Added tooltip to rank icon
Some code cleanup / rework Minor fixes This was SVN commit r7696.
This commit is contained in:
parent
98a2a887c8
commit
5d224bbeb6
@ -251,9 +251,6 @@ function handleInputBeforeGui(ev)
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// Create the selection groups
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g_Selection.createSelectionGroups(ents);
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// turn on unit highlight for first unit in selection
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getGUIObjectByName("unitSelectionHighlight[0]").hidden = false;
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inputState = INPUT_NORMAL;
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return true;
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@ -101,6 +101,8 @@ EntitySelection.prototype.createSelectionGroups = function(ents)
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this.groups.typeCount[template] += 1;
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}
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}
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getGUIObjectByName("unitSelectionHighlight[0]").hidden = false;
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};
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// Update the selection to take care of changes (like units that have been killed)
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@ -126,7 +128,6 @@ EntitySelection.prototype.updateSelection = function()
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{
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this.dirty = true;
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this.createSelectionGroups(g_Selection.toList());
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getGUIObjectByName("unitSelectionHighlight[0]").hidden = false;
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}
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};
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@ -3,40 +3,49 @@ const resourceIconCellIds = {food : 0, wood : 1, stone : 2, metal : 3};
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// Multiple Selection Layout
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function selectionLayoutMultiple()
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{
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getGUIObjectByName("selectionDetailsMainText").size = "80 100%-70 100%-14 100%-10";
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getGUIObjectByName("selectionDetailsSpecific").size = "0 6 100% 30";
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getGUIObjectByName("selectionDetailsPlayer").size = "0 34 100% 100%-8";
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getGUIObjectByName("selectionDetailsIcon").size = "10 100%-74 66 100%-18";
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getGUIObjectByName("selectionDetailsHealth").size = "10 100%-16 66 100%-12";
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getGUIObjectByName("selectionDetailsStamina").size = "10 100%-10 66 100%-6";
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/*
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getGUIObjectByName("sdMainText").size = "80 100%-70 100%-14 100%-32";
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getGUIObjectByName("sdRankIcon").size = "0 -14 32 18";
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getGUIObjectByName("sdSpecific").size = "0 -14 100% 16";
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getGUIObjectByName("sdPlayer").size = "0 16 100% 100%";
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*/
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getGUIObjectByName("selectionDetailsAttack").hidden = true;
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getGUIObjectByName("selectionDetailsArmour").hidden = true;
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getGUIObjectByName("sdMainText").size = "80 100%-70 100%-14 100%-10";
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getGUIObjectByName("sdSpecific").size = "0 6 100% 30";
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getGUIObjectByName("sdPlayer").size = "0 34 100% 100%-8";
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getGUIObjectByName("sdIcon").size = "10 100%-74 66 100%-18";
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getGUIObjectByName("sdHealth").size = "10 100%-16 66 100%-12";
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getGUIObjectByName("sdStamina").size = "10 100%-10 66 100%-6";
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getGUIObjectByName("selectionDetailsMainText").sprite = "goldPanel";
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getGUIObjectByName("selectionDetailsSpecific").sprite = "";
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getGUIObjectByName("sdAttack").hidden = true;
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getGUIObjectByName("sdArmour").hidden = true;
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getGUIObjectByName("sdMainText").sprite = "goldPanel";
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getGUIObjectByName("sdSpecific").sprite = "";
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}
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// Single Selection Layout
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function selectionLayoutSingle()
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{
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getGUIObjectByName("selectionDetailsMainText").size = "6 0 100%-6 50";
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getGUIObjectByName("selectionDetailsSpecific").size = "0 0 100% 30";
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getGUIObjectByName("selectionDetailsPlayer").size = "0 30 100% 50";
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getGUIObjectByName("sdMainText").size = "6 0 100%-6 50";
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getGUIObjectByName("sdRankIcon").size = "0 0 32 32";
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getGUIObjectByName("sdSpecific").size = "0 0 100% 30";
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getGUIObjectByName("sdPlayer").size = "0 30 100% 50";
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getGUIObjectByName("selectionDetailsIcon").size = "10 100%-104 90 100%-22";
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getGUIObjectByName("selectionDetailsHealth").size = "10 100%-20 90 100%-14";
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getGUIObjectByName("selectionDetailsStamina").size = "10 100%-12 90 100%-6";
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getGUIObjectByName("sdIcon").size = "10 100%-102 90 100%-22";
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getGUIObjectByName("sdHealth").size = "10 100%-20 90 100%-14";
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getGUIObjectByName("sdStamina").size = "10 100%-12 90 100%-6";
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getGUIObjectByName("selectionDetailsAttack").size = "104 64 100% 100%-30";
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getGUIObjectByName("selectionDetailsArmour").size = "204 64 100% 100%-30";
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getGUIObjectByName("sdAttack").size = "104 64 100% 100%-30";
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getGUIObjectByName("sdArmour").size = "204 64 100% 100%-30";
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getGUIObjectByName("selectionDetailsAttack").hidden = false;
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getGUIObjectByName("selectionDetailsArmour").hidden = false;
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getGUIObjectByName("sdAttack").hidden = false;
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getGUIObjectByName("sdArmour").hidden = false;
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getGUIObjectByName("selectionDetailsMainText").sprite = "";
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getGUIObjectByName("selectionDetailsSpecific").sprite = "";
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getGUIObjectByName("sdMainText").sprite = "";
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getGUIObjectByName("sdSpecific").sprite = "";
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}
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// Fills out information that most entities have
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@ -51,50 +60,51 @@ function displayGeneralInfo(playerState, entState, template)
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// var eliteStatus = isUnitElite(entState.template);
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// Rank Icon
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getGUIObjectByName("rankIconImage").sprite = "snIconSheetRank";
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getGUIObjectByName("rankIconImage").cell_id = getRankCellId(entState.template);
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var rankId = getRankCellId(entState.template);
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getGUIObjectByName("sdRankIcon").cell_id = rankId;
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getGUIObjectByName("sdRankIcon").tooltip = getRankTitle(rankId);
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// Specific Name
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var name = template.name.specific; // (eliteStatus? "Elite " + template.name.specific : template.name.specific);
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getGUIObjectByName("selectionDetailsSpecific").caption = name;
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getGUIObjectByName("sdSpecific").caption = name;
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iconTooltip += "[font=\"serif-bold-16\"]" + name + "[/font]";
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// Generic Name
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if (template.name.generic != template.name.specific)
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getGUIObjectByName("selectionDetailsSpecific").tooltip = template.name.generic;
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getGUIObjectByName("sdSpecific").tooltip = template.name.generic;
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else
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getGUIObjectByName("selectionDetailsSpecific").tooltip = "";
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getGUIObjectByName("sdSpecific").tooltip = "";
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// Player Name
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getGUIObjectByName("selectionDetailsPlayer").caption = playerState.name;
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getGUIObjectByName("selectionDetailsPlayer").tooltip = getFormalCivName(civName);
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getGUIObjectByName("selectionDetailsPlayer").textcolor = playerColor;
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getGUIObjectByName("sdPlayer").caption = playerState.name;
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getGUIObjectByName("sdPlayer").tooltip = getFormalCivName(civName);
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getGUIObjectByName("sdPlayer").textcolor = playerColor;
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// Hitpoints
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if (entState.hitpoints != undefined)
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{
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var healthSize = getGUIObjectByName("selectionDetailsHealthBar").size;
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var healthSize = getGUIObjectByName("sdHealthBar").size;
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healthSize.rright = 100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints));
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getGUIObjectByName("selectionDetailsHealthBar").size = healthSize;
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getGUIObjectByName("sdHealthBar").size = healthSize;
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var tooltipHitPoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + entState.hitpoints + "/" + entState.maxHitpoints;
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getGUIObjectByName("selectionDetailsHealth").tooltip = tooltipHitPoints;
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getGUIObjectByName("selectionDetailsHealth").hidden = false;
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getGUIObjectByName("sdHealth").tooltip = tooltipHitPoints;
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getGUIObjectByName("sdHealth").hidden = false;
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iconTooltip += "\n" + tooltipHitPoints;
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}
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else
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{
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getGUIObjectByName("selectionDetailsHealth").hidden = true;
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getGUIObjectByName("selectionDetailsHealth").tooltip = "";
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getGUIObjectByName("sdHealth").hidden = true;
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getGUIObjectByName("sdHealth").tooltip = "";
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}
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// Attack stats
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getGUIObjectByName("selectionDetailsAttackStats").caption = damageTypesToTextStacked(entState.attack);
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getGUIObjectByName("sdAttackStats").caption = damageTypesToTextStacked(entState.attack);
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if (entState.attack)
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iconTooltip += "\n" + "[font=\"serif-bold-13\"]Attack: [/font]" + damageTypesToText(entState.attack);
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// Armour stats
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getGUIObjectByName("selectionDetailsArmourStats").caption = damageTypesToTextStacked(entState.armour);
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getGUIObjectByName("sdArmourStats").caption = damageTypesToTextStacked(entState.armour);
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if (entState.armour)
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iconTooltip += "\n" + "[font=\"serif-bold-13\"]Armour: [/font]" + damageTypesToText(entState.armour);
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@ -104,30 +114,30 @@ function displayGeneralInfo(playerState, entState, template)
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var resources = entState.resourceSupply.amount + "/" + entState.resourceSupply.max + " ";
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var resourceType = entState.resourceSupply.type["generic"];
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getGUIObjectByName("selectionDetailsResourceStats").caption = resources;
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getGUIObjectByName("selectionDetailsResourceIcon").cell_id = resourceIconCellIds[resourceType];
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getGUIObjectByName("selectionDetailsResources").hidden = false;
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getGUIObjectByName("sdResourceStats").caption = resources;
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getGUIObjectByName("sdResourceIcon").cell_id = resourceIconCellIds[resourceType];
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getGUIObjectByName("sdResources").hidden = false;
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iconTooltip += "\n[font=\"serif-bold-13\"]Resources: [/font]" + resources + "[font=\"serif-12\"]" + resourceType + "[/font]";
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// Don't show attack and armour stats on unit with resources - not enough space
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getGUIObjectByName("selectionDetailsAttack").hidden = true;
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getGUIObjectByName("selectionDetailsArmour").hidden = true;
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getGUIObjectByName("sdAttack").hidden = true;
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getGUIObjectByName("sdArmour").hidden = true;
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}
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else
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{
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getGUIObjectByName("selectionDetailsResources").hidden = true;
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getGUIObjectByName("sdResources").hidden = true;
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}
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// Icon
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getGUIObjectByName("selectionDetailsIconImage").sprite = getPortraitSheetName(playerState, entState);
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getGUIObjectByName("selectionDetailsIconImage").cell_id = template.icon_cell;
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getGUIObjectByName("selectionDetailsIconImage").tooltip = iconTooltip;
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//getGUIObjectByName("selectionDetailsIconOutline"); // Need to change color of icon outline with the playerColor
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getGUIObjectByName("sdIconImage").sprite = getPortraitSheetName(playerState, entState);
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getGUIObjectByName("sdIconImage").cell_id = template.icon_cell;
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getGUIObjectByName("sdIconImage").tooltip = iconTooltip;
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//getGUIObjectByName("sdIconOutline"); // Need to change color of icon outline with the playerColor
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// Is this a Gaia unit?
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if (civName == GAIA)
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getGUIObjectByName("selectionDetailsPlayer").tooltip = ""; // Don't need civ tooltip for Gaia Player - redundant
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getGUIObjectByName("sdPlayer").tooltip = ""; // Don't need civ tooltip for Gaia Player - redundant
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}
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// Updates middle entity Selection Details Panel
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@ -136,7 +146,9 @@ function updateSelectionDetails(simState)
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var detailsPanel = getGUIObjectByName("selectionDetails");
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var commandsPanel = getGUIObjectByName("unitCommands");
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g_Selection.updateSelection();
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var selection = g_Selection.toList();
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if (selection.length == 0)
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{
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detailsPanel.hidden = true;
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@ -111,7 +111,6 @@ function onSimulationUpdate()
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updateDebug(simState);
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updatePlayerDisplay(simState);
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updateSelection();
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updateSelectionDetails(simState);
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}
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@ -159,11 +158,6 @@ function updatePlayerDisplay(simState)
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getGUIObjectByName("resourcePop").caption = playerState.popCount + "/" + playerState.popLimit;
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}
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function updateSelection()
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{
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g_Selection.updateSelection();
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}
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//-------------------------------- -------------------------------- --------------------------------
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// Utility functions
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//-------------------------------- -------------------------------- --------------------------------
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@ -254,6 +248,16 @@ function getRankCellId(templateName)
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return -1;
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}
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function getRankTitle(cellId)
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{
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if (cellId == 0)
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return "Elite";
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else if (cellId == 1)
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return "Advanced";
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return "";
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}
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function isUnitElite(templateName)
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{
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var eliteStatus = false;
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@ -271,7 +271,7 @@
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</object>
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<!-- ================================ ================================ -->
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<!-- Bottom-middle selected-units and unit details panel -->
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<!-- Bottom-middle selected-units and unit details panel ("Selection Details" is Abbreviated as "sd") -->
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<!-- ================================ ================================ -->
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<object name="selectionDetails"
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type="image"
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@ -296,48 +296,57 @@
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</object>
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<!-- Big unit icon -->
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<object size="16 100%-94 88 100%-22" name="selectionDetailsIcon" >
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<object type="image" name="selectionDetailsIconOutline" style="selectionDetailsIconOutline"/>
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<object type="image" name="selectionDetailsIconImage" tooltip_style="snToolTip"/>
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<object size="16 100%-94 88 100%-22" name="sdIcon" >
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<object type="image" name="sdIconOutline" style="sdIconOutline"/>
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<object type="image" name="sdIconImage" tooltip_style="snToolTip"/>
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</object>
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<!-- Health bar -->
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<object size="16 100%-20 88 100%-14" type="image" name="selectionDetailsHealth" tooltip="Hitpoints" tooltip_style="snToolTip">
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<object type="image" sprite="selectionDetailsHealthBackground" ghost="true"/>
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<object type="image" sprite="selectionDetailsHealthForeground" ghost="true" name="selectionDetailsHealthBar"/>
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<object size="16 100%-20 88 100%-14" type="image" name="sdHealth" tooltip="Hitpoints" tooltip_style="snToolTip">
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<object type="image" sprite="sdHealthBackground" ghost="true"/>
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<object type="image" sprite="sdHealthForeground" ghost="true" name="sdHealthBar"/>
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</object>
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<!-- Stamina bar -->
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<object size="16 100%-12 88 100%-6" type="image" name="selectionDetailsStamina" tooltip="Stamina" tooltip_style="snToolTip">
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<object type="image" sprite="selectionDetailsStaminaBackground" ghost="true"/>
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<object type="image" sprite="selectionDetailsStaminaForeground" ghost="true" name="selectionDetailsStaminaBar"/>
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<object size="16 100%-12 88 100%-6" type="image" name="sdStamina" tooltip="Stamina" tooltip_style="snToolTip">
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<object type="image" sprite="sdStaminaBackground" ghost="true"/>
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<object type="image" sprite="sdStaminaForeground" ghost="true" name="sdStaminaBar"/>
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</object>
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<!-- Details text -->
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<object size="10 0 100%-10 56" name="selectionDetailsMainText" type="image" sprite="wheatWindowTitle">
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<object size="0 0 32 32" name="rankIconImage" type="image" cell_id="0" tooltip_style="snToolTip"/>
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<object size="0 5 100% 30" name="selectionDetailsSpecific" type="text" style="largeBoldCenteredText" tooltip_style="snToolTip"/>
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<object hidden="true" size="0 20 100% 40" name="selectionDetailsGeneric" type="text" font="serif-14"/>
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<object size="0 30 100% 50" name="selectionDetailsPlayer" type="text" style="centeredText" font="serif-bold-14" tooltip_style="snToolTip"/>
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<object size="10 0 100%-10 56" name="sdMainText" type="image" sprite="wheatWindowTitle">
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<object size="0 5 100% 30" name="sdSpecific" type="text" style="largeBoldCenteredText" tooltip_style="snToolTip"/>
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<object hidden="true" size="0 20 100% 40" name="sdGeneric" type="text" font="serif-14"/>
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<object size="0 30 100% 50" name="sdPlayer" type="text" style="centeredText" font="serif-bold-14" tooltip_style="snToolTip"/>
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<object size="0 0 32 32" name="sdRankIcon" type="image" cell_id="0" sprite="snIconSheetRank" tooltip_style="snToolTip"/>
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</object>
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<!-- Attack stats -->
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<object hidden="true" size="116 72 100% 100%" type="image" name="selectionDetailsAttack" tooltip="Attack strengths" tooltip_style="snToolTip">
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<object size="-4 -8 36 36" type="image" name="selectionDetailsAttackImage" ghost="true" sprite="snIconSheetStance" cell_id="1"/>
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<object size="30 0 100% 100%" type="text" name="selectionDetailsAttackStats" ghost="true" font="serif-bold-12"/>
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<object hidden="true" size="116 72 100% 100%" type="image" name="sdAttack" tooltip="Attack strengths" tooltip_style="snToolTip">
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<object size="-4 -8 36 36" type="image" name="sdAttackImage" ghost="true" sprite="snIconSheetStance" cell_id="1"/>
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<object size="30 0 100% 100%" type="text" name="sdAttackStats" ghost="true" font="serif-bold-12"/>
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</object>
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<!-- Armour stats -->
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<object hidden="true" size="216 72 100% 100%" type="image" name="selectionDetailsArmour" tooltip="Armour strengths" tooltip_style="snToolTip">
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<object size="-4 -4 36 36" type="image" name="selectionDetailsArmourImage" ghost="true" sprite="snIconSheetStance" cell_id="3"/>
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<object size="30 0 100% 100%" type="text" name="selectionDetailsArmourStats" ghost="true" font="serif-bold-12"/>
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<object hidden="true" size="216 72 100% 100%" type="image" name="sdArmour" tooltip="Armour strengths" tooltip_style="snToolTip">
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<object size="-4 -4 36 36" type="image" name="sdArmourImage" ghost="true" sprite="snIconSheetStance" cell_id="3"/>
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<object size="30 0 100% 100%" type="text" name="sdArmourStats" ghost="true" font="serif-bold-12"/>
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</object>
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<!-- Resource Quantity -->
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<object hidden="true" size="152 80 100% 100" type="image" name="selectionDetailsResources" tooltip="Resources" tooltip_style="snToolTip">
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<object size="0 0 28 24" name="selectionDetailsResourceIcon" type="image" style="resourceIcon" cell_id="0"/>
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<object size="28 0 100% 100%" name="selectionDetailsResourceStats" ghost="true" type="text" font="serif-bold-14"/>
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<object hidden="true" size="152 80 100% 100" type="image" name="sdResources" tooltip="Resources" tooltip_style="snToolTip">
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<object size="0 0 28 24" name="sdResourceIcon" type="image" style="resourceIcon" cell_id="0"/>
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<object size="28 0 100% 100%" name="sdResourceStats" ghost="true" type="text" font="serif-bold-14"/>
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</object>
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<!-- Commands
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<object size="90 100%-30 100% 100%-10" type="image" name="sdCommands" tooltip="Commands" tooltip_style="snToolTip">
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<object name="commandsDeleteButton" style="iconButton" type="button" size="100%-48 0 100%-24 24">
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<object size="0 0 24 24" name="sdCommandsDelete" type="image" style="commandsIcon" cell_id="4"/>
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<action on="Press">deleteUnit()</action>
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</object>
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</object>
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-->
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</object>
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<!-- ================================ ================================ -->
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@ -90,23 +90,23 @@
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/>
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</sprite>
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<sprite name="selectionDetailsIconOutline">
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<sprite name="sdIconOutline">
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<image backcolor="blue"/>
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</sprite>
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<sprite name="selectionDetailsHealthBackground">
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<sprite name="sdHealthBackground">
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<image backcolor="red"/>
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</sprite>
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<sprite name="selectionDetailsHealthForeground">
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<sprite name="sdHealthForeground">
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<image backcolor="green"/>
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</sprite>
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<sprite name="selectionDetailsStaminaBackground">
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<sprite name="sdStaminaBackground">
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<image backcolor="black"/>
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</sprite>
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<sprite name="selectionDetailsStaminaForeground">
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<sprite name="sdStaminaForeground">
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<image backcolor="blue"/>
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</sprite>
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@ -23,7 +23,7 @@
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/>
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<style name="resourceIcon"
|
||||
sprite="snIconSheetResource"
|
||||
sprite="snIconSheetResource"
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
@ -37,8 +37,13 @@
|
||||
tooltip_style="snToolTip"
|
||||
/>
|
||||
|
||||
<style name="selectionDetailsIconOutline"
|
||||
sprite="selectionDetailsIconOutline"
|
||||
<style name="commandsIcon"
|
||||
sprite="snIconSheetCommand"
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
<style name="sdIconOutline"
|
||||
sprite="sdIconOutline"
|
||||
/>
|
||||
|
||||
<style name="iconButton"
|
||||
|
@ -115,18 +115,27 @@ function setupUnitPanel(guiName, usedPanels, playerState, unitEntState, items, c
|
||||
var buttonSideLength = getGUIObjectByName("unit"+guiName+"Button[0]").size.bottom;
|
||||
var numButtons = i;
|
||||
var buttonSpacer = ((guiName == "Selection")? 37 : 45);
|
||||
|
||||
|
||||
if (numButtons < 9) // Row 0
|
||||
{
|
||||
if ((guiName == "Queue")) // or garrison
|
||||
getGUIObjectByName("unit"+guiName+"Panel").size = "0 -60 100% 100%-166";
|
||||
|
||||
layoutButtonRow(0, guiName, buttonSideLength, buttonSpacer, 0, numButtons);
|
||||
}
|
||||
else if (numButtons < 17) // Row 1
|
||||
{
|
||||
if (guiName == "Queue") // or garrison
|
||||
getGUIObjectByName("unit"+guiName+"Panel").size = "0 -105 100% 100%-166";
|
||||
|
||||
layoutButtonRow(0, guiName, buttonSideLength, buttonSpacer, 0, 8);
|
||||
layoutButtonRow(1, guiName, buttonSideLength, buttonSpacer, 8, numButtons);
|
||||
}
|
||||
else // Row 2
|
||||
{
|
||||
if (guiName == "Queue") // or garrison
|
||||
getGUIObjectByName("unit"+guiName+"Panel").size = "0 -150 100% 100%-166";
|
||||
|
||||
layoutButtonRow(0, guiName, buttonSideLength, buttonSpacer, 0, 8);
|
||||
layoutButtonRow(1, guiName, buttonSideLength, buttonSpacer, 8, 16);
|
||||
if (guiName != "Selection")
|
||||
@ -178,15 +187,15 @@ function updateUnitCommands(playerState, entState, commandsPanel, selection)
|
||||
|
||||
// Stamina
|
||||
if (entState.stamina != undefined)
|
||||
getGUIObjectByName("selectionDetailsStamina").hidden = false;
|
||||
getGUIObjectByName("sdStamina").hidden = false;
|
||||
else
|
||||
getGUIObjectByName("selectionDetailsStamina").hidden = true;
|
||||
getGUIObjectByName("sdStamina").hidden = true;
|
||||
|
||||
commandsPanel.hidden = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
getGUIObjectByName("selectionDetailsStamina").hidden = true;
|
||||
getGUIObjectByName("sdStamina").hidden = true;
|
||||
commandsPanel.hidden = true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user