Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
This was SVN commit r11085.
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@ -3,6 +3,14 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/boar_idle_01.dae" name="Idle" speed="15"/>
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<animation file="quadraped/boar_idle_02.dae" name="Idle" speed="60"/>
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<animation file="quadraped/boar_attack.dae" name="Attack" speed="120"/>
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<animation file="quadraped/boar_walk.dae" name="Walk" speed="25"/>
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<animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
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<animation file="quadraped/boar_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/boar.dae</mesh>
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</variant>
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</group>
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@ -7,8 +7,8 @@
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<animation file="quadraped/sheep_idle_01.dae" name="Idle" speed="40"/>
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<animation file="quadraped/sheep_idle_01.dae" name="Idle" speed="40"/>
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<animation file="quadraped/sheep_idle_02.dae" name="Idle" speed="50"/>
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<animation file="quadraped/sheep_walk.dae" name="Walk" speed="50"/>
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<animation file="quadraped/sheep_run.dae" name="Run" speed="10"/>
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<animation file="quadraped/sheep_walk.dae" name="Walk" speed="45"/>
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<animation file="quadraped/sheep_run.dae" name="Run" speed="6"/>
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<animation file="quadraped/sheep_death.dae" name="Death" speed="90"/>
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</animations>
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<mesh>skeletal/sheep.dae</mesh>
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BIN
binaries/data/mods/public/art/animation/quadraped/boar_attack.dae
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binaries/data/mods/public/art/animation/quadraped/boar_attack.dae
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binaries/data/mods/public/art/animation/quadraped/boar_death.dae
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binaries/data/mods/public/art/animation/quadraped/boar_death.dae
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binaries/data/mods/public/art/animation/quadraped/boar_idle_01.dae
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binaries/data/mods/public/art/animation/quadraped/boar_idle_01.dae
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binaries/data/mods/public/art/animation/quadraped/boar_idle_02.dae
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binaries/data/mods/public/art/animation/quadraped/boar_idle_02.dae
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binaries/data/mods/public/art/animation/quadraped/boar_run.dae
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binaries/data/mods/public/art/animation/quadraped/boar_run.dae
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binaries/data/mods/public/art/animation/quadraped/boar_walk.dae
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binaries/data/mods/public/art/animation/quadraped/boar_walk.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/sheep_walk.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/sheep_walk.dae
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binaries/data/mods/public/art/meshes/skeletal/boar.dae
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binaries/data/mods/public/art/meshes/skeletal/boar.dae
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@ -976,6 +976,98 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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</bone>
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</bone>
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</skeleton>
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<standard_skeleton title="Boar" id="Boar">
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<bone name="BoarArmature">
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<bone name="Body">
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<bone name="Body2">
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<bone name="Rear">
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<bone name="Tail" />
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<bone name="Hip_Left">
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<bone name="Back_Leg_Left">
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<bone name="Shin_Left">
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<bone name="Back_Foot_Left" />
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</bone>
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</bone>
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</bone>
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<bone name="Hip_Right">
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<bone name="Back_Leg_Right">
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<bone name="Shin_Right">
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<bone name="Back_Foot_Right" />
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck">
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<bone name="Head">
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<bone name="Ear_Left" />
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<bone name="Ear_Right" />
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</bone>
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</bone>
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<bone name="Shoulder_Left">
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<bone name="Front_Leg_Left">
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<bone name="Forearm_Left">
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<bone name="Front_Foot_Left" />
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Right">
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<bone name="Front_Leg_Right">
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<bone name="Forearm_Right">
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<bone name="Front_Foot_Right" />
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</bone>
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</bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton title="Boar" target="Boar"><identifier><root>Armature</root></identifier>
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<bone name="BoarArmature"><target>BoarArmature</target>
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<bone name="Body"><target>Body</target>
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<bone name="Body2"><target>Body2</target>
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<bone name="Rear"><target>Rear</target>
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<bone name="Tail"><target>Tail</target></bone>
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<bone name="Hip_Left"><target>Hip_Left</target>
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<bone name="Back_Leg_Left"><target>Back_Leg_Left</target>
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<bone name="Shin_Left"><target>Shin_Left</target>
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<bone name="Back_Foot_Left"><target>Back_Foot_Left</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="Hip_Right"><target>Hip_Right</target>
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<bone name="Back_Leg_Right"><target>Back_Leg_Right</target>
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<bone name="Shin_Right"><target>Shin_Right</target>
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<bone name="Back_Foot_Right"><target>Back_Foot_Right</target></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck"><target>Neck</target>
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<bone name="Head"><target>Head</target>
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<bone name="Ear_Left"><target>Ear_Left</target></bone>
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<bone name="Ear_Right"><target>Ear_Right</target></bone>
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</bone>
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</bone>
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<bone name="Shoulder_Left"><target>Shoulder_Left</target>
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<bone name="Front_Leg_Left"><target>Front_Leg_Left</target>
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<bone name="Forearm_Left"><target>Forearm_Left</target>
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<bone name="Front_Foot_Left"><target>Front_Foot_Left</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Right"><target>Shoulder_Right</target>
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<bone name="Front_Leg_Right"><target>Front_Leg_Right</target>
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<bone name="Forearm_Right"><target>Forearm_Right</target>
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<bone name="Front_Foot_Right"><target>Front_Foot_Right</target></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</skeleton>
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<standard_skeleton title="Sheep" id="Sheep">
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<bone name="ThreeBagsFull">
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@ -5,7 +5,7 @@
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<Hack>8.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<MaxRange>2.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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