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forked from 0ad/0ad

Simplify the overly-complex CppDoc-breaking file headers

This was SVN commit r6832.
This commit is contained in:
Ykkrosh 2009-04-18 17:51:05 +00:00
parent 214b0e6683
commit 1743645fd3
316 changed files with 674 additions and 1942 deletions

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * CCamera holds a view and a projection matrix. It also has a frustum
* File : Camera.cpp * which can be used to cull objects for rendering.
* Project : 0 A.D.
* Description : CCamera holds a view and a projection matrix. It also has
* a frustum which can be used to cull objects for rendering.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * CCamera holds a view and a projection matrix. It also has a frustum
* File : Camera.h * which can be used to cull objects for rendering.
* Project : 0 A.D.
* Description : CCamera holds a view and a projection matrix. It also has
* a frustum which can be used to cull objects for rendering.
* =========================================================================
*/ */
#ifndef INCLUDED_CAMERA #ifndef INCLUDED_CAMERA

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Convert float RGB(A) colors to unsigned byte
* File : Color.cpp
* Project : 0 A.D.
* Description : Convert float RGB(A) colors to unsigned byte
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Convert float RGB(A) colors to unsigned byte
* File : Color.h
* Project : 0 A.D.
* Description : Convert float RGB(A) colors to unsigned byte
* =========================================================================
*/ */
#ifndef INCLUDED_COLOR #ifndef INCLUDED_COLOR

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Default particle emitter implementation.
* File : DefaultEmitter.cpp
* Project : 0 A.D.
* Description : Default particle emitter implementation.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Default particle emitter implementation.
* File : DefaultEmitter.h
* Project : 0 A.D.
* Description : Default particle emitter implementation.
* =========================================================================
*/ */
#ifndef INCLUDED_DEFAULTEMITTER #ifndef INCLUDED_DEFAULTEMITTER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * CFrustum is a collection of planes which define a viewing space.
* File : Frustum.cpp
* Project : 0 A.D.
* Description : CFrustum is a collection of planes which define
* a viewing space.
* =========================================================================
*/ */
/* /*

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * CFrustum is a collection of planes which define a viewing space.
* File : Frustum.cpp
* Project : 0 A.D.
* Description : CFrustum is a collection of planes which define
* a viewing space.
* =========================================================================
*/ */
/* /*

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Determine intersection of rays with a heightfield.
* File : HFTracer.cpp
* Project : 0 A.D.
* Description : Determine intersection of rays with a heightfield.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Determine intersection of rays with a heightfield.
* File : HFTracer.h
* Project : 0 A.D.
* Description : Determine intersection of rays with a heightfield.
* =========================================================================
*/ */
#ifndef INCLUDED_HFTRACER #ifndef INCLUDED_HFTRACER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * CLightEnv implementation
* File : LightEnv.cpp
* Project : Pyrogenesis
* Description : CLightEnv implementation
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * CLightEnv, a class describing the current lights
* File : LightEnv.h
* Project : Pyrogenesis
* Description : CLightEnv, a class describing the current lights
* =========================================================================
*/ */
#ifndef INCLUDED_LIGHTENV #ifndef INCLUDED_LIGHTENV

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Definition of a single terrain tile
* File : MiniPatch.cpp
* Project : 0 A.D.
* Description : Definition of a single terrain tile
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Definition of a single terrain tile
* File : MiniPatch.h
* Project : 0 A.D.
* Description : Definition of a single terrain tile
* =========================================================================
*/ */
#ifndef INCLUDED_MINIPATCH #ifndef INCLUDED_MINIPATCH

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Mesh object with texture and skinning information
* File : Model.cpp
* Project : 0 A.D.
* Description : Mesh object with texture and skinning information
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Mesh object with texture and skinning information
* File : Model.h
* Project : 0 A.D.
* Description : Mesh object with texture and skinning information
* =========================================================================
*/ */
#ifndef INCLUDED_MODEL #ifndef INCLUDED_MODEL

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Defines a raw 3d model.
* File : ModelDef.cpp
* Project : 0 A.D.
* Description : Defines a raw 3d model.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Defines a raw 3d model.
* File : ModelDef.h
* Project : 0 A.D.
* Description : Defines a raw 3d model.
* =========================================================================
*/ */
#ifndef INCLUDED_MODELDEF #ifndef INCLUDED_MODELDEF

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Particle and Emitter base classes.
* File : ParticleEmitter.cpp
* Project : 0 A.D.
* Description : Particle and Emitter base classes.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Particle and Emitter base classes.
* File : ParticleEmitter.h
* Project : 0 A.D.
* Description : Particle and Emitter base classes.
* =========================================================================
*/ */
#ifndef INCLUDED_PARTICLEEMITTER #ifndef INCLUDED_PARTICLEEMITTER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Particle engine implementation
* File : ParticleEngine.cpp
* Project : 0 A.D.
* Description : Particle engine implementation
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Particle engine implementation
* File : ParticleEngine.h
* Project : 0 A.D.
* Description : Particle engine implementation
* =========================================================================
*/ */
#ifndef INCLUDED_PARTICLEENGINE #ifndef INCLUDED_PARTICLEENGINE

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * A patch of terrain holding NxN MiniPatch tiles
* File : Patch.cpp
* Project : 0 A.D.
* Description : A patch of terrain holding NxN MiniPatch tiles
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * A patch of terrain holding NxN MiniPatch tiles
* File : Patch.h
* Project : 0 A.D.
* Description : A patch of terrain holding NxN MiniPatch tiles
* =========================================================================
*/ */
#ifndef INCLUDED_PATCH #ifndef INCLUDED_PATCH

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Base class for renderable objects
* File : RenderableObject.h
* Project : 0 A.D.
* Description : Base class for renderable objects
* =========================================================================
*/ */
#ifndef INCLUDED_RENDERABLEOBJECT #ifndef INCLUDED_RENDERABLEOBJECT

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Instance of CSkeletonAnimDef for application onto a model
* File : SkeletonAnim.h
* Project : 0 A.D.
* Description : Instance of CSkeletonAnimDef for application onto a model
* =========================================================================
*/ */
#ifndef INCLUDED_SKELETONANIM #ifndef INCLUDED_SKELETONANIM

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Raw description of a skeleton animation
* File : SkeletonAnim.cpp
* Project : 0 A.D.
* Description : Raw description of a skeleton animation
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Raw description of a skeleton animation
* File : SkeletonAnim.h
* Project : 0 A.D.
* Description : Raw description of a skeleton animation
* =========================================================================
*/ */
#ifndef INCLUDED_SKELETONANIMDEF #ifndef INCLUDED_SKELETONANIMDEF

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Owner of all skeleton animations
* File : SkeletonAnimManager.cpp
* Project : 0 A.D.
* Description : Owner of all skeleton animations
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Owner of all skeleton animations
* File : SkeletonAnimManager.h
* Project : 0 A.D.
* Description : Owner of all skeleton animations
* =========================================================================
*/ */
#ifndef INCLUDED_SKELETONANIMMANAGER #ifndef INCLUDED_SKELETONANIMMANAGER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Billboarding sprite class - always faces the camera. It does this by
* File : Sprite.h * getting the current model view matrix state.
* Project : 0 A.D.
* Description : Billboarding sprite class - always faces the camera. It
* does this by getting the current model view matrix state.
* =========================================================================
*/ */
// Usage: Instantiate, then be sure to pass a loaded // Usage: Instantiate, then be sure to pass a loaded

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Billboarding sprite class - always faces the camera. It does this by
* File : Sprite.h * getting the current model view matrix state.
* Project : 0 A.D.
* Description : Billboarding sprite class - always faces the camera. It
* does this by getting the current model view matrix state.
* =========================================================================
*/ */
// Usage: Instantiate, then be sure to pass a loaded // Usage: Instantiate, then be sure to pass a loaded

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Describes ground via heightmap and array of CPatch.
* File : Terrain.cpp
* Project : 0 A.D.
* Description : Describes ground via heightmap and array of CPatch.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Describes ground via heightmap and array of CPatch.
* File : Terrain.h
* Project : 0 A.D.
* Description : Describes ground via heightmap and array of CPatch.
* =========================================================================
*/ */
#ifndef INCLUDED_TERRAIN #ifndef INCLUDED_TERRAIN

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Container that owns all units
* File : UnitManager.cpp
* Project : 0 A.D.
* Description : Container that owns all units
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Container that owns all units
* File : UnitManager.h
* Project : 0 A.D.
* Description : Container that owns all units
* =========================================================================
*/ */
#ifndef INCLUDED_UNITMANAGER #ifndef INCLUDED_UNITMANAGER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Provide the LightEnv object type for JavaScript
* File : JSInterface_LightEnv.cpp
* Project : Pyrogenesis
* Description : Provide the LightEnv object type for JavaScript
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Provide the LightEnv object type for JavaScript
* File : JSInterface_LightEnv.h
* Project : Pyrogenesis
* Description : Provide the LightEnv object type for JavaScript
* =========================================================================
*/ */
#ifndef INCLUDED_JSI_LIGHTENV #ifndef INCLUDED_JSI_LIGHTENV

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * useful Abstract Data Types not provided by STL.
* File : adts.h
* Project : 0 A.D.
* Description : useful Abstract Data Types not provided by STL.
* =========================================================================
*/ */
#ifndef INCLUDED_ADTS #ifndef INCLUDED_ADTS

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * STL allocator for aligned memory
* File : aligned_allocator.cpp
* Project : 0 A.D.
* Description : STL allocator for aligned memory
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * STL allocator for aligned memory
* File : aligned_allocator.h
* Project : 0 A.D.
* Description : STL allocator for aligned memory
* =========================================================================
*/ */
#ifndef ALIGNED_ALLOCATOR #ifndef ALIGNED_ALLOCATOR

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * memory suballocators.
* File : allocators.cpp
* Project : 0 A.D.
* Description : memory suballocators.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * memory suballocators.
* File : allocators.h
* Project : 0 A.D.
* Description : memory suballocators.
* =========================================================================
*/ */
#ifndef INCLUDED_ALLOCATORS #ifndef INCLUDED_ALLOCATORS

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bucket allocator
* File : bucket.cpp
* Project : 0 A.D.
* Description : bucket allocator
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bucket allocator
* File : bucket.h
* Project : 0 A.D.
* Description : bucket allocator
* =========================================================================
*/ */
#ifndef INCLUDED_BUCKET #ifndef INCLUDED_BUCKET

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * dynamic (expandable) array
* File : dynarray.cpp
* Project : 0 A.D.
* Description : dynamic (expandable) array
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * dynamic (expandable) array
* File : dynarray.h
* Project : 0 A.D.
* Description : dynamic (expandable) array
* =========================================================================
*/ */
#ifndef INCLUDED_DYNARRAY #ifndef INCLUDED_DYNARRAY

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * (header-.less) pool-based heap allocator
* File : headerless.cpp
* Project : 0 A.D.
* Description : (header-.less) pool-based heap allocator
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * (header-less) pool-based heap allocator
* File : headerless.h
* Project : 0 A.D.
* Description : (header-less) pool-based heap allocator
* =========================================================================
*/ */
#ifndef INCLUDED_HEADERLESS #ifndef INCLUDED_HEADERLESS

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * memory allocator helper routines.
* File : mem_util.cpp
* Project : 0 A.D.
* Description : memory allocator helper routines.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * memory allocator helper routines.
* File : mem_util.h
* Project : 0 A.D.
* Description : memory allocator helper routines.
* =========================================================================
*/ */
#ifndef INCLUDED_MEM_UTIL #ifndef INCLUDED_MEM_UTIL

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * pool allocator
* File : pool.cpp
* Project : 0 A.D.
* Description : pool allocator
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * pool allocator
* File : pool.h
* Project : 0 A.D.
* Description : pool allocator
* =========================================================================
*/ */
#ifndef INCLUDED_POOL #ifndef INCLUDED_POOL

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * shared storage for strings
* File : string_pool.cpp
* Project : 0 A.D.
* Description : shared storage for strings
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * shared storage for strings
* File : string_pool.h
* Project : 0 A.D.
* Description : shared storage for strings
* =========================================================================
*/ */
#ifndef INCLUDED_STRING_POOL #ifndef INCLUDED_STRING_POOL

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * hooks to allow customization / app-specific behavior.
* File : app_hooks.cpp
* Project : 0 A.D.
* Description : hooks to allow customization / app-specific behavior.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * hooks to allow customization / app-specific behavior.
* File : app_hooks.h
* Project : 0 A.D.
* Description : hooks to allow customization / app-specific behavior.
* =========================================================================
*/ */
/* /*

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * base32 conversion
* File : base32.cpp
* Project : 0 A.D.
* Description : base32 conversion
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * base32 conversion
* File : base32.h
* Project : 0 A.D.
* Description : base32 conversion
* =========================================================================
*/ */
#ifndef INCLUDED_BASE32 #ifndef INCLUDED_BASE32

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bit-twiddling.
* File : bits.cpp
* Project : 0 A.D.
* Description : bit-twiddling.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bit-twiddling.
* File : bits.h
* Project : 0 A.D.
* Description : bit-twiddling.
* =========================================================================
*/ */
#ifndef INCLUDED_BITS #ifndef INCLUDED_BITS

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * byte order (endianness) support routines.
* File : byte_order.cpp
* Project : 0 A.D.
* Description : byte order (endianness) support routines.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * byte order (endianness) support routines.
* File : byte_order.h
* Project : 0 A.D.
* Description : byte order (endianness) support routines.
* =========================================================================
*/ */
#ifndef INCLUDED_BYTE_ORDER #ifndef INCLUDED_BYTE_ORDER

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * Customizable cache data structure.
* File : cache_adt.h
* Project : 0 A.D.
* Description : Customizable cache data structure.
* =========================================================================
*/ */
#ifndef INCLUDED_CACHE_ADT #ifndef INCLUDED_CACHE_ADT

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * macros for code annotation.
* File : code_annotation.h
* Project : 0 A.D.
* Description : macros for code annotation.
* =========================================================================
*/ */
#ifndef INCLUDED_CODE_ANNOTATION #ifndef INCLUDED_CODE_ANNOTATION

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * compile-time configuration for the entire project
* File : config.h
* Project : 0 A.D.
* Description : compile-time configuration for the entire project
* =========================================================================
*/ */
#ifndef INCLUDED_CONFIG #ifndef INCLUDED_CONFIG

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * compile-time configuration for isolated spots
* File : config2.h
* Project : 0 A.D.
* Description : compile-time configuration for isolated spots
* =========================================================================
*/ */
#ifndef INCLUDED_CONFIG2 #ifndef INCLUDED_CONFIG2

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * platform-independent debug support code.
* File : debug.cpp
* Project : 0 A.D.
* Description : platform-independent debug support code.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * platform-independent debug support code.
* File : debug.h
* Project : 0 A.D.
* Description : platform-independent debug support code.
* =========================================================================
*/ */
#ifndef INCLUDED_DEBUG #ifndef INCLUDED_DEBUG

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * portable debugging helper functions specific to the STL.
* File : debug_stl.cpp
* Project : 0 A.D.
* Description : portable debugging helper functions specific to the STL.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * portable debugging helper functions specific to the STL.
* File : debug_stl.h
* Project : 0 A.D.
* Description : portable debugging helper functions specific to the STL.
* =========================================================================
*/ */
#ifndef INCLUDED_DEBUG_STL #ifndef INCLUDED_DEBUG_STL

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bring in Boost filesystem library
* File : boost_filesystem.h
* Project : 0 A.D.
* Description : bring in Boost filesystem library
* =========================================================================
*/ */
#ifndef INCLUDED_BOOST_FILESYSTEM #ifndef INCLUDED_BOOST_FILESYSTEM

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bring in dbghelp library
* File : dbghelp.h
* Project : 0 A.D.
* Description : bring in dbghelp library
* =========================================================================
*/ */
#ifndef INCLUDED_DBGHELP #ifndef INCLUDED_DBGHELP

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bring in libjpeg header+library, with compatibility fixes
* File : libjpeg.h
* Project : 0 A.D.
* Description : bring in libjpeg header+library, with compatibility fixes
* =========================================================================
*/ */
#ifndef INCLUDED_LIBJPEG #ifndef INCLUDED_LIBJPEG

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bring in OpenAL header+library, with compatibility fixes
* File : openal.h
* Project : 0 A.D.
* Description : bring in OpenAL header+library, with compatibility fixes
* =========================================================================
*/ */
#ifndef INCLUDED_OPENAL #ifndef INCLUDED_OPENAL

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bring in LibPNG header+library, with compatibility fixes
* File : png.h
* Project : 0 A.D.
* Description : bring in LibPNG header+library, with compatibility fixes
* =========================================================================
*/ */
#ifndef INCLUDED_PNG #ifndef INCLUDED_PNG

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * SDL header; uses emulator on Windows, otherwise libsdl.
* File : sdl.h
* Project : 0 A.D.
* Description : SDL header; uses emulator on Windows, otherwise libsdl.
* =========================================================================
*/ */
#ifndef INCLUDED_SDL #ifndef INCLUDED_SDL

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * forward declaration of SDL_Event
* File : sdl_fwd.h
* Project : 0 A.D.
* Description : forward declaration of SDL_Event
* =========================================================================
*/ */
#ifndef INCLUDED_SDL_FWD #ifndef INCLUDED_SDL_FWD

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bring in wxWidgets headers, with compatibility fixes
* File : wxwidgets.h
* Project : 0 A.D.
* Description : bring in wxWidgets headers, with compatibility fixes
* =========================================================================
*/ */
#ifndef INCLUDED_WXWIDGETS #ifndef INCLUDED_WXWIDGETS

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * bring in ZLib header+library, with compatibility fixes
* File : zlib.h
* Project : 0 A.D.
* Description : bring in ZLib header+library, with compatibility fixes
* =========================================================================
*/ */
#ifndef INCLUDED_ZLIB #ifndef INCLUDED_ZLIB

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * timestamp conversion: DOS FAT <-> Unix time_t
* File : fat_time.cpp
* Project : 0 A.D.
* Description : timestamp conversion: DOS FAT <-> Unix time_t
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * interface for reading from and creating archives.
* File : archive.cpp
* Project : 0 A.D.
* Description : interface for reading from and creating archives.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * interface for reading from and creating archives.
* File : archive.h
* Project : 0 A.D.
* Description : interface for reading from and creating archives.
* =========================================================================
*/ */
#ifndef INCLUDED_ARCHIVE #ifndef INCLUDED_ARCHIVE

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@ -15,13 +15,9 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * automatically bundles files into archives in order of access to
* File : vfs_optimizer.cpp * optimize I/O.
* Project : 0 A.D.
* Description : automatically bundles files into archives in order of
* : access to optimize I/O.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,13 +15,9 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * automatically bundles files into archives in order of access to
* File : vfs_optimizer.h * optimize I/O.
* Project : 0 A.D.
* Description : automatically bundles files into archives in order of
* : access to optimize I/O.
* =========================================================================
*/ */
#ifndef INCLUDED_VFS_OPTIMIZER #ifndef INCLUDED_VFS_OPTIMIZER

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * archive backend for Zip files.
* File : archive_zip.cpp
* Project : 0 A.D.
* Description : archive backend for Zip files.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * archive backend for Zip files.
* File : archive_zip.h
* Project : 0 A.D.
* Description : archive backend for Zip files.
* =========================================================================
*/ */
#ifndef INCLUDED_ARCHIVE_ZIP #ifndef INCLUDED_ARCHIVE_ZIP

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* =========================================================================
* File : codec.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* =========================================================================
* File : codec.h
* Project : 0 A.D.
* Description :
* =========================================================================
*/ */
#ifndef INCLUDED_CODEC #ifndef INCLUDED_CODEC

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* =========================================================================
* File : stream.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* =========================================================================
* File : stream.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
*/ */
#ifndef INCLUDED_STREAM #ifndef INCLUDED_STREAM

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * gathers statistics from all file modules.
* File : file_stats.cpp
* Project : 0 A.D.
* Description : gathers statistics from all file modules.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * gathers statistics from all file modules.
* File : file_stats.h
* Project : 0 A.D.
* Description : gathers statistics from all file modules.
* =========================================================================
*/ */
#ifndef INCLUDED_FILE_STATS #ifndef INCLUDED_FILE_STATS

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * IO event recording
* File : trace.cpp
* Project : 0 A.D.
* Description : IO event recording
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * IO event recording
* File : trace.h
* Project : 0 A.D.
* Description : IO event recording
* =========================================================================
*/ */
// traces are useful for determining the optimal ordering of archived files // traces are useful for determining the optimal ordering of archived files

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * simple POSIX file wrapper.
* File : file.cpp
* Project : 0 A.D.
* Description : simple POSIX file wrapper.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * simple POSIX file wrapper.
* File : file.h
* Project : 0 A.D.
* Description : simple POSIX file wrapper.
* =========================================================================
*/ */
#ifndef INCLUDED_FILE #ifndef INCLUDED_FILE

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* =========================================================================
* File : file_system.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* =========================================================================
* File : file_system.h
* Project : 0 A.D.
* Description :
* =========================================================================
*/ */
#ifndef INCLUDED_FILE_SYSTEM #ifndef INCLUDED_FILE_SYSTEM

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@ -15,13 +15,9 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/ */
/** /*
* ========================================================================= * file layer on top of POSIX. avoids the need for absolute paths and
* File : directory_posix.cpp * provides fast I/O.
* Project : 0 A.D.
* Description : file layer on top of POSIX. avoids the need for
* : absolute paths and provides fast I/O.
* =========================================================================
*/ */
#include "precompiled.h" #include "precompiled.h"

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