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forked from 0ad/0ad

Simplify the overly-complex CppDoc-breaking file headers

This was SVN commit r6832.
This commit is contained in:
Ykkrosh 2009-04-18 17:51:05 +00:00
parent 214b0e6683
commit 1743645fd3
316 changed files with 674 additions and 1942 deletions

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Camera.cpp
* Project : 0 A.D.
* Description : CCamera holds a view and a projection matrix. It also has
* a frustum which can be used to cull objects for rendering.
* =========================================================================
/*
* CCamera holds a view and a projection matrix. It also has a frustum
* which can be used to cull objects for rendering.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Camera.h
* Project : 0 A.D.
* Description : CCamera holds a view and a projection matrix. It also has
* a frustum which can be used to cull objects for rendering.
* =========================================================================
/*
* CCamera holds a view and a projection matrix. It also has a frustum
* which can be used to cull objects for rendering.
*/
#ifndef INCLUDED_CAMERA

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Color.cpp
* Project : 0 A.D.
* Description : Convert float RGB(A) colors to unsigned byte
* =========================================================================
/*
* Convert float RGB(A) colors to unsigned byte
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Color.h
* Project : 0 A.D.
* Description : Convert float RGB(A) colors to unsigned byte
* =========================================================================
/*
* Convert float RGB(A) colors to unsigned byte
*/
#ifndef INCLUDED_COLOR

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : DefaultEmitter.cpp
* Project : 0 A.D.
* Description : Default particle emitter implementation.
* =========================================================================
/*
* Default particle emitter implementation.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : DefaultEmitter.h
* Project : 0 A.D.
* Description : Default particle emitter implementation.
* =========================================================================
/*
* Default particle emitter implementation.
*/
#ifndef INCLUDED_DEFAULTEMITTER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Frustum.cpp
* Project : 0 A.D.
* Description : CFrustum is a collection of planes which define
* a viewing space.
* =========================================================================
/*
* CFrustum is a collection of planes which define a viewing space.
*/
/*

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Frustum.cpp
* Project : 0 A.D.
* Description : CFrustum is a collection of planes which define
* a viewing space.
* =========================================================================
/*
* CFrustum is a collection of planes which define a viewing space.
*/
/*

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : HFTracer.cpp
* Project : 0 A.D.
* Description : Determine intersection of rays with a heightfield.
* =========================================================================
/*
* Determine intersection of rays with a heightfield.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : HFTracer.h
* Project : 0 A.D.
* Description : Determine intersection of rays with a heightfield.
* =========================================================================
/*
* Determine intersection of rays with a heightfield.
*/
#ifndef INCLUDED_HFTRACER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : LightEnv.cpp
* Project : Pyrogenesis
* Description : CLightEnv implementation
* =========================================================================
/*
* CLightEnv implementation
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : LightEnv.h
* Project : Pyrogenesis
* Description : CLightEnv, a class describing the current lights
* =========================================================================
/*
* CLightEnv, a class describing the current lights
*/
#ifndef INCLUDED_LIGHTENV

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : MiniPatch.cpp
* Project : 0 A.D.
* Description : Definition of a single terrain tile
* =========================================================================
/*
* Definition of a single terrain tile
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : MiniPatch.h
* Project : 0 A.D.
* Description : Definition of a single terrain tile
* =========================================================================
/*
* Definition of a single terrain tile
*/
#ifndef INCLUDED_MINIPATCH

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Model.cpp
* Project : 0 A.D.
* Description : Mesh object with texture and skinning information
* =========================================================================
/*
* Mesh object with texture and skinning information
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Model.h
* Project : 0 A.D.
* Description : Mesh object with texture and skinning information
* =========================================================================
/*
* Mesh object with texture and skinning information
*/
#ifndef INCLUDED_MODEL

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : ModelDef.cpp
* Project : 0 A.D.
* Description : Defines a raw 3d model.
* =========================================================================
/*
* Defines a raw 3d model.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : ModelDef.h
* Project : 0 A.D.
* Description : Defines a raw 3d model.
* =========================================================================
/*
* Defines a raw 3d model.
*/
#ifndef INCLUDED_MODELDEF

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : ParticleEmitter.cpp
* Project : 0 A.D.
* Description : Particle and Emitter base classes.
* =========================================================================
/*
* Particle and Emitter base classes.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : ParticleEmitter.h
* Project : 0 A.D.
* Description : Particle and Emitter base classes.
* =========================================================================
/*
* Particle and Emitter base classes.
*/
#ifndef INCLUDED_PARTICLEEMITTER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : ParticleEngine.cpp
* Project : 0 A.D.
* Description : Particle engine implementation
* =========================================================================
/*
* Particle engine implementation
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : ParticleEngine.h
* Project : 0 A.D.
* Description : Particle engine implementation
* =========================================================================
/*
* Particle engine implementation
*/
#ifndef INCLUDED_PARTICLEENGINE

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Patch.cpp
* Project : 0 A.D.
* Description : A patch of terrain holding NxN MiniPatch tiles
* =========================================================================
/*
* A patch of terrain holding NxN MiniPatch tiles
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Patch.h
* Project : 0 A.D.
* Description : A patch of terrain holding NxN MiniPatch tiles
* =========================================================================
/*
* A patch of terrain holding NxN MiniPatch tiles
*/
#ifndef INCLUDED_PATCH

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : RenderableObject.h
* Project : 0 A.D.
* Description : Base class for renderable objects
* =========================================================================
/*
* Base class for renderable objects
*/
#ifndef INCLUDED_RENDERABLEOBJECT

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : SkeletonAnim.h
* Project : 0 A.D.
* Description : Instance of CSkeletonAnimDef for application onto a model
* =========================================================================
/*
* Instance of CSkeletonAnimDef for application onto a model
*/
#ifndef INCLUDED_SKELETONANIM

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : SkeletonAnim.cpp
* Project : 0 A.D.
* Description : Raw description of a skeleton animation
* =========================================================================
/*
* Raw description of a skeleton animation
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : SkeletonAnim.h
* Project : 0 A.D.
* Description : Raw description of a skeleton animation
* =========================================================================
/*
* Raw description of a skeleton animation
*/
#ifndef INCLUDED_SKELETONANIMDEF

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : SkeletonAnimManager.cpp
* Project : 0 A.D.
* Description : Owner of all skeleton animations
* =========================================================================
/*
* Owner of all skeleton animations
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : SkeletonAnimManager.h
* Project : 0 A.D.
* Description : Owner of all skeleton animations
* =========================================================================
/*
* Owner of all skeleton animations
*/
#ifndef INCLUDED_SKELETONANIMMANAGER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Sprite.h
* Project : 0 A.D.
* Description : Billboarding sprite class - always faces the camera. It
* does this by getting the current model view matrix state.
* =========================================================================
/*
* Billboarding sprite class - always faces the camera. It does this by
* getting the current model view matrix state.
*/
// Usage: Instantiate, then be sure to pass a loaded

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Sprite.h
* Project : 0 A.D.
* Description : Billboarding sprite class - always faces the camera. It
* does this by getting the current model view matrix state.
* =========================================================================
/*
* Billboarding sprite class - always faces the camera. It does this by
* getting the current model view matrix state.
*/
// Usage: Instantiate, then be sure to pass a loaded

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Terrain.cpp
* Project : 0 A.D.
* Description : Describes ground via heightmap and array of CPatch.
* =========================================================================
/*
* Describes ground via heightmap and array of CPatch.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Terrain.h
* Project : 0 A.D.
* Description : Describes ground via heightmap and array of CPatch.
* =========================================================================
/*
* Describes ground via heightmap and array of CPatch.
*/
#ifndef INCLUDED_TERRAIN

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : UnitManager.cpp
* Project : 0 A.D.
* Description : Container that owns all units
* =========================================================================
/*
* Container that owns all units
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : UnitManager.h
* Project : 0 A.D.
* Description : Container that owns all units
* =========================================================================
/*
* Container that owns all units
*/
#ifndef INCLUDED_UNITMANAGER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : JSInterface_LightEnv.cpp
* Project : Pyrogenesis
* Description : Provide the LightEnv object type for JavaScript
* =========================================================================
/*
* Provide the LightEnv object type for JavaScript
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : JSInterface_LightEnv.h
* Project : Pyrogenesis
* Description : Provide the LightEnv object type for JavaScript
* =========================================================================
/*
* Provide the LightEnv object type for JavaScript
*/
#ifndef INCLUDED_JSI_LIGHTENV

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : adts.h
* Project : 0 A.D.
* Description : useful Abstract Data Types not provided by STL.
* =========================================================================
/*
* useful Abstract Data Types not provided by STL.
*/
#ifndef INCLUDED_ADTS

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : aligned_allocator.cpp
* Project : 0 A.D.
* Description : STL allocator for aligned memory
* =========================================================================
/*
* STL allocator for aligned memory
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : aligned_allocator.h
* Project : 0 A.D.
* Description : STL allocator for aligned memory
* =========================================================================
/*
* STL allocator for aligned memory
*/
#ifndef ALIGNED_ALLOCATOR

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : allocators.cpp
* Project : 0 A.D.
* Description : memory suballocators.
* =========================================================================
/*
* memory suballocators.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : allocators.h
* Project : 0 A.D.
* Description : memory suballocators.
* =========================================================================
/*
* memory suballocators.
*/
#ifndef INCLUDED_ALLOCATORS

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : bucket.cpp
* Project : 0 A.D.
* Description : bucket allocator
* =========================================================================
/*
* bucket allocator
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : bucket.h
* Project : 0 A.D.
* Description : bucket allocator
* =========================================================================
/*
* bucket allocator
*/
#ifndef INCLUDED_BUCKET

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : dynarray.cpp
* Project : 0 A.D.
* Description : dynamic (expandable) array
* =========================================================================
/*
* dynamic (expandable) array
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : dynarray.h
* Project : 0 A.D.
* Description : dynamic (expandable) array
* =========================================================================
/*
* dynamic (expandable) array
*/
#ifndef INCLUDED_DYNARRAY

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : headerless.cpp
* Project : 0 A.D.
* Description : (header-.less) pool-based heap allocator
* =========================================================================
/*
* (header-.less) pool-based heap allocator
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : headerless.h
* Project : 0 A.D.
* Description : (header-less) pool-based heap allocator
* =========================================================================
/*
* (header-less) pool-based heap allocator
*/
#ifndef INCLUDED_HEADERLESS

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : mem_util.cpp
* Project : 0 A.D.
* Description : memory allocator helper routines.
* =========================================================================
/*
* memory allocator helper routines.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : mem_util.h
* Project : 0 A.D.
* Description : memory allocator helper routines.
* =========================================================================
/*
* memory allocator helper routines.
*/
#ifndef INCLUDED_MEM_UTIL

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : pool.cpp
* Project : 0 A.D.
* Description : pool allocator
* =========================================================================
/*
* pool allocator
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : pool.h
* Project : 0 A.D.
* Description : pool allocator
* =========================================================================
/*
* pool allocator
*/
#ifndef INCLUDED_POOL

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : string_pool.cpp
* Project : 0 A.D.
* Description : shared storage for strings
* =========================================================================
/*
* shared storage for strings
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : string_pool.h
* Project : 0 A.D.
* Description : shared storage for strings
* =========================================================================
/*
* shared storage for strings
*/
#ifndef INCLUDED_STRING_POOL

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : app_hooks.cpp
* Project : 0 A.D.
* Description : hooks to allow customization / app-specific behavior.
* =========================================================================
/*
* hooks to allow customization / app-specific behavior.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : app_hooks.h
* Project : 0 A.D.
* Description : hooks to allow customization / app-specific behavior.
* =========================================================================
/*
* hooks to allow customization / app-specific behavior.
*/
/*

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : base32.cpp
* Project : 0 A.D.
* Description : base32 conversion
* =========================================================================
/*
* base32 conversion
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : base32.h
* Project : 0 A.D.
* Description : base32 conversion
* =========================================================================
/*
* base32 conversion
*/
#ifndef INCLUDED_BASE32

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : bits.cpp
* Project : 0 A.D.
* Description : bit-twiddling.
* =========================================================================
/*
* bit-twiddling.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : bits.h
* Project : 0 A.D.
* Description : bit-twiddling.
* =========================================================================
/*
* bit-twiddling.
*/
#ifndef INCLUDED_BITS

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : byte_order.cpp
* Project : 0 A.D.
* Description : byte order (endianness) support routines.
* =========================================================================
/*
* byte order (endianness) support routines.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : byte_order.h
* Project : 0 A.D.
* Description : byte order (endianness) support routines.
* =========================================================================
/*
* byte order (endianness) support routines.
*/
#ifndef INCLUDED_BYTE_ORDER

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : cache_adt.h
* Project : 0 A.D.
* Description : Customizable cache data structure.
* =========================================================================
/*
* Customizable cache data structure.
*/
#ifndef INCLUDED_CACHE_ADT

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : code_annotation.h
* Project : 0 A.D.
* Description : macros for code annotation.
* =========================================================================
/*
* macros for code annotation.
*/
#ifndef INCLUDED_CODE_ANNOTATION

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : config.h
* Project : 0 A.D.
* Description : compile-time configuration for the entire project
* =========================================================================
/*
* compile-time configuration for the entire project
*/
#ifndef INCLUDED_CONFIG

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : config2.h
* Project : 0 A.D.
* Description : compile-time configuration for isolated spots
* =========================================================================
/*
* compile-time configuration for isolated spots
*/
#ifndef INCLUDED_CONFIG2

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : debug.cpp
* Project : 0 A.D.
* Description : platform-independent debug support code.
* =========================================================================
/*
* platform-independent debug support code.
*/
#include "precompiled.h"

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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : debug.h
* Project : 0 A.D.
* Description : platform-independent debug support code.
* =========================================================================
/*
* platform-independent debug support code.
*/
#ifndef INCLUDED_DEBUG

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : debug_stl.cpp
* Project : 0 A.D.
* Description : portable debugging helper functions specific to the STL.
* =========================================================================
/*
* portable debugging helper functions specific to the STL.
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : debug_stl.h
* Project : 0 A.D.
* Description : portable debugging helper functions specific to the STL.
* =========================================================================
/*
* portable debugging helper functions specific to the STL.
*/
#ifndef INCLUDED_DEBUG_STL

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : boost_filesystem.h
* Project : 0 A.D.
* Description : bring in Boost filesystem library
* =========================================================================
/*
* bring in Boost filesystem library
*/
#ifndef INCLUDED_BOOST_FILESYSTEM

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : dbghelp.h
* Project : 0 A.D.
* Description : bring in dbghelp library
* =========================================================================
/*
* bring in dbghelp library
*/
#ifndef INCLUDED_DBGHELP

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : libjpeg.h
* Project : 0 A.D.
* Description : bring in libjpeg header+library, with compatibility fixes
* =========================================================================
/*
* bring in libjpeg header+library, with compatibility fixes
*/
#ifndef INCLUDED_LIBJPEG

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : openal.h
* Project : 0 A.D.
* Description : bring in OpenAL header+library, with compatibility fixes
* =========================================================================
/*
* bring in OpenAL header+library, with compatibility fixes
*/
#ifndef INCLUDED_OPENAL

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : png.h
* Project : 0 A.D.
* Description : bring in LibPNG header+library, with compatibility fixes
* =========================================================================
/*
* bring in LibPNG header+library, with compatibility fixes
*/
#ifndef INCLUDED_PNG

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : sdl.h
* Project : 0 A.D.
* Description : SDL header; uses emulator on Windows, otherwise libsdl.
* =========================================================================
/*
* SDL header; uses emulator on Windows, otherwise libsdl.
*/
#ifndef INCLUDED_SDL

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : sdl_fwd.h
* Project : 0 A.D.
* Description : forward declaration of SDL_Event
* =========================================================================
/*
* forward declaration of SDL_Event
*/
#ifndef INCLUDED_SDL_FWD

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : wxwidgets.h
* Project : 0 A.D.
* Description : bring in wxWidgets headers, with compatibility fixes
* =========================================================================
/*
* bring in wxWidgets headers, with compatibility fixes
*/
#ifndef INCLUDED_WXWIDGETS

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : zlib.h
* Project : 0 A.D.
* Description : bring in ZLib header+library, with compatibility fixes
* =========================================================================
/*
* bring in ZLib header+library, with compatibility fixes
*/
#ifndef INCLUDED_ZLIB

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : fat_time.cpp
* Project : 0 A.D.
* Description : timestamp conversion: DOS FAT <-> Unix time_t
* =========================================================================
/*
* timestamp conversion: DOS FAT <-> Unix time_t
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : archive.cpp
* Project : 0 A.D.
* Description : interface for reading from and creating archives.
* =========================================================================
/*
* interface for reading from and creating archives.
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : archive.h
* Project : 0 A.D.
* Description : interface for reading from and creating archives.
* =========================================================================
/*
* interface for reading from and creating archives.
*/
#ifndef INCLUDED_ARCHIVE

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@ -15,13 +15,9 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : vfs_optimizer.cpp
* Project : 0 A.D.
* Description : automatically bundles files into archives in order of
* : access to optimize I/O.
* =========================================================================
/*
* automatically bundles files into archives in order of access to
* optimize I/O.
*/
#include "precompiled.h"

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@ -15,13 +15,9 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : vfs_optimizer.h
* Project : 0 A.D.
* Description : automatically bundles files into archives in order of
* : access to optimize I/O.
* =========================================================================
/*
* automatically bundles files into archives in order of access to
* optimize I/O.
*/
#ifndef INCLUDED_VFS_OPTIMIZER

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : archive_zip.cpp
* Project : 0 A.D.
* Description : archive backend for Zip files.
* =========================================================================
/*
* archive backend for Zip files.
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : archive_zip.h
* Project : 0 A.D.
* Description : archive backend for Zip files.
* =========================================================================
/*
* archive backend for Zip files.
*/
#ifndef INCLUDED_ARCHIVE_ZIP

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : codec.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
/*
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : codec.h
* Project : 0 A.D.
* Description :
* =========================================================================
/*
*/
#ifndef INCLUDED_CODEC

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : stream.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
/*
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : stream.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
/*
*/
#ifndef INCLUDED_STREAM

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : file_stats.cpp
* Project : 0 A.D.
* Description : gathers statistics from all file modules.
* =========================================================================
/*
* gathers statistics from all file modules.
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : file_stats.h
* Project : 0 A.D.
* Description : gathers statistics from all file modules.
* =========================================================================
/*
* gathers statistics from all file modules.
*/
#ifndef INCLUDED_FILE_STATS

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : trace.cpp
* Project : 0 A.D.
* Description : IO event recording
* =========================================================================
/*
* IO event recording
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : trace.h
* Project : 0 A.D.
* Description : IO event recording
* =========================================================================
/*
* IO event recording
*/
// traces are useful for determining the optimal ordering of archived files

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : file.cpp
* Project : 0 A.D.
* Description : simple POSIX file wrapper.
* =========================================================================
/*
* simple POSIX file wrapper.
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : file.h
* Project : 0 A.D.
* Description : simple POSIX file wrapper.
* =========================================================================
/*
* simple POSIX file wrapper.
*/
#ifndef INCLUDED_FILE

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : file_system.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
/*
*/
#include "precompiled.h"

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@ -15,12 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : file_system.h
* Project : 0 A.D.
* Description :
* =========================================================================
/*
*/
#ifndef INCLUDED_FILE_SYSTEM

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@ -15,13 +15,9 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : directory_posix.cpp
* Project : 0 A.D.
* Description : file layer on top of POSIX. avoids the need for
* : absolute paths and provides fast I/O.
* =========================================================================
/*
* file layer on top of POSIX. avoids the need for absolute paths and
* provides fast I/O.
*/
#include "precompiled.h"

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