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forked from 0ad/0ad

Grid bounds and SinkRate debug version fixes

Differential Revision: https://code.wildfiregames.com/D1209
Patch by: Angen
Reviewed by: wraitii
Comments by: Itms, Stan
This was SVN commit r21312.
This commit is contained in:
temple 2018-02-21 22:30:54 +00:00
parent b6b547d5f8
commit 4fc87ced78
2 changed files with 2 additions and 2 deletions

View File

@ -4,7 +4,7 @@
<Active>true</Active>
<SinkingAnim>false</SinkingAnim>
<DelayTime>0.5</DelayTime>
<SinkRate>1000000</SinkRate>
<SinkRate>10000</SinkRate>
<SinkAccel>0</SinkAccel>
</Decay>
<Position>

View File

@ -105,7 +105,7 @@ public:
bool any_set_in_square(int i0, int j0, int i1, int j1) const
{
#if GRID_BOUNDS_DEBUG
ENSURE(i0 >= 0 && j0 >= 0 && i1 < m_W && j1 < m_H);
ENSURE(i0 >= 0 && j0 >= 0 && i1 <= m_W && j1 <= m_H);
#endif
for (int j = j0; j < j1; ++j)
{