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forked from 0ad/0ad

This was SVN commit r10213.

This commit is contained in:
Michael D. Hafer 2011-09-08 00:39:57 +00:00
parent 8fa5e80043
commit 06d95fb861
8 changed files with 32 additions and 7 deletions

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binaries/data/mods/public/maps/scenarios/Migration.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Migration.xml (Stored with Git LFS) Normal file

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@ -20,6 +20,7 @@
units/cart_hero_maharbal
units/cart_champion_cavalry
units/cart_mechanical_siege_ballista
units/cart_mechanical_siege_oxybeles
</Entities>
</TrainingQueue>
<VisualActor>

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@ -12,7 +12,7 @@
<Crush>25.0</Crush>
<MaxRange>60</MaxRange>
<MinRange>8.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>5000</PrepareTime>
<RepeatTime>3000</RepeatTime>
</Ranged>
@ -29,7 +29,7 @@
<Max>200</Max>
</Health>
<Identity>
<GenericName>Siege Ballista</GenericName>
<GenericName>Bolt Shooter</GenericName>
<Tooltip>Bonused vs. Infantry and Cavalry units.</Tooltip>
</Identity>
<Loot>

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@ -28,7 +28,7 @@
<Max>300</Max>
</Health>
<Identity>
<GenericName>Siege Onager</GenericName>
<GenericName>Siege Catapult</GenericName>
<Tooltip>Bonused vs. Structures and Massed Infantry.</Tooltip>
</Identity>
<Loot>

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@ -7,14 +7,11 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Ballista</SpecificName>
<Icon>units/hele_mechanical_siege_lithobolos.png</Icon>
<Icon>units/cart_mechanical_siege_ballista.png</Icon>
</Identity>
<Obstruction>
<Unit radius="3.5"/>
</Obstruction>
<Vision>
<Range>84</Range>
</Vision>
<VisualActor>
<Actor>units/carthaginians/siege_rock.xml</Actor>
</VisualActor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ballista">
<Footprint replace="">
<Square width="5.0" depth="5.5"/>
<Height>2.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Oxybeles</SpecificName>
<Icon>units/hele_mechanical_siege_oxybeles.png</Icon>
</Identity>
<Obstruction>
<Unit radius="3.0"/>
</Obstruction>
<VisualActor>
<Actor>units/hellenes/siege_spear.xml</Actor>
</VisualActor>
</Entity>