (destroy singletons in reverse order to construction)
void CEditorData::Terminate() void CEditorData::Terminate()
{ {
// destroy entity related stuff // // destroy entity related stuff
delete CEntityManager::GetSingletonPtr(); // delete CEntityManager::GetSingletonPtr();
delete CBaseEntityCollection::GetSingletonPtr(); // delete CBaseEntityCollection::GetSingletonPtr();
//
// destroy actor related stuff // // destroy actor related stuff
delete CUnitManager::GetSingletonPtr(); // delete CUnitManager::GetSingletonPtr();
delete CObjectManager::GetSingletonPtr(); // delete CObjectManager::GetSingletonPtr();
delete CSkeletonAnimManager::GetSingletonPtr(); // delete CSkeletonAnimManager::GetSingletonPtr();
//
// destroy terrain related stuff // // destroy terrain related stuff
delete CTextureManager::GetSingletonPtr(); // delete CTextureManager::GetSingletonPtr();
// close down Xerces // close down Xerces
XMLPlatformUtils::Terminate(); // XMLPlatformUtils::Terminate();
} }
void CEditorData::InitCamera() void CEditorData::InitCamera()
@ -332,7 +337,7 @@ void CEditorData::OnCameraChanged()
void CEditorData::RenderTerrain() void CEditorData::RenderTerrain()
{ {
CFrustum frustum=g_NaviCam.GetCamera().GetFustum(); CFrustum frustum=g_NaviCam.GetCamera().GetFrustum();
u32 patchesPerSide=g_Terrain.GetPatchesPerSide(); u32 patchesPerSide=g_Terrain.GetPatchesPerSide();
for (uint j=0; j<patchesPerSide; j++) { for (uint j=0; j<patchesPerSide; j++) {
for (uint i=0; i<patchesPerSide; i++) { for (uint i=0; i<patchesPerSide; i++) {
@ -408,7 +413,7 @@ void CEditorData::RenderNoCull()
void CEditorData::RenderModels() void CEditorData::RenderModels()
{ {
CFrustum frustum=g_NaviCam.GetCamera().GetFustum(); CFrustum frustum=g_NaviCam.GetCamera().GetFrustum();
const std::vector<CUnit*>& units=g_UnitMan.GetUnits(); const std::vector<CUnit*>& units=g_UnitMan.GetUnits();
uint i; uint i;
@ -495,7 +500,7 @@ void CEditorData::RenderObEdGrid()
void CEditorData::OnDraw() void CEditorData::OnDraw()
{ {
if (m_Mode==SCENARIO_EDIT || m_Mode==TEST_MODE) { if (m_Mode==SCENARIO_EDIT || m_Mode==TEST_MODE) {
g_Renderer.SetClearColor(0); g_Renderer.SetClearColor(0x00000000);
g_Renderer.BeginFrame(); g_Renderer.BeginFrame();
// setup camera // setup camera
@ -649,7 +654,7 @@ void CEditorData::UpdateWorld(float time)
void CEditorData::StartTestMode() void CEditorData::StartTestMode()
{ {
// initialise entities // initialise entities
g_EntityManager.dispatchAll( &CMessage( CMessage::EMSG_INIT ) ); g_EntityManager.InitializeAll();
} }
void CEditorData::StopTestMode() void CEditorData::StopTestMode()

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@ -1,5 +1,7 @@
#include "precompiled.h"
#include "InfoBox.h" #include "InfoBox.h"
#include "UIGlobals.h" #include "ui/UIGlobals.h"
#include "types.h" #include "types.h"
#include "ogl.h" #include "ogl.h"
#include "timer.h" #include "timer.h"
@ -13,7 +15,7 @@ static const char* DefaultFontName="mods/official/fonts/verdana18.fnt";
CInfoBox::CInfoBox() : m_Font(0), m_Visible(false) CInfoBox::CInfoBox() : m_Font(0), m_Visible(false)
{ {
m_LastFPSTime=get_time(); m_LastFPSTime=0;
m_Stats.Reset(); m_Stats.Reset();
} }

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@ -1,5 +1,6 @@
#include "precompiled.h"
#include "MiniMap.h" #include "MiniMap.h"
#include "UIGlobals.h" #include "ui/UIGlobals.h"
#include "TextureManager.h" #include "TextureManager.h"
#include "Terrain.h" #include "Terrain.h"
#include "Renderer.h" #include "Renderer.h"

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "NaviCam.h" #include "NaviCam.h"
#include "EditorData.h" #include "EditorData.h"
#include <stdarg.h> #include <stdarg.h>

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@ -1,7 +1,10 @@
#include "precompiled.h"
#include "PaintObjectCommand.h" #include "PaintObjectCommand.h"
#include "UnitManager.h" #include "UnitManager.h"
#include "ObjectEntry.h" #include "ObjectEntry.h"
#include "Model.h" #include "Model.h"
#include "Unit.h"
#include "BaseEntity.h" #include "BaseEntity.h"
#include "BaseEntityCollection.h" #include "BaseEntityCollection.h"

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "timer.h" #include "timer.h"
#include "CommandManager.h" #include "CommandManager.h"
#include "ObjectEntry.h" #include "ObjectEntry.h"

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@ -1,5 +1,7 @@
#include "precompiled.h"
#include "PaintTextureCommand.h" #include "PaintTextureCommand.h"
#include "UIGlobals.h" #include "ui/UIGlobals.h"
#include "MiniMap.h" #include "MiniMap.h"
#include "textureEntry.h" #include "textureEntry.h"
#include "Terrain.h" #include "Terrain.h"

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "CommandManager.h" #include "CommandManager.h"
#include "TextureEntry.h" #include "TextureEntry.h"
#include "PaintTextureTool.h" #include "PaintTextureTool.h"

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "RaiseElevationCommand.h" #include "RaiseElevationCommand.h"
#include "Terrain.h" #include "Terrain.h"

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "CommandManager.h" #include "CommandManager.h"
#include "RaiseElevationTool.h" #include "RaiseElevationTool.h"
#include "RaiseElevationCommand.h" #include "RaiseElevationCommand.h"

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -35,11 +35,11 @@ OutDir=.\Release
!IF "$(RECURSE)" == "0" !IF "$(RECURSE)" == "0"
ALL : "..\..\binaries\ScEd.exe" "$(OUTDIR)\ScEd.pch" ALL : "..\..\..\binaries\ScEd.exe" "$(OUTDIR)\ScEd.pch"
!ELSE !ELSE
ALL : "pslib - Win32 Release" "..\..\binaries\ScEd.exe" "$(OUTDIR)\ScEd.pch" ALL : "pslib - Win32 Release" "..\..\..\binaries\ScEd.exe" "$(OUTDIR)\ScEd.pch"
!ENDIF !ENDIF
@ -93,13 +93,13 @@ CLEAN :
-@erase "$(INTDIR)\vc60.pdb" -@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\WebLinkButton.obj" -@erase "$(INTDIR)\WebLinkButton.obj"
-@erase "$(OUTDIR)\ScEd.pdb" -@erase "$(OUTDIR)\ScEd.pdb"
-@erase "..\..\binaries\ScEd.exe" -@erase "..\..\..\binaries\ScEd.exe"
"$(OUTDIR)" : "$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe CPP=cl.exe
CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob0 /I "..\\" /I "..\lib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob0 /I "..\..\\" /I "..\..\lib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj:: .c{$(INTDIR)}.obj::
$(CPP) @<< $(CPP) @<<
@ -140,7 +140,7 @@ BSC32_FLAGS=/nologo /o"$(OUTDIR)\ScEd.bsc"
BSC32_SBRS= \ BSC32_SBRS= \
LINK32=link.exe LINK32=link.exe
LINK32_FLAGS=nafxcw.lib pslib.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2.lib /nologo /entry:"entry" /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\ScEd.pdb" /debug /machine:I386 /out:"D:\0ad\binaries\ScEd.exe" /libpath:"..\libs" /fixed:no LINK32_FLAGS=nafxcw.lib pslib.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2.lib /nologo /entry:"entry" /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\ScEd.pdb" /debug /machine:I386 /out:"D:\0ad\binaries\ScEd.exe" /libpath:"..\..\libs" /fixed:no
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\ColorButton.obj" \ "$(INTDIR)\ColorButton.obj" \
"$(INTDIR)\DirectionButton.obj" \ "$(INTDIR)\DirectionButton.obj" \
@ -184,7 +184,7 @@ LINK32_OBJS= \
"$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\ScEd.res" "$(INTDIR)\ScEd.res"
"..\..\binaries\ScEd.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) "..\..\..\binaries\ScEd.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<< $(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS) $(LINK32_FLAGS) $(LINK32_OBJS)
<< <<
@ -199,11 +199,11 @@ OutDir=.\Debug
!IF "$(RECURSE)" == "0" !IF "$(RECURSE)" == "0"
ALL : "..\..\binaries\ScEd_d.exe" "$(OUTDIR)\ScEd.pch" ALL : "..\..\..\binaries\ScEd_d.exe" "$(OUTDIR)\ScEd.pch"
!ELSE !ELSE
ALL : "pslib - Win32 Debug" "..\..\binaries\ScEd_d.exe" "$(OUTDIR)\ScEd.pch" ALL : "pslib - Win32 Debug" "..\..\..\binaries\ScEd_d.exe" "$(OUTDIR)\ScEd.pch"
!ENDIF !ENDIF
@ -257,14 +257,14 @@ CLEAN :
-@erase "$(INTDIR)\vc60.pdb" -@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\WebLinkButton.obj" -@erase "$(INTDIR)\WebLinkButton.obj"
-@erase "$(OUTDIR)\ScEd_d.pdb" -@erase "$(OUTDIR)\ScEd_d.pdb"
-@erase "..\..\binaries\ScEd_d.exe" -@erase "..\..\..\binaries\ScEd_d.exe"
-@erase "..\..\binaries\ScEd_d.ilk" -@erase "..\..\..\binaries\ScEd_d.ilk"
"$(OUTDIR)" : "$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe CPP=cl.exe
CPP_PROJ=/nologo /G6 /MTd /W3 /Gm /Gi /GX /ZI /Od /I "..\\" /I "..\lib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c CPP_PROJ=/nologo /G6 /MTd /W3 /Gm /Gi /GX /ZI /Od /I "..\..\\" /I "..\..\lib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
.c{$(INTDIR)}.obj:: .c{$(INTDIR)}.obj::
$(CPP) @<< $(CPP) @<<
@ -305,7 +305,7 @@ BSC32_FLAGS=/nologo /o"$(OUTDIR)\ScEd.bsc"
BSC32_SBRS= \ BSC32_SBRS= \
LINK32=link.exe LINK32=link.exe
LINK32_FLAGS=nafxcwd.lib pslib_d.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2D.lib /nologo /entry:"entry" /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\ScEd_d.pdb" /debug /machine:I386 /out:"D:\0ad\binaries\ScEd_d.exe" /pdbtype:sept /libpath:"..\libs" LINK32_FLAGS=nafxcwd.lib pslib_d.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2D.lib /nologo /entry:"entry" /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\ScEd_d.pdb" /debug /machine:I386 /out:"D:\0ad\binaries\ScEd_d.exe" /pdbtype:sept /libpath:"..\..\libs"
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\ColorButton.obj" \ "$(INTDIR)\ColorButton.obj" \
"$(INTDIR)\DirectionButton.obj" \ "$(INTDIR)\DirectionButton.obj" \
@ -349,7 +349,7 @@ LINK32_OBJS= \
"$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\ScEd.res" "$(INTDIR)\ScEd.res"
"..\..\binaries\ScEd_d.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) "..\..\..\binaries\ScEd_d.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<< $(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS) $(LINK32_FLAGS) $(LINK32_OBJS)
<< <<
@ -573,22 +573,22 @@ SOURCE=.\HFTracer.cpp
"pslib - Win32 Release" : "pslib - Win32 Release" :
cd "\0ad\fw\pslib" cd "\0ad\fw\pslib"
NMAKE /f pslib.mak NMAKE /f pslib.mak
cd "..\ScEd" cd "..\..\ScEd"
"pslib - Win32 ReleaseCLEAN" : "pslib - Win32 ReleaseCLEAN" :
cd "\0ad\fw\pslib" cd "\0ad\fw\pslib"
cd "..\ScEd" cd "..\..\ScEd"
!ELSEIF "$(CFG)" == "ScEd - Win32 Debug" !ELSEIF "$(CFG)" == "ScEd - Win32 Debug"
"pslib - Win32 Debug" : "pslib - Win32 Debug" :
cd "\0ad\fw\pslib" cd "\0ad\fw\pslib"
NMAKE /f pslib.mak NMAKE /f pslib.mak
cd "..\ScEd" cd "..\..\ScEd"
"pslib - Win32 DebugCLEAN" : "pslib - Win32 DebugCLEAN" :
cd "\0ad\fw\pslib" cd "\0ad\fw\pslib"
cd "..\ScEd" cd "..\..\ScEd"
!ENDIF !ENDIF
@ -596,7 +596,7 @@ SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "ScEd - Win32 Release" !IF "$(CFG)" == "ScEd - Win32 Release"
CPP_SWITCHES=/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob0 /I "..\\" /I "..\lib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\ScEd.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_SWITCHES=/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob0 /I "..\..\\" /I "..\..\lib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\ScEd.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\ScEd.pch" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\StdAfx.obj" "$(INTDIR)\ScEd.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<< $(CPP) @<<
@ -606,7 +606,7 @@ CPP_SWITCHES=/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob0 /I "..\\" /I "..\lib" /D "WIN3
!ELSEIF "$(CFG)" == "ScEd - Win32 Debug" !ELSEIF "$(CFG)" == "ScEd - Win32 Debug"
CPP_SWITCHES=/nologo /G6 /MTd /W3 /Gm /Gi /GX /ZI /Od /I "..\\" /I "..\lib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\ScEd.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c CPP_SWITCHES=/nologo /G6 /MTd /W3 /Gm /Gi /GX /ZI /Od /I "..\..\\" /I "..\..\lib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\ScEd.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\ScEd.pch" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\StdAfx.obj" "$(INTDIR)\ScEd.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<< $(CPP) @<<

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "CommandManager.h" #include "CommandManager.h"
#include "Unit.h" #include "Unit.h"
#include "Model.h" #include "Model.h"

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "SmoothElevationCommand.h" #include "SmoothElevationCommand.h"
#include "Terrain.h" #include "Terrain.h"

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "timer.h" #include "timer.h"
#include "CommandManager.h" #include "CommandManager.h"
#include "SmoothElevationTool.h" #include "SmoothElevationTool.h"

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@ -1,3 +1,5 @@
#include "precompiled.h"
#include "ToolManager.h" #include "ToolManager.h"
CToolManager g_ToolMan; CToolManager g_ToolMan;

View File

@ -1,3 +1,5 @@
#include "precompiled.h"
#include "UserConfig.h" #include "UserConfig.h"
#include <assert.h> #include <assert.h>

1311
source/tools/sced/main.cpp Normal file

File diff suppressed because it is too large Load Diff

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@ -1,3 +1,4 @@
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#define _IGNORE_WGL_H_ #define _IGNORE_WGL_H_
#include "MainFrm.h" #include "MainFrm.h"

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@ -1,6 +1,7 @@
// ColorButton.cpp : implementation file // ColorButton.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "ColorButton.h" #include "ColorButton.h"

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@ -1,6 +1,7 @@
// DirectionButton.cpp : implementation file // DirectionButton.cpp : implementation file
// //
#include "precompiled.h"
#include <math.h> #include <math.h>
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"

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@ -1,3 +1,4 @@
#include "precompiled.h"
#include <assert.h> #include <assert.h>
#include "stdafx.h" #include "stdafx.h"
#include "ToolManager.h" #include "ToolManager.h"

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@ -1,6 +1,7 @@
// ElevationButton.cpp : implementation file // ElevationButton.cpp : implementation file
// //
#include "precompiled.h"
#include <math.h> #include <math.h>
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"

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@ -1,6 +1,7 @@
// ImageListCtrl.cpp : implementation file // ImageListCtrl.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "ImageListCtrl.h" #include "ImageListCtrl.h"

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@ -1,6 +1,7 @@
// LightSettingsDlg.cpp : implementation file // LightSettingsDlg.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "LightSettingsDlg.h" #include "LightSettingsDlg.h"

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@ -1,6 +1,7 @@
// MainFrameDlgBar.cpp : implementation file // MainFrameDlgBar.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "MainFrm.h" #include "MainFrm.h"

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@ -1,6 +1,7 @@
// MainFrm.cpp : implementation of the CMainFrame class // MainFrm.cpp : implementation of the CMainFrame class
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#define _IGNORE_WGL_H_ #define _IGNORE_WGL_H_
@ -22,6 +23,7 @@
#include "UnitManager.h" #include "UnitManager.h"
#include "ObjectManager.h" #include "ObjectManager.h"
#include "TextureManager.h" #include "TextureManager.h"
#include "ModelDef.h"
#include "UIGlobals.h" #include "UIGlobals.h"
#include "MainFrm.h" #include "MainFrm.h"
#include "OptionsPropSheet.h" #include "OptionsPropSheet.h"
@ -563,7 +565,7 @@ void CMainFrame::OnFileSaveMap()
CMapWriter writer; CMapWriter writer;
try { try {
writer.SaveMap(savename); writer.SaveMap(savename, &g_Terrain, &g_LightEnv, &g_UnitMan);
CStr filetitle=savedlg.m_ofn.lpstrFileTitle; CStr filetitle=savedlg.m_ofn.lpstrFileTitle;
int index=filetitle.ReverseFind(CStr(".")); int index=filetitle.ReverseFind(CStr("."));
@ -603,7 +605,7 @@ void CMainFrame::OnFileLoadMap()
CMapReader reader; CMapReader reader;
try { try {
reader.LoadMap(loadname); reader.LoadMap(loadname, &g_Terrain, &g_UnitMan, &g_LightEnv);
CStr filetitle=loaddlg.m_ofn.lpstrFileTitle; CStr filetitle=loaddlg.m_ofn.lpstrFileTitle;
int index=filetitle.ReverseFind(CStr(".")); int index=filetitle.ReverseFind(CStr("."));

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@ -1,6 +1,7 @@
// MapSizeDlg.cpp : implementation file // MapSizeDlg.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "MapSizeDlg.h" #include "MapSizeDlg.h"

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@ -1,6 +1,7 @@
// NavigatePropPage.cpp : implementation file // NavigatePropPage.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "NavigatePropPage.h" #include "NavigatePropPage.h"

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@ -1,6 +1,7 @@
// OptionsDlg.cpp : implementation file // OptionsDlg.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "OptionsDlg.h" #include "OptionsDlg.h"

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@ -1,6 +1,7 @@
// OptionsPropSheet.cpp : implementation file // OptionsPropSheet.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "OptionsPropSheet.h" #include "OptionsPropSheet.h"

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@ -1,6 +1,7 @@
// ScEd.cpp : Defines the class behaviors for the application. // ScEd.cpp : Defines the class behaviors for the application.
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
@ -47,8 +48,8 @@ CScEdApp theApp;
BOOL CScEdApp::InitInstance() BOOL CScEdApp::InitInstance()
{ {
extern void pre_main_init(); extern void sced_init();
pre_main_init(); sced_init();
AfxEnableControlContainer(); AfxEnableControlContainer();
@ -174,10 +175,11 @@ BOOL CAboutDlg::OnInitDialog()
int CScEdApp::Run() int CScEdApp::Run()
{ {
MSG msg;
// acquire and dispatch messages until a WM_QUIT message is received // acquire and dispatch messages until a WM_QUIT message is received
while (1) { while (1) {
// process windows messages // process windows messages
while (::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE)) { while (::PeekMessage(&msg, NULL, NULL, NULL, PM_NOREMOVE)) {
// pump message, but quit on WM_QUIT // pump message, but quit on WM_QUIT
if (!PumpMessage()) if (!PumpMessage())
return ExitInstance(); return ExitInstance();

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@ -1,6 +1,7 @@
// ScEdDoc.cpp : implementation of the CScEdDoc class // ScEdDoc.cpp : implementation of the CScEdDoc class
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"

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@ -1,6 +1,7 @@
// ScEdView.cpp : implementation of the CScEdView class // ScEdView.cpp : implementation of the CScEdView class
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#define _IGNORE_WGL_H_ #define _IGNORE_WGL_H_
#include "ScEd.h" #include "ScEd.h"
@ -118,6 +119,10 @@ BOOL CScEdView::OnEraseBkgnd(CDC* pDC)
int CScEdView::OnCreate(LPCREATESTRUCT lpCreateStruct) int CScEdView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{ {
// make sure the delay-loaded OpenGL has been loaded before calling
// any graphical functions
glGetError();
// base initialisation first // base initialisation first
if (CView::OnCreate(lpCreateStruct) == -1) if (CView::OnCreate(lpCreateStruct) == -1)
return -1; return -1;
@ -145,17 +150,8 @@ int CScEdView::OnCreate(LPCREATESTRUCT lpCreateStruct)
} }
// initialise VFS paths extern void ScEd_Init();
char path[256]; ScEd_Init();
::GetModuleFileName(0,path,256);
file_rel_chdir(path, "../data");
vfs_mount("", "mods/official", 0);
// create renderer related stuff
new CRenderer;
// start up the renderer
g_Renderer.Open(0,0,::GetDeviceCaps(dc,BITSPIXEL));
// initialise document data // initialise document data
if (!g_EditorData.Init()) return -1; if (!g_EditorData.Init()) return -1;
@ -170,16 +166,16 @@ void CScEdView::OnDestroy()
{ {
// close down editor resources // close down editor resources
g_EditorData.Terminate(); g_EditorData.Terminate();
// destroy renderer related stuff
delete CRenderer::GetSingletonPtr();
extern void ScEd_Shutdown();
ScEd_Shutdown();
// release rendering context // release rendering context
if (m_hGLRC) { if (m_hGLRC) {
wglMakeCurrent(0,0); wglMakeCurrent(0,0);
wglDeleteContext(m_hGLRC); wglDeleteContext(m_hGLRC);
m_hGLRC=0; m_hGLRC=0;
} }
// base destruction // base destruction
CView::OnDestroy(); CView::OnDestroy();

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@ -1,6 +1,7 @@
// ShadowsPropPage.cpp : implementation file // ShadowsPropPage.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "ShadowsPropPage.h" #include "ShadowsPropPage.h"

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@ -1,6 +1,7 @@
// SimpleEdit.cpp : implementation file // SimpleEdit.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "SimpleEdit.h" #include "SimpleEdit.h"

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@ -6,6 +6,8 @@
#if !defined(AFX_STDAFX_H__806A78B8_0008_491A_9FB6_5FF892838693__INCLUDED_) #if !defined(AFX_STDAFX_H__806A78B8_0008_491A_9FB6_5FF892838693__INCLUDED_)
#define AFX_STDAFX_H__806A78B8_0008_491A_9FB6_5FF892838693__INCLUDED_ #define AFX_STDAFX_H__806A78B8_0008_491A_9FB6_5FF892838693__INCLUDED_
#undef new // as defined by precompiled.h
#if _MSC_VER > 1000 #if _MSC_VER > 1000
#pragma once #pragma once
#endif // _MSC_VER > 1000 #endif // _MSC_VER > 1000
@ -14,7 +16,7 @@
#define _SIZE_T_DEFINED #define _SIZE_T_DEFINED
#include "posix.h" #include "posix.h"
#include "CStr.h" //#include "CStr.h"
#undef _WINDOWS_ #undef _WINDOWS_
#undef UNUSED #undef UNUSED

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@ -1,3 +1,4 @@
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#define _IGNORE_WGL_H_ #define _IGNORE_WGL_H_
#include "TexToolsDlgBar.h" #include "TexToolsDlgBar.h"

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@ -1,3 +1,4 @@
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "UIGlobals.h" #include "UIGlobals.h"

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@ -1,6 +1,7 @@
// UnitPropertiesAnimationsTab.cpp : implementation file // UnitPropertiesAnimationsTab.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "UnitPropertiesAnimationsTab.h" #include "UnitPropertiesAnimationsTab.h"

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@ -1,3 +1,4 @@
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#define _IGNORE_WGL_H_ #define _IGNORE_WGL_H_
#include "UserConfig.h" #include "UserConfig.h"
@ -193,15 +194,15 @@ void CUnitPropertiesDlgBar::UpdateEditorData()
CWnd* name=GetDlgItem(IDC_EDIT_NAME); CWnd* name=GetDlgItem(IDC_EDIT_NAME);
name->GetWindowText(str); name->GetWindowText(str);
m_Object->m_Name=str; m_Object->m_Name=(const char*)str;
CWnd* model=GetDlgItem(IDC_EDIT_MODEL); CWnd* model=GetDlgItem(IDC_EDIT_MODEL);
model->GetWindowText(str); model->GetWindowText(str);
m_Object->m_ModelName=str; m_Object->m_ModelName=(const char*)str;
CWnd* texture=GetDlgItem(IDC_EDIT_TEXTURE); CWnd* texture=GetDlgItem(IDC_EDIT_TEXTURE);
texture->GetWindowText(str); texture->GetWindowText(str);
m_Object->m_TextureName=str; m_Object->m_TextureName=(const char*)str;
CWnd* animation=GetDlgItem(IDC_EDIT_ANIMATION); CWnd* animation=GetDlgItem(IDC_EDIT_ANIMATION);
animation->GetWindowText(str); animation->GetWindowText(str);
@ -209,7 +210,7 @@ void CUnitPropertiesDlgBar::UpdateEditorData()
m_Object->m_Animations.resize(1); m_Object->m_Animations.resize(1);
m_Object->m_Animations[0].m_AnimName="Idle"; m_Object->m_Animations[0].m_AnimName="Idle";
} }
m_Object->m_Animations[0].m_FileName=str; m_Object->m_Animations[0].m_FileName=(const char*)str;
std::vector<CUnit*> animupdatelist; std::vector<CUnit*> animupdatelist;
const std::vector<CUnit*>& units=g_UnitMan.GetUnits(); const std::vector<CUnit*>& units=g_UnitMan.GetUnits();

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@ -1,6 +1,7 @@
// UnitPropertiesTabCtrl.cpp : implementation file // UnitPropertiesTabCtrl.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "UnitPropertiesTabCtrl.h" #include "UnitPropertiesTabCtrl.h"

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@ -1,6 +1,7 @@
// UnitPropertiesTexturesTab.cpp : implementation file // UnitPropertiesTexturesTab.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "UnitPropertiesTexturesTab.h" #include "UnitPropertiesTexturesTab.h"

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@ -1,3 +1,4 @@
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "MainFrm.h" #include "MainFrm.h"
#include "SimpleEdit.h" #include "SimpleEdit.h"
@ -132,7 +133,7 @@ void CUnitToolsDlgBar::OnButtonAdd()
// now enter edit mode // now enter edit mode
CObjectEntry* obj=new CObjectEntry(GetCurrentObjectType()); CObjectEntry* obj=new CObjectEntry(GetCurrentObjectType());
obj->m_Name=name; obj->m_Name=(const char*)name;
g_ObjMan.AddObject(obj,GetCurrentObjectType()); g_ObjMan.AddObject(obj,GetCurrentObjectType());
CMainFrame* mainfrm=(CMainFrame*) AfxGetMainWnd(); CMainFrame* mainfrm=(CMainFrame*) AfxGetMainWnd();

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@ -1,6 +1,7 @@
// WebLinkButton.cpp : implementation file // WebLinkButton.cpp : implementation file
// //
#include "precompiled.h"
#include "stdafx.h" #include "stdafx.h"
#include "ScEd.h" #include "ScEd.h"
#include "WebLinkButton.h" #include "WebLinkButton.h"

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@ -0,0 +1,13 @@
//
// SCED.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
// Add manually edited resources here...
/////////////////////////////////////////////////////////////////////////////

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