#Punjab map, still a work in progress.
#Tropical grass sprites. This was SVN commit r10941.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="large">
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<mesh>gaia/grass_large_1.dae</mesh>
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</variant>
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<variant frequency="1" name="massive">
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<mesh>gaia/grass_large_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="taxture">
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<texture>gaia/grass_tropic_a.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="massive">
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<mesh>gaia/grass_large_2_tall.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>gaia/grass_tropic_a.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/gaia/grass_large_1.dae
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binaries/data/mods/public/art/meshes/gaia/grass_large_1.dae
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binaries/data/mods/public/art/meshes/gaia/grass_large_2.dae
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binaries/data/mods/public/art/meshes/gaia/grass_large_2.dae
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binaries/data/mods/public/art/meshes/gaia/grass_large_2_tall.dae
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binaries/data/mods/public/art/meshes/gaia/grass_large_2_tall.dae
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binaries/data/mods/public/art/textures/skins/gaia/grass_tropic_a.png
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binaries/data/mods/public/art/textures/skins/gaia/grass_tropic_a.png
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binaries/data/mods/public/art/textures/skins/gaia/tree_palm_senegal_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/tree_palm_senegal_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/tree_palm_senegal_b.dds
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binaries/data/mods/public/art/textures/skins/gaia/tree_palm_senegal_b.dds
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binaries/data/mods/public/maps/scenarios/Punjab.pmp
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binaries/data/mods/public/maps/scenarios/Punjab.pmp
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binaries/data/mods/public/maps/scenarios/Punjab.xml
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binaries/data/mods/public/maps/scenarios/Punjab.xml
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