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forked from 0ad/0ad

This was SVN commit r4552.

This commit is contained in:
Michael D. Hafer 2006-10-15 04:12:59 +00:00
parent f88aa409b9
commit 4272728142

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
@ -15,16 +15,22 @@
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_cavalry_spearman_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/rome_cav_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_sm_9.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Texture-Body">
<texture>skeletal/rome_csp_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>