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forked from 0ad/0ad

Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation

This was SVN commit r11085.
This commit is contained in:
gregory 2012-02-16 23:55:46 +00:00
parent a5c90de5cd
commit 57e656cf23
12 changed files with 125 additions and 7 deletions

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@ -3,6 +3,14 @@
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/boar_idle_01.dae" name="Idle" speed="15"/>
<animation file="quadraped/boar_idle_02.dae" name="Idle" speed="60"/>
<animation file="quadraped/boar_attack.dae" name="Attack" speed="120"/>
<animation file="quadraped/boar_walk.dae" name="Walk" speed="25"/>
<animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
<animation file="quadraped/boar_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/boar.dae</mesh>
</variant>
</group>

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@ -7,8 +7,8 @@
<animation file="quadraped/sheep_idle_01.dae" name="Idle" speed="40"/>
<animation file="quadraped/sheep_idle_01.dae" name="Idle" speed="40"/>
<animation file="quadraped/sheep_idle_02.dae" name="Idle" speed="50"/>
<animation file="quadraped/sheep_walk.dae" name="Walk" speed="50"/>
<animation file="quadraped/sheep_run.dae" name="Run" speed="10"/>
<animation file="quadraped/sheep_walk.dae" name="Walk" speed="45"/>
<animation file="quadraped/sheep_run.dae" name="Run" speed="6"/>
<animation file="quadraped/sheep_death.dae" name="Death" speed="90"/>
</animations>
<mesh>skeletal/sheep.dae</mesh>

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@ -976,6 +976,98 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</bone>
</skeleton>
<standard_skeleton title="Boar" id="Boar">
<bone name="BoarArmature">
<bone name="Body">
<bone name="Body2">
<bone name="Rear">
<bone name="Tail" />
<bone name="Hip_Left">
<bone name="Back_Leg_Left">
<bone name="Shin_Left">
<bone name="Back_Foot_Left" />
</bone>
</bone>
</bone>
<bone name="Hip_Right">
<bone name="Back_Leg_Right">
<bone name="Shin_Right">
<bone name="Back_Foot_Right" />
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Neck">
<bone name="Head">
<bone name="Ear_Left" />
<bone name="Ear_Right" />
</bone>
</bone>
<bone name="Shoulder_Left">
<bone name="Front_Leg_Left">
<bone name="Forearm_Left">
<bone name="Front_Foot_Left" />
</bone>
</bone>
</bone>
<bone name="Shoulder_Right">
<bone name="Front_Leg_Right">
<bone name="Forearm_Right">
<bone name="Front_Foot_Right" />
</bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton title="Boar" target="Boar"><identifier><root>Armature</root></identifier>
<bone name="BoarArmature"><target>BoarArmature</target>
<bone name="Body"><target>Body</target>
<bone name="Body2"><target>Body2</target>
<bone name="Rear"><target>Rear</target>
<bone name="Tail"><target>Tail</target></bone>
<bone name="Hip_Left"><target>Hip_Left</target>
<bone name="Back_Leg_Left"><target>Back_Leg_Left</target>
<bone name="Shin_Left"><target>Shin_Left</target>
<bone name="Back_Foot_Left"><target>Back_Foot_Left</target></bone>
</bone>
</bone>
</bone>
<bone name="Hip_Right"><target>Hip_Right</target>
<bone name="Back_Leg_Right"><target>Back_Leg_Right</target>
<bone name="Shin_Right"><target>Shin_Right</target>
<bone name="Back_Foot_Right"><target>Back_Foot_Right</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Neck"><target>Neck</target>
<bone name="Head"><target>Head</target>
<bone name="Ear_Left"><target>Ear_Left</target></bone>
<bone name="Ear_Right"><target>Ear_Right</target></bone>
</bone>
</bone>
<bone name="Shoulder_Left"><target>Shoulder_Left</target>
<bone name="Front_Leg_Left"><target>Front_Leg_Left</target>
<bone name="Forearm_Left"><target>Forearm_Left</target>
<bone name="Front_Foot_Left"><target>Front_Foot_Left</target></bone>
</bone>
</bone>
</bone>
<bone name="Shoulder_Right"><target>Shoulder_Right</target>
<bone name="Front_Leg_Right"><target>Front_Leg_Right</target>
<bone name="Forearm_Right"><target>Forearm_Right</target>
<bone name="Front_Foot_Right"><target>Front_Foot_Right</target></bone>
</bone>
</bone>
</bone>
</bone>
</skeleton>
<standard_skeleton title="Sheep" id="Sheep">
<bone name="ThreeBagsFull">

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@ -5,7 +5,7 @@
<Hack>8.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
<MaxRange>2.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>