1
0
forked from 0ad/0ad

Separates terrain alphamap combining and uploading.

Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4419
This was SVN commit r26184.
This commit is contained in:
Vladislav Belov 2022-01-07 14:33:54 +00:00
parent 9d7457da9b
commit 15c40861b4
9 changed files with 227 additions and 198 deletions

View File

@ -28,6 +28,7 @@
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TerritoryTexture.h"
#include "graphics/TextureManager.h"
#include "lib/bits.h"
#include "lib/timer.h"
#include "ps/ConfigDB.h"

View File

@ -23,11 +23,8 @@
#include "graphics/Terrain.h"
#include "graphics/TerrainProperties.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/Texture.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/file/io/io.h"
#include "graphics/TextureManager.h"
#include "lib/ogl.h"
#include "lib/tex/tex.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/CStrInternStatic.h"
@ -143,7 +140,7 @@ CTerrainTextureEntry::CTerrainTextureEntry(CTerrainPropertiesPtr properties, con
}
if (CRenderer::IsInitialised())
LoadAlphaMaps(alphamap);
m_TerrainAlpha = g_TexMan.LoadAlphaMap(alphamap);
float texAngle = 0.f;
float texSize = 1.f;
@ -197,172 +194,3 @@ const float* CTerrainTextureEntry::GetTextureMatrix() const
{
return &m_TextureMatrix._11;
}
// LoadAlphaMaps: load the 14 default alpha maps, pack them into one composite texture and
// calculate the coordinate of each alphamap within this packed texture
void CTerrainTextureEntry::LoadAlphaMaps(const VfsPath& alphaMapType)
{
const std::wstring key = L"(alpha map composite" + alphaMapType.string() + L")";
CTerrainTextureManager::TerrainAlphaMap::iterator it = g_TexMan.m_TerrainAlphas.find(alphaMapType);
if (it != g_TexMan.m_TerrainAlphas.end())
{
m_TerrainAlpha = it;
return;
}
g_TexMan.m_TerrainAlphas[alphaMapType] = TerrainAlpha();
it = g_TexMan.m_TerrainAlphas.find(alphaMapType);
TerrainAlpha &result = it->second;
//
// load all textures and store Handle in array
//
Tex textures[NUM_ALPHA_MAPS] = {};
const VfsPath path = VfsPath("art/textures/terrain/alphamaps") / alphaMapType;
const wchar_t* fnames[NUM_ALPHA_MAPS] =
{
L"blendcircle.png",
L"blendlshape.png",
L"blendedge.png",
L"blendedgecorner.png",
L"blendedgetwocorners.png",
L"blendfourcorners.png",
L"blendtwooppositecorners.png",
L"blendlshapecorner.png",
L"blendtwocorners.png",
L"blendcorner.png",
L"blendtwoedges.png",
L"blendthreecorners.png",
L"blendushape.png",
L"blendbad.png"
};
size_t base = 0; // texture width/height (see below)
// for convenience, we require all alpha maps to be of the same BPP
// (avoids another ogl_tex_get_size call, and doesn't hurt)
size_t bpp = 0;
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
{
// note: these individual textures can be discarded afterwards;
// we cache the composite.
std::shared_ptr<u8> fileData;
size_t fileSize;
if (g_VFS->LoadFile(path / fnames[i], fileData, fileSize) != INFO::OK ||
textures[i].decode(fileData, fileSize) != INFO::OK)
{
g_TexMan.m_TerrainAlphas.erase(it);
LOGERROR("Failed to load alphamap: %s", alphaMapType.string8());
const VfsPath standard("standard");
if (path != standard)
LoadAlphaMaps(standard);
return;
}
// Get its size and make sure they are all equal.
// (the packing algo assumes this).
if (textures[i].m_Width != textures[i].m_Height)
DEBUG_DISPLAY_ERROR(L"Alpha maps are not square");
// .. first iteration: establish size
if (i == 0)
{
base = textures[i].m_Width;
bpp = textures[i].m_Bpp;
}
// .. not first: make sure texture size matches
else if (base != textures[i].m_Width || bpp != textures[i].m_Bpp)
DEBUG_DISPLAY_ERROR(L"Alpha maps are not identically sized (including pixel depth)");
}
//
// copy each alpha map (tile) into one buffer, arrayed horizontally.
//
const size_t tileWidth = 2 + base + 2; // 2 pixel border (avoids bilinear filtering artifacts)
const size_t totalWidth = round_up_to_pow2(tileWidth * NUM_ALPHA_MAPS);
const size_t totalHeight = base; ENSURE(is_pow2(totalHeight));
std::shared_ptr<u8> data;
AllocateAligned(data, totalWidth * totalHeight, maxSectorSize);
// for each tile on row
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
{
// get src of copy
u8* src = textures[i].get_data();
ENSURE(src);
const size_t srcStep = bpp / 8;
// get destination of copy
u8* dst = data.get() + (i * tileWidth);
// for each row of image
for (size_t j = 0; j < base; ++j)
{
// duplicate first pixel
*dst++ = *src;
*dst++ = *src;
// copy a row
for (size_t k = 0; k < base; ++k)
{
*dst++ = *src;
src += srcStep;
}
// duplicate last pixel
*dst++ = *(src - srcStep);
*dst++ = *(src - srcStep);
// advance write pointer for next row
dst += totalWidth - tileWidth;
}
result.m_AlphaMapCoords[i].u0 = static_cast<float>(i * tileWidth + 2) / totalWidth;
result.m_AlphaMapCoords[i].u1 = static_cast<float>((i + 1) * tileWidth - 2) / totalWidth;
result.m_AlphaMapCoords[i].v0 = 0.0f;
result.m_AlphaMapCoords[i].v1 = 1.0f;
}
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
textures[i].free();
// Enable the following to save a png of the generated texture
// in the public/ directory, for debugging.
#if 0
Tex t;
ignore_result(t.wrap(totalWidth, totalHeight, 8, TEX_GREY, data, 0));
const VfsPath filename("blendtex.png");
DynArray da;
RETURN_STATUS_IF_ERR(tex_encode(&t, filename.Extension(), &da));
// write to disk
//Status ret = INFO::OK;
{
std::shared_ptr<u8> file = DummySharedPtr(da.base);
const ssize_t bytes_written = g_VFS->CreateFile(filename, file, da.pos);
if(bytes_written > 0)
ENSURE(bytes_written == (ssize_t)da.pos);
//else
// ret = (Status)bytes_written;
}
ignore_result(da_free(&da));
#endif
result.m_CompositeAlphaMap = Renderer::Backend::GL::CTexture::Create2D(
Renderer::Backend::Format::A8, totalWidth, totalHeight,
Renderer::Backend::Sampler::MakeDefaultSampler(
Renderer::Backend::Sampler::Filter::LINEAR,
Renderer::Backend::Sampler::AddressMode::CLAMP_TO_EDGE));
// Upload the composite texture.
g_Renderer.BindTexture(0, result.m_CompositeAlphaMap->GetHandle());
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, totalWidth, totalHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data.get());
g_Renderer.BindTexture(0, 0);
m_TerrainAlpha = it;
}

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -20,9 +20,8 @@
#include "graphics/Material.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TextureManager.h"
#include "graphics/Texture.h"
#include "lib/file/vfs/vfs_path.h"
#include "lib/res/handle.h"
#include "maths/Matrix3D.h"
#include "ps/CStr.h"
@ -91,8 +90,6 @@ private:
// calculate the root color of the texture, used for coloring minimap
void BuildBaseColor();
void LoadAlphaMaps(const VfsPath& alphaMapType);
};
#endif

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -21,10 +21,16 @@
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainProperties.h"
#include "graphics/TextureManager.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/bits.h"
#include "lib/ogl.h"
#include "lib/tex/tex.h"
#include "lib/timer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/Renderer.h"
#include <algorithm>
#include <boost/algorithm/string.hpp>
@ -133,6 +139,189 @@ CTerrainGroup* CTerrainTextureManager::FindGroup(const CStr& name)
return m_TerrainGroups[name] = new CTerrainGroup(name, ++m_LastGroupIndex);
}
// LoadAlphaMaps: load the 14 default alpha maps, pack them into one composite texture and
// calculate the coordinate of each alphamap within this packed texture.
CTerrainTextureManager::TerrainAlphaMap::iterator
CTerrainTextureManager::LoadAlphaMap(const VfsPath& alphaMapType)
{
const std::wstring key = L"(alpha map composite" + alphaMapType.string() + L")";
CTerrainTextureManager::TerrainAlphaMap::iterator it = m_TerrainAlphas.find(alphaMapType);
if (it != g_TexMan.m_TerrainAlphas.end())
return it;
m_TerrainAlphas[alphaMapType] = TerrainAlpha();
it = m_TerrainAlphas.find(alphaMapType);
TerrainAlpha& result = it->second;
//
// load all textures and store Handle in array
//
Tex textures[NUM_ALPHA_MAPS] = {};
const VfsPath path = VfsPath("art/textures/terrain/alphamaps") / alphaMapType;
const wchar_t* fnames[NUM_ALPHA_MAPS] =
{
L"blendcircle.png",
L"blendlshape.png",
L"blendedge.png",
L"blendedgecorner.png",
L"blendedgetwocorners.png",
L"blendfourcorners.png",
L"blendtwooppositecorners.png",
L"blendlshapecorner.png",
L"blendtwocorners.png",
L"blendcorner.png",
L"blendtwoedges.png",
L"blendthreecorners.png",
L"blendushape.png",
L"blendbad.png"
};
size_t base = 0; // texture width/height (see below)
// For convenience, we require all alpha maps to be of the same BPP.
size_t bpp = 0;
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
{
// note: these individual textures can be discarded afterwards;
// we cache the composite.
std::shared_ptr<u8> fileData;
size_t fileSize;
if (g_VFS->LoadFile(path / fnames[i], fileData, fileSize) != INFO::OK ||
textures[i].decode(fileData, fileSize) != INFO::OK)
{
m_TerrainAlphas.erase(it);
LOGERROR("Failed to load alphamap: %s", alphaMapType.string8());
const VfsPath standard("standard");
if (path != standard)
return LoadAlphaMap(standard);
return m_TerrainAlphas.end();
}
// Get its size and make sure they are all equal.
// (the packing algo assumes this).
if (textures[i].m_Width != textures[i].m_Height)
DEBUG_DISPLAY_ERROR(L"Alpha maps are not square");
// .. first iteration: establish size
if (i == 0)
{
base = textures[i].m_Width;
bpp = textures[i].m_Bpp;
}
// .. not first: make sure texture size matches
else if (base != textures[i].m_Width || bpp != textures[i].m_Bpp)
DEBUG_DISPLAY_ERROR(L"Alpha maps are not identically sized (including pixel depth)");
}
//
// copy each alpha map (tile) into one buffer, arrayed horizontally.
//
const size_t tileWidth = 2 + base + 2; // 2 pixel border (avoids bilinear filtering artifacts)
const size_t totalWidth = round_up_to_pow2(tileWidth * NUM_ALPHA_MAPS);
const size_t totalHeight = base; ENSURE(is_pow2(totalHeight));
std::shared_ptr<u8> data;
AllocateAligned(data, totalWidth * totalHeight, maxSectorSize);
// for each tile on row
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
{
// get src of copy
u8* src = textures[i].get_data();
ENSURE(src);
const size_t srcStep = bpp / 8;
// get destination of copy
u8* dst = data.get() + (i * tileWidth);
// for each row of image
for (size_t j = 0; j < base; ++j)
{
// duplicate first pixel
*dst++ = *src;
*dst++ = *src;
// copy a row
for (size_t k = 0; k < base; ++k)
{
*dst++ = *src;
src += srcStep;
}
// duplicate last pixel
*dst++ = *(src - srcStep);
*dst++ = *(src - srcStep);
// advance write pointer for next row
dst += totalWidth - tileWidth;
}
result.m_AlphaMapCoords[i].u0 = static_cast<float>(i * tileWidth + 2) / totalWidth;
result.m_AlphaMapCoords[i].u1 = static_cast<float>((i + 1) * tileWidth - 2) / totalWidth;
result.m_AlphaMapCoords[i].v0 = 0.0f;
result.m_AlphaMapCoords[i].v1 = 1.0f;
}
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
textures[i].free();
// Enable the following to save a png of the generated texture
// in the public/ directory, for debugging.
#if 0
Tex t;
ignore_result(t.wrap(totalWidth, totalHeight, 8, TEX_GREY, data, 0));
const VfsPath filename("blendtex.png");
DynArray da;
RETURN_STATUS_IF_ERR(tex_encode(&t, filename.Extension(), &da));
// write to disk
//Status ret = INFO::OK;
{
std::shared_ptr<u8> file = DummySharedPtr(da.base);
const ssize_t bytes_written = g_VFS->CreateFile(filename, file, da.pos);
if (bytes_written > 0)
ENSURE(bytes_written == (ssize_t)da.pos);
//else
// ret = (Status)bytes_written;
}
ignore_result(da_free(&da));
#endif
result.m_CompositeAlphaMap = Renderer::Backend::GL::CTexture::Create2D(
Renderer::Backend::Format::A8, totalWidth, totalHeight,
Renderer::Backend::Sampler::MakeDefaultSampler(
Renderer::Backend::Sampler::Filter::LINEAR,
Renderer::Backend::Sampler::AddressMode::CLAMP_TO_EDGE));
result.m_CompositeDataToUpload = std::move(data);
m_AlphaMapsToUpload.emplace_back(it);
return it;
}
void CTerrainTextureManager::UploadResourcesIfNeeded(
Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext)
{
for (const CTerrainTextureManager::TerrainAlphaMap::iterator& it : m_AlphaMapsToUpload)
{
TerrainAlpha& alphaMap = it->second;
if (!alphaMap.m_CompositeDataToUpload)
continue;
// Upload the composite texture.
deviceCommandContext->UploadTexture(alphaMap.m_CompositeAlphaMap.get(),
Renderer::Backend::Format::A8, alphaMap.m_CompositeDataToUpload.get(),
alphaMap.m_CompositeAlphaMap->GetWidth() * alphaMap.m_CompositeAlphaMap->GetHeight());
alphaMap.m_CompositeDataToUpload.reset();
}
m_AlphaMapsToUpload.clear();
}
void CTerrainGroup::AddTerrain(CTerrainTextureEntry* pTerrain)
{
m_Terrains.push_back(pTerrain);

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -22,6 +22,7 @@
#include "lib/res/handle.h"
#include "ps/CStr.h"
#include "ps/Singleton.h"
#include "renderer/backend/gl/DeviceCommandContext.h"
#include "renderer/backend/gl/Texture.h"
#include <map>
@ -73,6 +74,8 @@ struct TerrainAlpha
{
// Composite alpha map (all the alpha maps packed into one texture).
std::unique_ptr<Renderer::Backend::GL::CTexture> m_CompositeAlphaMap;
// Data is used to separate file loading and uploading to GPU.
std::shared_ptr<u8> m_CompositeDataToUpload;
// Coordinates of each (untransformed) alpha map within the packed texture.
struct
{
@ -88,21 +91,9 @@ class CTerrainTextureManager : public Singleton<CTerrainTextureManager>
friend class CTerrainTextureEntry;
public:
typedef std::map<CStr, CTerrainGroup*> TerrainGroupMap;
typedef std::map<VfsPath, TerrainAlpha> TerrainAlphaMap;
using TerrainGroupMap = std::map<CStr, CTerrainGroup*>;
using TerrainAlphaMap = std::map<VfsPath, TerrainAlpha>;
private:
// All texture entries created by this class, for easy freeing now that
// textures may be in several STextureType's
std::vector<CTerrainTextureEntry*> m_TextureEntries;
TerrainGroupMap m_TerrainGroups;
TerrainAlphaMap m_TerrainAlphas;
size_t m_LastGroupIndex;
public:
// constructor, destructor
CTerrainTextureManager();
~CTerrainTextureManager();
@ -128,7 +119,25 @@ public:
const TerrainGroupMap& GetGroups() const
{ return m_TerrainGroups; }
CTerrainTextureManager::TerrainAlphaMap::iterator LoadAlphaMap(const VfsPath& alphaMapType);
void UploadResourcesIfNeeded(Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext);
private:
// All texture entries created by this class, for easy freeing now that
// textures may be in several STextureType's
std::vector<CTerrainTextureEntry*> m_TextureEntries;
TerrainGroupMap m_TerrainGroups;
TerrainAlphaMap m_TerrainAlphas;
size_t m_LastGroupIndex;
// A way to separate file loading and uploading to GPU to not stall uploading.
// Once we get a properly threaded loading we might optimize that.
std::vector<CTerrainTextureManager::TerrainAlphaMap::iterator> m_AlphaMapsToUpload;
};
#endif
#endif // INCLUDED_TERRAINTEXTUREMANAGER

View File

@ -29,6 +29,7 @@
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TextureManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "gui/GUIMatrix.h"

View File

@ -27,6 +27,7 @@
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TextRenderer.h"
#include "graphics/TextureManager.h"
#include "lib/allocators/DynamicArena.h"
#include "lib/allocators/STLAllocators.h"
#include "maths/MathUtil.h"

View File

@ -494,6 +494,8 @@ void CRenderer::RenderFrameImpl(bool renderGUI, bool renderLogger)
g_Profiler2.RecordGPUFrameStart();
ogl_WarnIfError();
g_TexMan.UploadResourcesIfNeeded(m->deviceCommandContext.get());
// prepare before starting the renderer frame
if (g_Game && g_Game->IsGameStarted())
g_Game->GetView()->BeginFrame();

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -25,6 +25,7 @@
#include "graphics/TerrainTextureManager.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/Terrain.h"
#include "graphics/TextureManager.h"
#include "ps/Game.h"
#include "ps/World.h"
#include "lib/tex/tex.h"