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forked from 0ad/0ad

#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.

This was SVN commit r8232.
This commit is contained in:
Michael D. Hafer 2010-10-01 07:34:29 +00:00
parent 607e176b9b
commit 3e03a8ae10
27 changed files with 168 additions and 28 deletions

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_fc.pmd</mesh>
<mesh>props/celt_farmstead_props.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_farmstead_hoe.dae</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_farmstead_shield.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_hut_props.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_hut_shield.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_rc1.pmd</mesh>
<mesh>props/celt_mill_props.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_rc2.pmd</mesh>
<mesh>props/celt_mill_silo.dae</mesh>
<texture>structural/celt_broch.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_mill_shield.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/decal_celt_farmstead.dae</mesh>
<texture>props/decal_struct_mud_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,16 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_fc.pmd</mesh>
<variant frequency="100" name="Celt Farmstead">
<mesh>structural/celt_farmstead.dae</mesh>
<props>
<prop actor="props/structures/celts/farmstead.xml" attachpoint="props_main"/>
<prop actor="props/structures/celts/farmstead.xml" attachpoint="root"/>
<prop actor="props/structures/celts/farmstead_shield.xml" attachpoint="root"/>
<prop actor="props/structures/celts/farmstead_hoe.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Celtic Hut">
<mesh>structural/celt_hut.dae</mesh>
<props>
<prop actor="props/structures/celts/hut_props.xml" attachpoint="root"/>
<prop actor="props/structures/celts/hut_shield.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,17 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_rc.pmd</mesh>
<mesh>structural/celt_mill.dae</mesh>
<props>
<prop actor="props/structures/celts/mill_1.xml" attachpoint="props_main"/>
<prop actor="props/structures/celts/mill_2.xml" attachpoint="props_extra"/>
<prop actor="props/structures/celts/mill_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/mill_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/mill_shield.xml" attachpoint="root"/>
<prop actor="props/structures/celts/tavern_mud.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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BIN
binaries/data/mods/public/art/meshes/structural/celt_hut.dae (Stored with Git LFS) Normal file

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>celt</Civ>
<SpecificName>Hut</SpecificName>
<History>This is a small round Celtic hut.</History>
<Tooltip>Add +5 to Population Cap.</Tooltip>
</Identity>
<Cost>
<PopulationBonus>5</PopulationBonus>
<Resources>
<food>0</food>
<wood>50</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Health>
<Max>500</Max>
</Health>
<Footprint replace="">
<Circle radius="4.5"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/hut.xml</Actor>
</VisualActor>
</Entity>

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@ -27,7 +27,7 @@
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="12.0" depth="12.0"/>
<Square width="14.0" depth="14.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>