Keep renderer in sync with simulation when running too slowly for the sim to keep up
This was SVN commit r2895.
This commit is contained in:
parent
f2ccab089c
commit
1b59f4c56e
@ -74,6 +74,7 @@ void CSimulation::Update(double frameTime)
|
|||||||
{
|
{
|
||||||
// The desired sim frame rate can't be achieved. Settle for process & render
|
// The desired sim frame rate can't be achieved. Settle for process & render
|
||||||
// frames as fast as possible.
|
// frames as fast as possible.
|
||||||
|
frameTime -= m_DeltaTime; // so the animation stays in sync with the sim
|
||||||
m_DeltaTime = 0.0;
|
m_DeltaTime = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user