Grid bounds and SinkRate debug version fixes
Differential Revision: https://code.wildfiregames.com/D1209 Patch by: Angen Reviewed by: wraitii Comments by: Itms, Stan This was SVN commit r21312.
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@ -4,7 +4,7 @@
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<Active>true</Active>
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<SinkingAnim>false</SinkingAnim>
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<DelayTime>0.5</DelayTime>
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<SinkRate>1000000</SinkRate>
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<SinkRate>10000</SinkRate>
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<SinkAccel>0</SinkAccel>
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</Decay>
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<Position>
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@ -105,7 +105,7 @@ public:
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bool any_set_in_square(int i0, int j0, int i1, int j1) const
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{
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#if GRID_BOUNDS_DEBUG
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ENSURE(i0 >= 0 && j0 >= 0 && i1 < m_W && j1 < m_H);
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ENSURE(i0 >= 0 && j0 >= 0 && i1 <= m_W && j1 <= m_H);
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#endif
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for (int j = j0; j < j1; ++j)
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{
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