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forked from 0ad/0ad

Adjusting the fishes.

This was SVN commit r10751.
This commit is contained in:
Michael D. Hafer 2011-12-17 16:57:24 +00:00
parent 5db77b5dea
commit 12fa398bc1
5 changed files with 11 additions and 15 deletions

View File

@ -1,21 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="fish mesh">
<animations>
<animation file="other/fish_generic.dae" name="Idle" speed="80"/>
</animations>
<mesh>skeletal/fish_generic.dae</mesh>
</variant>
<variant frequency="100" name="fish mesh">
<animations>
<animation file="other/fish_generic.dae" name="Idle" speed="40"/>
</animations>
<mesh>skeletal/fish_generic.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="generic texture">
<texture>skeletal/animal_fish_generic.png</texture>
</variant>
</group>
</actor>

View File

@ -7,6 +7,6 @@
<Icon>gaia/fauna_fish.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/fish.xml</Actor>
<Actor>fauna/fish_generic.xml</Actor>
</VisualActor>
</Entity>

View File

@ -7,6 +7,6 @@
<Icon>gaia/fauna_fish.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/fish.xml</Actor>
<Actor>fauna/fish_generic.xml</Actor>
</VisualActor>
</Entity>

View File

@ -7,6 +7,6 @@
<Icon>gaia/fauna_fish.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/fish.xml</Actor>
<Actor>fauna/fish_generic.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,7 +15,7 @@
<BlockPathfinding>false</BlockPathfinding>
</Obstruction>
<Position>
<Altitude>-4.0</Altitude>
<Altitude>-1.0</Altitude>
<Floating>true</Floating>
</Position>
<ResourceSupply>