1. Re-exported the Celt fishing ship (was missing mast).
2. Re-exported Celt Wall (it was originally exported off-center). Added some player color fiddly bits. 3. Fixed wall Foundation Actors. 4. Enabled building of fishing boats from docks (template_structure_military_dock). 5. Nerfed javelinist and archer attack. This was SVN commit r8408.
This commit is contained in:
parent
937769035a
commit
2a9cbe9a19
@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="wall-medium-studs">
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<mesh>props/celt_wc1.pmd</mesh>
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<mesh>props/celt_wall_studs_med.dae</mesh>
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<texture>props/celt_wall_stump.dds</texture>
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<texture>props/celt_wall_stump.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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</actor>
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</actor>
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@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="wall-middle-medium-turf">
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<mesh>props/celt_wc2.pmd</mesh>
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<mesh>props/celt_wall_turf_med.dae</mesh>
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<texture>props/celt_wall_turf.dds</texture>
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<texture>props/celt_wall_turf.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_trans.xml</material>
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</actor>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="wall-med-shields">
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<mesh>props/celt_wall_shields_med.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<mesh>props/special/selection_infantry.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="blue">
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<texture>selections/select_blue_infantry.png</texture>
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</variant>
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<variant name="red">
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<texture>selections/select_red_infantry.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,17 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="wall-med-middle">
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<mesh>structural/celt_wc.pmd</mesh>
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<mesh>structural/celt_wall_med.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/celts/wall_2.xml" attachpoint="props_main"/>
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<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_1.xml" attachpoint="props_extra"/>
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<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
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</props>
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</props>
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<texture>structural/celt_wall.dds</texture>
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<texture>structural/celt_wall.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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</actor>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_boat_fishing_mast.dae
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binaries/data/mods/public/art/meshes/props/celt_boat_fishing_mast.dae
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binaries/data/mods/public/art/meshes/props/celt_wall_shields_med.dae
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binaries/data/mods/public/art/meshes/props/celt_wall_shields_med.dae
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binaries/data/mods/public/art/meshes/props/celt_wall_studs_med.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_wall_studs_med.dae
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binaries/data/mods/public/art/meshes/props/celt_wall_turf_med.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_wall_turf_med.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/special/selection_infantry.dae
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binaries/data/mods/public/art/meshes/props/special/selection_infantry.dae
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binaries/data/mods/public/art/meshes/structural/celt_wall_med.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_wall_med.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/decal_farmland.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/decal_farmland.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/selections/select_blue_infantry.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/selections/select_blue_infantry.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/selections/select_infantry.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/selections/select_infantry.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/selections/select_red_infantry.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/selections/select_red_infantry.png
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Hellenic Buildings.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Hellenic Buildings.pmp
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binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
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@ -20,7 +20,6 @@
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</Obstruction>
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</Obstruction>
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<TrainingQueue>
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<TrainingQueue>
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<Entities datatype="tokens">
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<Entities datatype="tokens">
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units/celt_ship_merchant
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units/celt_ship_trireme
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units/celt_ship_trireme
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</Entities>
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</Entities>
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</TrainingQueue>
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</TrainingQueue>
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@ -6,11 +6,11 @@
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<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
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<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
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</Identity>
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</Identity>
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<Footprint>
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<Footprint>
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<Square width="25.0" depth="6.5"/>
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<Square width="22.0" depth="9.5"/>
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<Height>9.0</Height>
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<Height>9.0</Height>
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</Footprint>
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</Footprint>
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<Obstruction>
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<Obstruction>
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<Static width="24.0" depth="6.0"/>
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<Static width="20.0" depth="9.0"/>
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</Obstruction>
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</Obstruction>
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<VisualActor>
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<VisualActor>
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<Actor>structures/celts/wall.xml</Actor>
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<Actor>structures/celts/wall.xml</Actor>
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@ -6,11 +6,11 @@
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<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
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<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
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</Identity>
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</Identity>
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<Footprint>
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<Footprint>
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<Square width="25.0" depth="6.5"/>
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<Square width="22.0" depth="9.5"/>
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<Height>9.0</Height>
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<Height>9.0</Height>
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</Footprint>
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</Footprint>
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<Obstruction>
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<Obstruction>
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<Static width="24.0" depth="6.0"/>
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<Static width="20.0" depth="9.0"/>
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</Obstruction>
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</Obstruction>
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<VisualActor>
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<VisualActor>
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<Actor>structures/celts/wall.xml</Actor>
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<Actor>structures/celts/wall.xml</Actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Gwarchglawdd</SpecificName>
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<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
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</Identity>
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<Footprint>
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<Square width="22.0" depth="9.5"/>
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<Height>9.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="20.0" depth="9.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/wall.xml</Actor>
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</VisualActor>
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</Entity>
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<TrainingQueue>
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<TrainingQueue>
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<Entities datatype="tokens">
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<Entities datatype="tokens">
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units/hele_ship_bireme
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units/hele_ship_bireme
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units/hele_ship_merchant
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units/hele_ship_trireme
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units/hele_ship_trireme
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</Entities>
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</Entities>
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</TrainingQueue>
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</TrainingQueue>
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<Crush>10.0</Crush>
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<Crush>10.0</Crush>
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</Armour>
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</Armour>
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<VisualActor>
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<VisualActor>
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<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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</VisualActor>
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</VisualActor>
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<Footprint>
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<Footprint>
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<Square width="6.0" depth="6.0"/>
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<Square width="6.0" depth="6.0"/>
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<Obstruction>
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<Obstruction>
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<Static width="18.0" depth="18.0"/>
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<Static width="18.0" depth="18.0"/>
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</Obstruction>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/{civ}_ship_fishing
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units/{civ}_ship_merchant
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</Entities>
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</TrainingQueue>
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<Vision>
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<Vision>
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<Range>60</Range>
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<Range>60</Range>
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</Vision>
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</Vision>
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Hack>0.0</Hack>
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<Hack>0.0</Hack>
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<Pierce>40.0</Pierce>
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<Pierce>25.0</Pierce>
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<Crush>0.0</Crush>
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<Crush>0.0</Crush>
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<MaxRange>44.0</MaxRange>
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<MaxRange>44.0</MaxRange>
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<MinRange>20.0</MinRange>
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<MinRange>20.0</MinRange>
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Hack>0.0</Hack>
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<Hack>0.0</Hack>
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<Pierce>45.0</Pierce>
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<Pierce>30.0</Pierce>
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<Crush>0.0</Crush>
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<Crush>0.0</Crush>
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<MaxRange>32</MaxRange>
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<MaxRange>32</MaxRange>
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<MinRange>8.0</MinRange>
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<MinRange>8.0</MinRange>
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</UnitMotion>
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</UnitMotion>
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>35.0</Pierce>
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<Pierce>47.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>32</MaxRange>
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<MinRange>16.0</MinRange>
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<ProjectileSpeed>32.0</ProjectileSpeed>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1500</RepeatTime>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<VisualActor>
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<VisualActor>
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</UnitMotion>
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</UnitMotion>
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>40.0</Pierce>
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<Pierce>49.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>34</MaxRange>
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<MinRange>16.0</MinRange>
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<ProjectileSpeed>34.0</ProjectileSpeed>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1500</RepeatTime>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<VisualActor>
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<VisualActor>
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</Armour>
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</Armour>
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Pierce>40.0</Pierce>
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<Pierce>30.0</Pierce>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<VisualActor>
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<VisualActor>
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</UnitMotion>
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</UnitMotion>
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Pierce>45.0</Pierce>
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<Pierce>35.0</Pierce>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<VisualActor>
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<VisualActor>
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</UnitMotion>
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</UnitMotion>
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Pierce>50.0</Pierce>
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<Pierce>35.0</Pierce>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<VisualActor>
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<VisualActor>
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</Stamina>
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</Stamina>
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Pierce>55.0</Pierce>
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<Pierce>40.0</Pierce>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<VisualActor>
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<VisualActor>
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Block a user