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forked from 0ad/0ad

#Italic Cavalry stuff.

This was SVN commit r9902.
This commit is contained in:
Michael D. Hafer 2011-07-24 05:45:58 +00:00
parent 813fed5b9e
commit 18f6d55dc0
12 changed files with 48 additions and 22 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<float/>
<group>
<variant frequency="1" name="wave a">
<decal angle="0" depth="7" offsetx="0" offsetz="0" width="14"/>
<texture>props/water_wave_a.dds</texture>
</variant>
<variant frequency="1" name="wave b">
<decal angle="0" depth="7" offsetx="0" offsetz="0" width="14"/>
<texture>props/water_wave_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -2,28 +2,29 @@
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="1" name="decal">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
</variant>
</group>
<group>
<variant frequency="1" name="blood-01">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<texture>props/blood_01.dds</texture>
</variant>
<variant frequency="1" name="blood-02">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<texture>props/blood_02.dds</texture>
</variant>
<variant frequency="1" name="blood-03">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<texture>props/blood_03.dds</texture>
</variant>
<variant frequency="1" name="blood-04">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<texture>props/blood_04.dds</texture>
</variant>
<variant frequency="1" name="blood-05">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<texture>props/blood_05.dds</texture>
</variant>
<variant frequency="1" name="blood-06">
<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
<texture>props/blood_06.dds</texture>
</variant>
</group>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="crest">
<mesh>props/helmet/horse_crest_1.dae</mesh>
<texture>props/helmet/horse_crest_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -22,7 +22,7 @@
<variant frequency="2" name="shield-w">
<texture>props/shield/hele_round_w.dds</texture>
</variant>
<variant frequency="3" name="shield-af-star-fancy">
<variant frequency="5" name="shield-af-star-fancy">
<texture>props/shield/kart_round_af.dds</texture>
</variant>
<variant frequency="3" name="shield-ag-horse head">

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -14,16 +14,10 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/carthaginians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/crest_1.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-snipe">
<texture>skeletal/horse_kart_csp_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-ankles">
<texture>skeletal/horse_kart_csp_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-darkbrown">

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@ -17,7 +17,6 @@
<props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
<prop actor="props/units/heads/elephant_tuskball_1.xml" attachpoint="head"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>

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binaries/data/mods/public/art/meshes/props/water_wave_a.dae (Stored with Git LFS) Normal file

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