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forked from 0ad/0ad

#New Greek Scout Tower and textures.

This was SVN commit r8053.
This commit is contained in:
Michael D. Hafer 2010-09-01 21:32:05 +00:00
parent bf4ea39457
commit 38f29e055c
13 changed files with 36 additions and 16 deletions

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@ -4,7 +4,7 @@
<group>
<variant name="Pyramid_Great">
<mesh>props/pyramid_a.dae</mesh>
<texture>props/pyramid_a.dds</texture>
<texture>props/pyramid_great.dds</texture>
</variant>
</group>
</actor>

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@ -1,14 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_st.pmd</mesh>
<variant>
<mesh>structural/hele_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/scout_tower.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -12,6 +12,13 @@
<Health>
<Max>1320</Max>
</Health>
<Footprint>
<Square width="7.5" depth="7.5"/>
<Height>15.0</Height>
</Footprint>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/scout_tower.xml</Actor>
</VisualActor>

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@ -29,7 +29,7 @@
</VisualActor>
<Footprint>
<Square width="6.0" depth="6.0"/>
<Height>8.0</Height>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="6.0" depth="6.0"/>