#Persian Archer. :)
This was SVN commit r5279.
This commit is contained in:
parent
e16a957b51
commit
119c5ef0a0
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/pelta_b_b.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="back-i">
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<texture>props/shield/hele_pelta_i.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/pelta_b_b.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="back-i">
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<texture>props/shield/pers_pelta_c.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/pelta_b_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pelta_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="pers-pelta-c">
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<texture>props/shield/pers_pelta_c.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/pelta_b_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pelta_b_back_reverse.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="pers-pelta-c">
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<texture>props/shield/hele_pelta_i.dds</texture>
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</variant>
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</group>
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</actor>
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@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/shield/spara_a_b.pmd</mesh>
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<texture>props/shield/pers_rect_d.dds</texture>
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<texture>props/shield/pers_rect_f.dds</texture>
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</variant>
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</group>
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@ -33,6 +33,7 @@
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<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/pers_iar_e.dds</texture>
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</variant>
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BIN
binaries/data/mods/official/art/textures/skins/props/helmet/floppycap_persian_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/floppycap_persian_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/pers_pelta_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/pers_pelta_c.dds
(Stored with Git LFS)
Binary file not shown.
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