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forked from 0ad/0ad

Fixed main menu parchment buttons (Fixes #561)

Switched placement of load game and cancel buttons

This was SVN commit r8081.
This commit is contained in:
WhiteTreePaladin 2010-09-05 19:04:55 +00:00
parent f5f65c23c0
commit 0864ba4fb4
3 changed files with 20 additions and 20 deletions

View File

@ -87,7 +87,7 @@
type="button"
style="wheatButton"
font="serif-16"
size="100%-280 100%-40 100%-143 100%+3"
size="100%-140 100%-40 100%+3 100%+3"
tooltip_style="onscreenToolTip"
tooltip="Click this button to return to the main menu."
>Cancel
@ -101,7 +101,7 @@
type="button"
style="wheatButton"
font="serif-16"
size="100%-140 100%-40 100%+3 100%+3"
size="100%-280 100%-40 100%-143 100%+3"
tooltip_style="onscreenToolTip"
tooltip="Click this button to start a new game with the current settings."
>Start game!

View File

@ -155,7 +155,7 @@ Watch for updates or get involved in the development: http://wildfiregames.com/0
<object name="pgCampaignsBt"
style="pgButton"
type="button"
size="24.609375% 28.90625% 49.609375% 62.2395833%"
size="30.6640625% 35.6770833% 49.609375% 62.2395833%"
sprite_over="pgCampaignsOver"
sprite_disabled="pgCampaignsDisabled"
tooltip="Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder."
@ -169,7 +169,7 @@ Watch for updates or get involved in the development: http://wildfiregames.com/0
<object name="pgSinglePlayerBt"
style="pgButton"
type="button"
size="51.2695312% 10.9275% 76.2695312% 44.270833%"
size="51.8554688% 22.9166667% 68.359375% 43.2291667%"
sprite_over="pgSinglePlayerOver"
sprite_disabled="pgSinglePlayerDisabled"
tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map."
@ -183,7 +183,7 @@ Watch for updates or get involved in the development: http://wildfiregames.com/0
<object name="pgMultiPlayerBt"
style="pgButton"
type="button"
size="57.5195312% 38.28125% 82.5195312% 71.6145833%"
size="59.765625% 46.875% 76.171875% 67.578125%"
sprite_over="pgMultiPlayerOver"
sprite_disabled="pgMultiPlayerDisabled"
tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game."
@ -197,7 +197,7 @@ Watch for updates or get involved in the development: http://wildfiregames.com/0
<object name="pgEditorBt"
style="pgButton"
type="button"
size="40.234375% 60.15625% 65.234375% 93.4895833%"
size="42.8710938% 61.5885417% 64.84375% 83.7239583%"
sprite_over="pgEditorOver"
sprite_disabled="pgEditorDisabled"
tooltip="Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument &quot;-editor&quot;."
@ -213,7 +213,7 @@ Watch for updates or get involved in the development: http://wildfiregames.com/0
<object name="pgOptionsBt"
style="pgButton"
type="button"
size="74.7070312% 42.0572916% 99.7070312% 75.390625%"
size="80.5664063% 53.6458333% 95.99609375% 74.609375%"
sprite_over="pgOptionsOver"
sprite_disabled="pgOptionsDisabled"
tooltip="This will take you to the options menu. It does not work now, but someday it might."
@ -228,7 +228,7 @@ Watch for updates or get involved in the development: http://wildfiregames.com/0
<object name="pgHistoryBt"
style="pgButton"
type="button"
size="72.265625% 66.5364583% 97.265625% 99.8697916%"
size="75.8789063% 74.4791667% 90.0390625% 96.3541667%"
sprite_over="pgHistoryOver"
sprite_disabled="pgHistoryDisabled"
tooltip="One day you will click this button and learn more about ancient history than any history teacher ever taught you."

View File

@ -43,42 +43,42 @@
<sprite name="pgSinglePlayerOver">
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="5 90 176 250"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerOver">
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="21 65 193 226"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorOver">
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="24 11 256 182"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsOver">
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="60 50 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsOver">
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="58 87 220 251"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryOver">
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="25 59 183 230"
size="0 0 100% 100%"
/>
</sprite>
@ -86,7 +86,7 @@
<sprite name="pgSinglePlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="5 90 176 250"
size="0 0 100% 100%"
/>
</sprite>
@ -94,7 +94,7 @@
<sprite name="pgMultiPlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="21 65 193 226"
size="0 0 100% 100%"
/>
</sprite>
@ -102,7 +102,7 @@
<sprite name="pgEditorDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="24 11 256 182"
size="0 0 100% 100%"
/>
</sprite>
@ -110,7 +110,7 @@
<sprite name="pgCampaignsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="60 50 256 256"
size="0 0 100% 100%"
/>
</sprite>
@ -118,7 +118,7 @@
<sprite name="pgOptionsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="58 87 220 251"
size="0 0 100% 100%"
/>
</sprite>
@ -126,7 +126,7 @@
<sprite name="pgHistoryDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="0 0 256 256"
real_texture_placement="25 59 183 230"
size="0 0 100% 100%"
/>
</sprite>