Disable wireframe mode in ranked games. Fixes #2401.
This was SVN commit r15050.
This commit is contained in:
parent
da7526dbd4
commit
3014df2280
@ -58,6 +58,7 @@
|
|||||||
#include "simulation2/Simulation2.h"
|
#include "simulation2/Simulation2.h"
|
||||||
#include "simulation2/components/ICmpPosition.h"
|
#include "simulation2/components/ICmpPosition.h"
|
||||||
#include "simulation2/components/ICmpRangeManager.h"
|
#include "simulation2/components/ICmpRangeManager.h"
|
||||||
|
#include "lobby/IXmppClient.h"
|
||||||
|
|
||||||
extern int g_xres, g_yres;
|
extern int g_xres, g_yres;
|
||||||
|
|
||||||
@ -1132,7 +1133,9 @@ InReaction CGameView::HandleEvent(const SDL_Event_* ev)
|
|||||||
|
|
||||||
if (hotkey == "wireframe")
|
if (hotkey == "wireframe")
|
||||||
{
|
{
|
||||||
if (g_Renderer.GetModelRenderMode() == SOLID)
|
if (g_XmppClient && g_rankedGame == true)
|
||||||
|
break;
|
||||||
|
else if (g_Renderer.GetModelRenderMode() == SOLID)
|
||||||
{
|
{
|
||||||
g_Renderer.SetTerrainRenderMode(EDGED_FACES);
|
g_Renderer.SetTerrainRenderMode(EDGED_FACES);
|
||||||
g_Renderer.SetModelRenderMode(EDGED_FACES);
|
g_Renderer.SetModelRenderMode(EDGED_FACES);
|
||||||
|
Loading…
Reference in New Issue
Block a user