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forked from 0ad/0ad

Update some hero helmets

(following 0257f1ca79)

This was SVN commit r22584.
This commit is contained in:
Alexandermb 2019-08-01 17:39:26 +00:00
parent d51adb2674
commit 29b72212fe
11 changed files with 41 additions and 11 deletions

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/hele_thracian_romanized_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_f.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_boeotian_hair.xml" attachpoint="hair"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_romanized_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_romanized_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_romanized_02_bronze_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze+Silver">
<textures>
<texture file="props/helmet/hele_thracian_romanized_02_bronze_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -5,7 +5,7 @@
<variant file="biped/base_skirmisher_heavy.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>

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@ -5,7 +5,7 @@
<variant file="biped/base_skirmisher_heavy.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>

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@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_numid_elite.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield"/>
<prop actor="props/units/heads/kart_hero_1.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_thracian_br_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/rider/cart_maharbal.xml" attachpoint="root"/>
</props>

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@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_kart_hannibal.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/kart_hero_hamilcar.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/kart_hero_2.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_thracian_br_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/rider/cart_hamilcar.xml" attachpoint="root"/>
</props>
<textures>

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@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/kart_hero_hannibal.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_kart_hannibal.xml" attachpoint="head"/>
<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
</props>

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@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_chalcidean_a6.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/iber_hero_indibil.dds" name="baseTex"/>

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@ -5,7 +5,7 @@
<variant file="biped/base_spearman_ready.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_chalcidean_a6.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>

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@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/props/laurel_head.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/champ_ptol.xml" attachpoint="root"/>

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@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/sele_cataphract.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_thracian_romanized_b2_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
</props>
<textures>