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This was SVN commit r21.
This commit is contained in:
janwas 2003-11-04 22:54:48 +00:00
parent 42cfadb6bb
commit 3884920ebd
5 changed files with 105 additions and 58 deletions

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@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\lib" /I "d:\apps\xerces-c_2_3_0-win32\include\\" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
@ -68,7 +68,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /I "d:\apps\xerces-c_2_3_0-win32\include\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
@ -183,6 +183,74 @@ SOURCE=..\terrain\Vector3D.h
# Begin Group "gui"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\gui\CButton.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\CButton.h
# End Source File
# Begin Source File
SOURCE=..\gui\CGUI.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\CGUI.h
# End Source File
# Begin Source File
SOURCE=..\gui\CGUIButtonBehavior.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\CGUIButtonBehavior.h
# End Source File
# Begin Source File
SOURCE=..\gui\CGUIObject.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\CGUIObject.h
# End Source File
# Begin Source File
SOURCE=..\gui\CGUISettingsObject.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\CGUISettingsObject.h
# End Source File
# Begin Source File
SOURCE=..\gui\CGUISprite.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\CGUISprite.h
# End Source File
# Begin Source File
SOURCE=..\gui\GUI.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\GUI.h
# End Source File
# Begin Source File
SOURCE=..\gui\guimain.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\XercesErrorHandler.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\XercesErrorHandler.h
# End Source File
# End Group
# Begin Group "lib"

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@ -1,38 +1,25 @@
Workspace settings for VC6:
________________________________________________________________________________
VC6 workspace
Compiler settings:
- set code generation to multithreaded (+debug if desired)
- set entry point to entry
________________________________________________________________________________
TODO:
Includes:
- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
- get latest glext.h:
download from http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
put it in GL subdir of compiler's include dir
- add dir containing tex.h etc. to the compiler's include path
________________________________________________________________________________
Xerces (required for the GUI, which can be omitted ATM)
- install ZLib:
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
put the DLL in binaries\, put header and lib into compiler dirs
Note: this is version 1.1.4.8751
download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
put the DLL in bin in your system dir, or in the game's dir;
add its include dir to the compiler's include path
________________________________________________________________________________
- omit GUI folder (not necessary ATM)
OR
- install Xerces:
download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
put the DLL in binaries\, add the include dir to the compiler's include path
ZLib
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
put the DLL in the game's dir, and the headers/lib in the appropriate compiler
dirs.
Note: another version of ZLib will probably do, but best to use this one, to
avoid conflicts (v1.1.4.8751).
________________________________________________________________________________
Files to leave out, as they aren't necessary ATM, and require compiler support:
- debug* (requires dbghelp, included with VC7)
- memcpy.cpp (requires VC6 processor pack)
________________________________________________________________________________
NOTE: important workspace settings (already set)
NB: earlier steps that are now unnecessary:
- adding .lib files - now taken care of by the code, via #pragma comment(lib
- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls
- code generation = multithreaded [debug]
- entry point = entry
- add lib\ to include path

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@ -1,33 +1,25 @@
Workspace settings for VC7.1 (2003) with Intel compiler 7.1:
________________________________________________________________________________
VC7.1 (2003) workspace, for Intel compiler 7.1
Compiler settings:
- set code generation to multithreaded (+debug if desired)
- set entry point to entry
________________________________________________________________________________
TODO:
Includes:
- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
- get latest glext.h:
download from http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
put it in GL subdir of compiler's include dir
- add dir containing tex.h etc. to the compiler's include path
________________________________________________________________________________
Xerces (required for the GUI, which can be omitted ATM)
- install ZLib:
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
put the DLL in binaries\, put header and lib into compiler dirs
Note: this is version 1.1.4.8751
download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
put the DLL in bin in your system dir, or in the game's dir;
add its include dir to the compiler's include path
________________________________________________________________________________
- omit GUI folder (not necessary ATM)
OR
- install Xerces:
download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
put the DLL in binaries\, add the include dir to the compiler's include path
ZLib
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
put the DLL in the game's dir, and the headers/lib in the appropriate compiler
dirs.
Note: another version of ZLib will probably do, but best to use this one, to
avoid conflicts (v1.1.4.8751).
________________________________________________________________________________
NB: earlier steps that are now unnecessary:
- adding .lib files - now taken care of by the code, via #pragma comment(lib
- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls
NOTE: important workspace settings (already set)
- code generation = multithreaded [debug]
- entry point = entry
- add lib\ to include path