Fix pathname not matching name incompatible mod detection
Differential revision: D4324
Broken in 498f0d420b
This was SVN commit r25979.
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3ab25cbd95
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@ -293,7 +293,7 @@ std::vector<CStr> Mod::CheckForIncompatibleMods(const std::vector<CStr>& mods) c
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}
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modNameVersions.emplace(it->m_Name, it->m_Version);
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modDependencies.emplace(it->m_Name, it->m_Dependencies);
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modDependencies.emplace(it->m_Pathname, it->m_Dependencies);
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}
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static const std::vector<CStr> toCheck = { "<=", ">=", "=", "<", ">" };
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@ -134,6 +134,26 @@ public:
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TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).size() == 1);
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}
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void test_different_name_and_path()
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{
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ScriptInterface script("Test", "Test", g_ScriptContext);
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ScriptRequest rq(script);
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JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
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m_Mods.m_AvailableMods = {
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Mod::ModData{ "public", "0ad", "0.0.25", {}, false, "" },
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Mod::ModData{ "wrong", "wrong_name", "0.10.0", { "0ad=0.0.24" }, false, ""}
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};
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std::vector<CStr> mods;
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mods.clear();
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mods.push_back("public");
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mods.push_back("wrong");
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TS_ASSERT(!m_Mods.CheckForIncompatibleMods(mods).empty());
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}
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void test_play_compatible()
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{
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Mod::ModData a1 = { "a", "a", "0.0.1", {}, false, "" };
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