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forked from 0ad/0ad

Bolt shooter accuracy tech

This was SVN commit r13222.
This commit is contained in:
Pureon 2013-03-04 23:30:50 +00:00
parent 7461e4a3c1
commit 121fb35f72
7 changed files with 20 additions and 0 deletions

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{
"genericName": "Bolt Accuracy",
"description": "Improvement to projectile accuracy",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 220},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "arrow_accuracy.png",
"researchTime": 25,
"tooltip": "Bolt shooter accuracy increased 25%",
"modifications": [{"value": "Attack/Ranged/Spread", "multiplier": 0.75}],
"affects": ["Bolt Shooter"]
}

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@ -28,6 +28,7 @@
-pair_champ_02
pair_siege_attack_pack
pair_siege_cost_armor
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>

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@ -25,6 +25,7 @@
<Technologies datatype="tokens">
pair_siege_attack_pack
pair_siege_cost_armor
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>

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@ -28,6 +28,7 @@
<Technologies datatype="tokens">
pair_siege_attack_pack
pair_siege_cost_armor
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>

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@ -31,6 +31,7 @@
<Technologies datatype="tokens">
pair_siege_attack_pack
pair_siege_cost_armor
siege_bolt_accuracy
</Technologies>
</ProductionQueue>
<VisualActor>

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@ -48,6 +48,7 @@
</Health>
<Identity>
<GenericName>Bolt Shooter</GenericName>
<Classes datatype="tokens">Bolt Shooter</Classes>
<Tooltip>Bonused vs. Infantry and Cavalry units.</Tooltip>
</Identity>
<Loot>