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forked from 0ad/0ad

#Punjab map, still a work in progress.

#Tropical grass sprites.

This was SVN commit r10941.
This commit is contained in:
Michael D. Hafer 2012-01-21 14:42:32 +00:00
parent 8fabaa4f8c
commit 206d83636d
10 changed files with 50 additions and 4 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="large">
<mesh>gaia/grass_large_1.dae</mesh>
</variant>
<variant frequency="1" name="massive">
<mesh>gaia/grass_large_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="taxture">
<texture>gaia/grass_tropic_a.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="massive">
<mesh>gaia/grass_large_2_tall.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>gaia/grass_tropic_a.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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binaries/data/mods/public/art/meshes/gaia/grass_large_1.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/meshes/gaia/grass_large_2.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Punjab.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Punjab.xml (Stored with Git LFS) Normal file

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