#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
This was SVN commit r8232.
This commit is contained in:
parent
607e176b9b
commit
3e03a8ae10
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_fc.pmd</mesh>
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<mesh>props/celt_farmstead_props.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_farmstead_hoe.dae</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_farmstead_shield.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_hut_props.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_hut_shield.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_rc1.pmd</mesh>
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<mesh>props/celt_mill_props.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_rc2.pmd</mesh>
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<mesh>props/celt_mill_silo.dae</mesh>
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<texture>structural/celt_broch.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_mill_shield.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/decal_celt_farmstead.dae</mesh>
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<texture>props/decal_struct_mud_long.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_fc.pmd</mesh>
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<variant frequency="100" name="Celt Farmstead">
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<mesh>structural/celt_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/celts/farmstead.xml" attachpoint="props_main"/>
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<prop actor="props/structures/celts/farmstead.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/farmstead_shield.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/farmstead_hoe.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Celtic Hut">
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<mesh>structural/celt_hut.dae</mesh>
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<props>
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<prop actor="props/structures/celts/hut_props.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/hut_shield.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,17 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_rc.pmd</mesh>
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<mesh>structural/celt_mill.dae</mesh>
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<props>
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<prop actor="props/structures/celts/mill_1.xml" attachpoint="props_main"/>
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<prop actor="props/structures/celts/mill_2.xml" attachpoint="props_extra"/>
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<prop actor="props/structures/celts/mill_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/mill_2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/mill_shield.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/tavern_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_farmstead_hoe.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_farmstead_hoe.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_farmstead_props.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_farmstead_props.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_farmstead_shield.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_farmstead_shield.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_hut_props.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_hut_props.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
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binaries/data/mods/public/art/meshes/props/celt_hut_shield.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_hut_shield.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_mill_props.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_mill_props.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_mill_shield.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_mill_shield.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
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binaries/data/mods/public/art/meshes/props/celt_mill_silo.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_mill_silo.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/decal_celt_farmstead.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/decal_celt_farmstead.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
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binaries/data/mods/public/art/meshes/structural/celt_farmstead.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_farmstead.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_hut.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_hut.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_mill.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_mill.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/celt_prop_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/celt_prop_1.dds
(Stored with Git LFS)
Binary file not shown.
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_house">
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Hut</SpecificName>
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<History>This is a small round Celtic hut.</History>
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<Tooltip>Add +5 to Population Cap.</Tooltip>
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</Identity>
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<Cost>
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<PopulationBonus>5</PopulationBonus>
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<Resources>
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<food>0</food>
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<wood>50</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>500</Max>
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</Health>
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<Footprint replace="">
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<Circle radius="4.5"/>
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<Height>5.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/hut.xml</Actor>
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</VisualActor>
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</Entity>
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<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
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</VisualActor>
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<Footprint>
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<Square width="12.0" depth="12.0"/>
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<Square width="14.0" depth="14.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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