Standardize fortress actor names. EOL to native.
Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2553 This was SVN commit r23351.
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@ -1,48 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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<props>
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<prop actor="props/structures/macedonians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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<props>
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<prop actor="props/structures/macedonians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -33,7 +33,7 @@
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</SoundGroups>
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</Sound>
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<VisualActor>
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<Actor>structures/britons/fortress_briton.xml</Actor>
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<Actor>structures/britons/fortress.xml</Actor>
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<FoundationActor>structures/fndn_9x9.xml</FoundationActor>
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</VisualActor>
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<WallPiece>
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@ -23,7 +23,7 @@
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</SoundGroups>
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</Sound>
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<VisualActor>
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<Actor>structures/gauls/fortress_gallic.xml</Actor>
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<Actor>structures/gauls/fortress.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>16.8</Length>
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@ -24,7 +24,7 @@
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/macedonians/fortress_up.xml</Actor>
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<Actor>structures/macedonians/fortress.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>24.0</Length>
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