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forked from 0ad/0ad

Fix archive builder to not compress the recently-renamed terrain blend textures

This was SVN commit r8919.
This commit is contained in:
Ykkrosh 2011-02-13 17:37:33 +00:00
parent 6d798804c3
commit 11837204b6

View File

@ -93,7 +93,7 @@ void CArchiveBuilder::Build(const fs::wpath& archive)
tex_is_known_extension(m_Files[i]) &&
// Skip some subdirectories where the engine doesn't use CTextureManager yet:
!boost::algorithm::starts_with(m_Files[i].string(), L"art/textures/cursors/") &&
!boost::algorithm::starts_with(m_Files[i].string(), L"art/textures/terrain/alphamaps/special/")
!boost::algorithm::starts_with(m_Files[i].string(), L"art/textures/terrain/alphamaps/")
)
{
VfsPath cachedPath;