#New Greek Scout Tower and textures.
This was SVN commit r8053.
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@ -4,7 +4,7 @@
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<group>
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<variant name="Pyramid_Great">
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<mesh>props/pyramid_a.dae</mesh>
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<texture>props/pyramid_a.dds</texture>
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<texture>props/pyramid_great.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,14 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_st.pmd</mesh>
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<variant>
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<mesh>structural/hele_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/scout_tower.xml" attachpoint="props_main"/>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
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binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/pyramid_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/pyramid_a.dds
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binaries/data/mods/public/art/textures/skins/props/pyramid_great.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/pyramid_great.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.png
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/session/portraits/sheets/buildings.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/session/portraits/sheets/buildings.dds
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
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@ -12,6 +12,13 @@
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<Health>
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<Max>1320</Max>
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</Health>
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<Footprint>
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<Square width="7.5" depth="7.5"/>
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<Height>15.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/scout_tower.xml</Actor>
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</VisualActor>
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@ -29,7 +29,7 @@
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</VisualActor>
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<Footprint>
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<Square width="6.0" depth="6.0"/>
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<Height>8.0</Height>
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<Height>10.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="6.0" depth="6.0"/>
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