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forked from 0ad/0ad

Standardize fortress actor names. EOL to native.

Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2553
This was SVN commit r23351.
This commit is contained in:
Stan 2020-01-09 13:37:16 +00:00
parent 2f3d862dae
commit 2a363df67d
6 changed files with 51 additions and 51 deletions

View File

@ -1,48 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress_up.dae</mesh>
<props>
<prop actor="props/structures/macedonians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress_up.dae</mesh>
<props>
<prop actor="props/structures/macedonians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -33,7 +33,7 @@
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/britons/fortress_briton.xml</Actor>
<Actor>structures/britons/fortress.xml</Actor>
<FoundationActor>structures/fndn_9x9.xml</FoundationActor>
</VisualActor>
<WallPiece>

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@ -23,7 +23,7 @@
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/gauls/fortress_gallic.xml</Actor>
<Actor>structures/gauls/fortress.xml</Actor>
</VisualActor>
<WallPiece>
<Length>16.8</Length>

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@ -24,7 +24,7 @@
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/macedonians/fortress_up.xml</Actor>
<Actor>structures/macedonians/fortress.xml</Actor>
</VisualActor>
<WallPiece>
<Length>24.0</Length>