1
0
forked from 0ad/0ad

Fixing a actor mixup I made with the Hellenes

This was SVN commit r1802.
This commit is contained in:
Wijitmaker 2005-01-24 02:03:40 +00:00
parent 1de3d80f98
commit 0e39146eb4
3 changed files with 15 additions and 24 deletions

View File

@ -4,7 +4,7 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Hellene Advanced Swordsman Infantry</Name> <Name>Hellenes Advanced Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName> <ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName> <TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties <Properties
@ -18,16 +18,13 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation> <Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation> <Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation> <Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation> <Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="head_extra" model="H Sign ISW A"> </Prop> <Prop attachpoint="head_extra" model="H Sign IAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop> <Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Hellene Head"> </Prop> <Prop attachpoint="head" model="Hellene Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop> <Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop> <Prop attachpoint="back" model="Quiver"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props> </Props>
</Object> </Object>

View File

@ -4,7 +4,7 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Hellene Basic Swordsman Infantry</Name> <Name>Hellenes Basic Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName> <ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName> <TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties <Properties
@ -18,15 +18,12 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation> <Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation> <Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation> <Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation> <Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="head_extra" model="H Sign ISW B"> </Prop> <Prop attachpoint="head_extra" model="H Sign IAR B"> </Prop>
<Prop attachpoint="head" model="Hellene Head"> </Prop> <Prop attachpoint="head" model="Hellene Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop> <Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop> <Prop attachpoint="back" model="Quiver"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props> </Props>
</Object> </Object>

View File

@ -4,7 +4,7 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Hellene Elite Swordsman Infantry</Name> <Name>Hellenes Elite Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName> <ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName> <TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties <Properties
@ -18,16 +18,13 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation> <Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation> <Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation> <Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation> <Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="head_extra" model="H Sign ISW E"> </Prop> <Prop attachpoint="head_extra" model="H Sign IAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop> <Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Hellene Head"> </Prop> <Prop attachpoint="head" model="Hellene Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop> <Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop> <Prop attachpoint="back" model="Quiver"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props> </Props>
</Object> </Object>