1
0
forked from 0ad/0ad

New "standing stone" treasures.

Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.

This was SVN commit r10078.
This commit is contained in:
Michael D. Hafer 2011-08-23 06:24:05 +00:00
parent d204180ed0
commit 192107a522
20 changed files with 120 additions and 10 deletions

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Standing Stone A">
<mesh>props/standingstone_a.dae</mesh>
</variant>
<variant frequency="1" name="Standing Stone B">
<mesh>props/standingstone_b.dae</mesh>
</variant>
<variant frequency="1" name="Standing Stone C">
<mesh>props/standingstone_c.dae</mesh>
</variant>
<variant frequency="1" name="Standing Stone D">
<mesh>props/standingstone_d.dae</mesh>
</variant>
<variant frequency="1" name="Standing Stone E">
<mesh>props/standingstone_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>structural/celt_temple.png</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_temple_wall.dae</mesh>
<texture>structural/celt_wall.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_temple_prop_1.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_temple_turf.dae</mesh>
<texture>props/celt_wall_turf.dds</texture>
</variant>
</group>
</actor>

View File

@ -10,8 +10,11 @@
<prop actor="particle/smoke.xml" attachpoint="fire"/>
<prop actor="particle/flame.xml" attachpoint="fire"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_prop_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct.dds</texture>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="1.5"/>
<Height>2.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Stone Treasure</GenericName>
<SpecificName>Celtic Standing Stone</SpecificName>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Obstruction>
<Static width="2.0" depth="2.0"/>
</Obstruction>
<ResourceSupply>
<Amount>300</Amount>
<Type>treasure.stone</Type>
</ResourceSupply>
<VisualActor>
<Actor>props/special/eyecandy/standing_stones.xml</Actor>
</VisualActor>
</Entity>