1
0
forked from 0ad/0ad

Siege ballista entity setup

This was SVN commit r10209.
This commit is contained in:
Pureon 2011-09-07 23:38:44 +00:00
parent 2a0c04c930
commit 4332f37462
3 changed files with 6 additions and 2 deletions

View File

@ -5,6 +5,9 @@
<variant frequency="100" name="carthaginian ballista">
<mesh>structural/kart_ballista.dae</mesh>
<texture>structural/hele_siege.dds</texture>
<props>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
</actor>

Binary file not shown.

View File

@ -18,6 +18,7 @@
units/cart_hero_hannibal
units/cart_hero_maharbal
units/cart_champion_cavalry
units/cart_mechanical_siege_ballista
</Entities>
</TrainingQueue>
<VisualActor>