This was SVN commit r6963.
This commit is contained in:
parent
b85f7133a1
commit
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18
binaries/data/mods/public/art/actors/fauna/bear.xml
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18
binaries/data/mods/public/art/actors/fauna/bear.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/bear.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Fur-Brown">
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<texture>skeletal/animal_bear_brown.dds</texture>
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</variant>
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</group>
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</actor>
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18
binaries/data/mods/public/art/actors/fauna/boar.xml
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18
binaries/data/mods/public/art/actors/fauna/boar.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/boar.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_boar.dds</texture>
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</variant>
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</group>
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</actor>
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24
binaries/data/mods/public/art/actors/fauna/deer1.xml
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24
binaries/data/mods/public/art/actors/fauna/deer1.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Male-Vigilant">
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<mesh>gaia/temp_deer_1.pmd</mesh>
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</variant>
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<variant frequency="2" name="Female-Drinking">
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<mesh>gaia/temp_deer_2.pmd</mesh>
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</variant>
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<variant frequency="2" name="Female-Spooked">
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<mesh>gaia/temp_deer_3.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Fur">
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<texture>skeletal/animal_deer.dds</texture>
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</variant>
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</group>
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</actor>
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13
binaries/data/mods/public/art/actors/fauna/deer2.xml
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13
binaries/data/mods/public/art/actors/fauna/deer2.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>gaia/temp_deer_2.pmd</mesh>
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<texture>skeletal/animal_deer.dds</texture>
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</variant>
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</group>
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</actor>
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13
binaries/data/mods/public/art/actors/fauna/deer3.xml
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13
binaries/data/mods/public/art/actors/fauna/deer3.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>gaia/temp_deer_3.pmd</mesh>
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<texture>skeletal/animal_deer.dds</texture>
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</variant>
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</group>
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</actor>
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18
binaries/data/mods/public/art/actors/fauna/dragon.xml
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18
binaries/data/mods/public/art/actors/fauna/dragon.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/dragon.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_dragon.dds</texture>
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</variant>
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</group>
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</actor>
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18
binaries/data/mods/public/art/actors/fauna/fish.xml
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18
binaries/data/mods/public/art/actors/fauna/fish.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/fish.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_fish.dds</texture>
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</variant>
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</group>
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</actor>
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18
binaries/data/mods/public/art/actors/fauna/lion.xml
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18
binaries/data/mods/public/art/actors/fauna/lion.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/lion.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_lion.dds</texture>
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</variant>
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</group>
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</actor>
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18
binaries/data/mods/public/art/actors/fauna/muskox.xml
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18
binaries/data/mods/public/art/actors/fauna/muskox.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/muskox.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_muskox.dds</texture>
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</variant>
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</group>
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</actor>
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13
binaries/data/mods/public/art/actors/fauna/pig1.xml
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13
binaries/data/mods/public/art/actors/fauna/pig1.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>gaia/temppig.pmd</mesh>
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<texture>skeletal/animal_pig_a.dds</texture>
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</variant>
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</group>
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</actor>
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13
binaries/data/mods/public/art/actors/fauna/rabbit1.xml
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13
binaries/data/mods/public/art/actors/fauna/rabbit1.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>gaia/temprabbit.pmd</mesh>
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<texture>skeletal/animal_rabbit_a.dds</texture>
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</variant>
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</group>
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</actor>
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21
binaries/data/mods/public/art/actors/fauna/sheep1.xml
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21
binaries/data/mods/public/art/actors/fauna/sheep1.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Sheep-Male">
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<mesh>gaia/temp_sheep1.pmd</mesh>
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</variant>
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<variant frequency="1" name="Sheep-Female">
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<mesh>gaia/temp_sheep2.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Texture">
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<texture>skeletal/animal_sheep_a.dds</texture>
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</variant>
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</group>
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</actor>
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16
binaries/data/mods/public/art/actors/fauna/sheep2.xml
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16
binaries/data/mods/public/art/actors/fauna/sheep2.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>gaia/temp_sheep2.pmd</mesh>
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<props/>
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<texture>gaia/ani_sheep_a.dds</texture>
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</variant>
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</group>
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</actor>
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18
binaries/data/mods/public/art/actors/fauna/tiger.xml
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18
binaries/data/mods/public/art/actors/fauna/tiger.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/tiger.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_tiger.dds</texture>
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</variant>
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</group>
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</actor>
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18
binaries/data/mods/public/art/actors/fauna/walrus.xml
Normal file
18
binaries/data/mods/public/art/actors/fauna/walrus.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/walrus.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_walrus.dds</texture>
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</variant>
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</group>
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</actor>
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18
binaries/data/mods/public/art/actors/fauna/whale.xml
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18
binaries/data/mods/public/art/actors/fauna/whale.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/whale.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_whale.dds</texture>
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</variant>
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</group>
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</actor>
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21
binaries/data/mods/public/art/actors/fauna/wolf.xml
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21
binaries/data/mods/public/art/actors/fauna/wolf.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/wolf.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="fur-black">
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<texture>skeletal/animal_wolf_black.dds</texture>
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</variant>
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<variant frequency="4" name="fur-brown">
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<texture>skeletal/animal_wolf_brown.dds</texture>
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</variant>
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</group>
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</actor>
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