1
0
forked from 0ad/0ad

Crown for Xerxes.

Pers ram edit.

This was SVN commit r10669.
This commit is contained in:
Michael D. Hafer 2011-12-04 04:53:46 +00:00
parent 9d238c3f4c
commit 592ae80021
5 changed files with 32 additions and 2 deletions

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="persian crown">
<mesh>props/helmet/pers_crown.dae</mesh>
<texture>props/helmet/pers_crown.png</texture>
</variant>
</group>
</actor>

View File

@ -1,10 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<variant frequency="100" name="Assyrian Ram">
<animations>
<animation file="mechanical/pers_siege_ram_move.dae" name="walk" speed="25"/>
<animation file="mechanical/pers_siege_ram_move.dae" name="run" speed="25"/>
<animation event="0.85" file="mechanical/pers_siege_ram_attack.dae" name="Melee" speed="50"/>
</animations>
<mesh>structural/pers_siege_ram.dae</mesh>
<texture>structural/assyrian_ram.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -21,7 +21,8 @@
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_royal_loose.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_crown.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>

Binary file not shown.

Binary file not shown.