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forked from 0ad/0ad

Revert the Phalanx formation animation change from 83680b0dee that only causes the units to not have any animation while moving, for both Delenda Est and the public mod.

This was SVN commit r19904.
This commit is contained in:
elexis 2017-07-10 18:33:45 +00:00
parent dc12fe1869
commit 37b1ddd2de

View File

@ -12,28 +12,6 @@
<MaxColumns>20</MaxColumns>
<MaxRows>8</MaxRows>
<SpeedMultiplier>0.9</SpeedMultiplier>
<Animations>
<idle>
1..2,1..-1: phalanx_idle;
3..4,1..-1: phalanx_idle;
5..6,1..-1: phalanx_idle_back
</idle>
<walk>
1..2,1..-1: phalanx_walk;
3..4,1..-1: phalanx_walk;
5..6,1..-1: phalanx_walk
</walk>
<run>
1..2,1..-1: phalanx_run;
3..4,1..-1: phalanx_run;
5..6,1..-1: phalanx_run
</run>
<attack>
1..2,1..-1: phalanx_attack;
3..4,1..-1: phalanx_attack;
5..6,1..-1: phalanx_idle
</attack>
</Animations>
</Formation>
<FormationAttack>
<CanAttackAsFormation>true</CanAttackAsFormation>