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forked from 0ad/0ad

Some more in-game GUI progress. Multiple selections now look more like the mockup, but all the stats icons and bars still reference the first unit. I will fix that part later.

This was SVN commit r8216.
This commit is contained in:
WhiteTreePaladin 2010-09-30 22:39:45 +00:00
parent ae2e61f90c
commit 61fa8d29f6
4 changed files with 123 additions and 59 deletions

View File

@ -2,39 +2,24 @@ const RESOURCE_ICON_CELL_IDS = {food : 0, wood : 1, stone : 2, metal : 3};
function layoutSelectionMultiple() function layoutSelectionMultiple()
{ {
// getGUIObjectByName("specific").hidden = true; getGUIObjectByName("specific").hidden = true;
// getGUIObjectByName("iconBorder").hidden = true; getGUIObjectByName("iconBorder").hidden = true;
// getGUIObjectByName("statsArea").hidden = true;
// getGUIObjectByName("health").hidden = true;
// getGUIObjectByName("stamina").hidden = true;
getGUIObjectByName("attackIcon").size = "-4 10 32 46";
getGUIObjectByName("armourIcon").size = "-4 46 32 82";
getGUIObjectByName("detailsArea").hidden = true; getGUIObjectByName("barsArea").size = "50%+60 40 100% 136"
} }
function layoutSelectionSingle(entState) function layoutSelectionSingle()
{ {
getGUIObjectByName("detailsArea").hidden = false;
getGUIObjectByName("specific").hidden = false; getGUIObjectByName("specific").hidden = false;
getGUIObjectByName("iconBorder").hidden = false; getGUIObjectByName("iconBorder").hidden = false;
// getGUIObjectByName("sdStatsArea").hidden = false;
if (entState.hitpoints != undefined) getGUIObjectByName("attackIcon").size = "0 0 48 48";
getGUIObjectByName("health").hidden = false; getGUIObjectByName("armourIcon").size = "0 48 48 96";
else
getGUIObjectByName("health").hidden = true;
var player = Engine.GetPlayerID(); getGUIObjectByName("barsArea").size = "50%+48 40 100% 136"
if (entState.player == player || g_DevSettings.controlAll)
{
//if (entState.stamina != undefined)
getGUIObjectByName("stamina").hidden = false;
//else
// getGUIObjectByName("stamina").hidden = true;
}
} }
// Fills out information that most entities have // Fills out information that most entities have
@ -173,15 +158,26 @@ function updateSelectionDetails()
// Fill out general info and display it // Fill out general info and display it
if (selection.length == 1) if (selection.length == 1)
{ layoutSelectionSingle();
displayGeneralInfo(entState, template); // must come after layout functions
getGUIObjectByName("detailsArea").hidden = false;
}
else else
layoutSelectionMultiple();
if (entState.hitpoints != undefined)
getGUIObjectByName("health").hidden = false;
else
getGUIObjectByName("health").hidden = true;
var player = Engine.GetPlayerID();
if (entState.player == player || g_DevSettings.controlAll)
{ {
getGUIObjectByName("detailsArea").hidden = true; //if (entState.stamina != undefined)
getGUIObjectByName("stamina").hidden = false;
//else
// getGUIObjectByName("stamina").hidden = true;
} }
displayGeneralInfo(entState, template); // must come after layout functions
// Show Panels // Show Panels
detailsPanel.hidden = false; detailsPanel.hidden = false;

View File

@ -168,7 +168,7 @@
</object> </object>
<!-- Chat window --> <!-- Chat window -->
<object name="chatWindow" size="50%-200 50%-46 50%+200 50%+46" type="image" hidden="true" z="40" style="sessionPanelDark"> <object name="chatWindow" size="50%-200 50%-46 50%+200 50%+46" type="image" hidden="true" z="40" sprite="genericPanel">
<object name="chatInput" size="16 12 100%-16 36" type="input" style="chatInput" max_length="80"> <object name="chatInput" size="16 12 100%-16 36" type="input" style="chatInput" max_length="80">
<action on="Press">submitChatInput();</action> <action on="Press">submitChatInput();</action>
</object> </object>
@ -190,7 +190,7 @@
<object name="menuPanel" <object name="menuPanel"
size="50%-74 50%-180 50%+74 50%+20" size="50%-74 50%-180 50%+74 50%+20"
type="image" type="image"
style="sessionPanelDark" sprite="genericPanel"
hidden="true" hidden="true"
z="60" z="60"
> >
@ -262,7 +262,7 @@
<!-- Settings Window --> <!-- Settings Window -->
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<object name="settingsWindow" <object name="settingsWindow"
style="sessionPanelDark" sprite="genericPanel"
type="image" type="image"
size="50%-180 50%-200 50%+180 50%+50" size="50%-180 50%-200 50%+180 50%+50"
hidden="true" hidden="true"
@ -272,7 +272,7 @@
<object name="settingsOptions" <object name="settingsOptions"
size="30 36 100%-30 180" size="30 36 100%-30 180"
type="image" type="image"
style="sessionPanelDark" sprite="genericPanel"
> >
<!-- Settings / shadows --> <!-- Settings / shadows -->
<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object> <object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
@ -318,7 +318,7 @@
<object name="topPanel" <object name="topPanel"
type="image" type="image"
sprite="topPanel" sprite="topPanel"
size="-3 0 100%+3 26" size="-3 0 100%+3 32"
> >
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<!-- Player resource bar --> <!-- Player resource bar -->
@ -328,31 +328,31 @@
> >
<!-- Food --> <!-- Food -->
<object size="6 0 96 100%" type="image" style="resourceCounter" tooltip="Food" tooltip_style="snToolTip"> <object size="6 0 96 100%" type="image" style="resourceCounter" tooltip="Food" tooltip_style="snToolTip">
<object size="0 -4 28 22" type="image" style="resourceIcon" cell_id="0"/> <object size="0 0 28 26" type="image" style="resourceIcon" cell_id="0"/>
<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceFood"/> <object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceFood"/>
</object> </object>
<!-- Wood --> <!-- Wood -->
<object size="98 0 188 100%" type="image" style="resourceCounter" tooltip="Wood" tooltip_style="snToolTip"> <object size="98 0 188 100%" type="image" style="resourceCounter" tooltip="Wood" tooltip_style="snToolTip">
<object size="0 -4 28 22" type="image" style="resourceIcon" cell_id="1"/> <object size="0 0 28 26" type="image" style="resourceIcon" cell_id="1"/>
<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceWood"/> <object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceWood"/>
</object> </object>
<!-- Stone --> <!-- Stone -->
<object size="190 0 280 100%" type="image" style="resourceCounter" tooltip="Stone" tooltip_style="snToolTip"> <object size="190 0 280 100%" type="image" style="resourceCounter" tooltip="Stone" tooltip_style="snToolTip">
<object size="0 -4 28 22" type="image" style="resourceIcon" cell_id="2"/> <object size="0 0 28 26" type="image" style="resourceIcon" cell_id="2"/>
<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceStone"/> <object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceStone"/>
</object> </object>
<!-- Metal --> <!-- Metal -->
<object size="282 0 372 100%" type="image" style="resourceCounter" tooltip="Metal" tooltip_style="snToolTip"> <object size="282 0 372 100%" type="image" style="resourceCounter" tooltip="Metal" tooltip_style="snToolTip">
<object size="0 -4 28 22" type="image" style="resourceIcon" cell_id="3"/> <object size="0 0 28 26" type="image" style="resourceIcon" cell_id="3"/>
<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceMetal"/> <object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceMetal"/>
</object> </object>
<!-- Population --> <!-- Population -->
<object size="374 0 464 100%" type="image" style="resourceCounter" tooltip="Population (current / maximum)" tooltip_style="snToolTip"> <object size="374 0 464 100%" type="image" style="resourceCounter" tooltip="Population (current / maximum)" tooltip_style="snToolTip">
<object size="0 -5 28 21" type="image" style="resourceIcon" cell_id="4"/> <object size="0 -2 28 24" type="image" style="resourceIcon" cell_id="4"/>
<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourcePop"/> <object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourcePop"/>
</object> </object>
</object> </object>
@ -360,12 +360,12 @@
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<!-- Civ Icon --> <!-- Civ Icon -->
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<object size="50%-32 -20 50%+32 44" name="civIcon" type="image"/> <object size="50%-36 -20 50%+36 52" name="civIcon" type="image"/>
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<!-- Phase --> <!-- Phase -->
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<object size="50%+50 1 50%+300 26" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white"> Death Match :: Village Phase</object> <object size="50%+50 4 50%+300 100%-2" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white"> Death Match :: Village Phase</object>
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<!-- Menu Button --> <!-- Menu Button -->
@ -452,12 +452,12 @@
hidden="true" hidden="true"
> >
<object name="unitSelectionPanel" <object name="unitSelectionPanel"
size="10 10 100%-20 100%" size="40 36 100%-20 100%"
> >
<object size="0 0 100% 100%"> <object size="0 0 100% 100%">
<repeat count="15"> <repeat count="12">
<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40" z="100"> <object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" z="100">
<object name="unitSelectionIcon[n]" type="image" ghost="true" size="1 1 39 39"/> <object name="unitSelectionIcon[n]" type="image" ghost="true" size="1 1 35 35"/>
<object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/> <object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
<object size="0 100%-3 100% 100%" name="unitSelectionHealth[n]" ghost="true"> <object size="0 100%-3 100% 100%" name="unitSelectionHealth[n]" ghost="true">
</object> </object>
@ -473,7 +473,7 @@
<object size="0 8 100% 30" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="snToolTip"/> <object size="0 8 100% 30" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="snToolTip"/>
<!-- Stats --> <!-- Stats -->
<object size="6 44 50 100%" name="statsArea" type="image"> <object size="6 36 50 100%" name="statsArea" type="image">
<!-- Attack icon --> <!-- Attack icon -->
<object size="0 0 48 48" type="image" name="attackIcon" sprite="snIconSheetStance" cell_id="1" tooltip_style="snToolTip"/> <object size="0 0 48 48" type="image" name="attackIcon" sprite="snIconSheetStance" cell_id="1" tooltip_style="snToolTip"/>
@ -482,27 +482,30 @@
</object> </object>
<!-- Big unit icon --> <!-- Big unit icon -->
<object size= "50%-48 44 50%+48 140" type="image" name="iconBorder" tooltip_style="snToolTip"> <object size= "50%-48 36 50%+48 140" type="image" name="iconBorder" tooltip_style="snToolTip">
<object size= "0 0 100% 100%" type="image" name="icon" ghost="true"/> <object size= "0 0 100% 100%" type="image" name="icon" ghost="true"/>
<object size="100%-32 0 100% 32" name="rankIcon" type="image" cell_id="-1" sprite="snIconSheetRank" ghost="true"/> <object size="100%-32 0 100% 32" name="rankIcon" type="image" cell_id="-1" sprite="snIconSheetRank" ghost="true"/>
<object type="image" sprite="glassSquareIcon" ghost="true"/> <object type="image" sprite="glassSquareIcon" ghost="true"/>
</object>
<!-- Stats Bars -->
<object size= "50%+48 36 100% 140" type="image" name="barsArea" tooltip_style="snToolTip">
<!-- Health bar --> <!-- Health bar -->
<object size="100%+18 0 100%+30 100%" type="image" name="health" tooltip="Hitpoints" tooltip_style="snToolTip"> <object size="18 0 30 100%" type="image" name="health" tooltip="Hitpoints" tooltip_style="snToolTip">
<object type="image" sprite="healthBackground" ghost="true"/> <object type="image" sprite="healthBackground" ghost="true"/>
<object type="image" sprite="healthForeground" ghost="true" name="healthBar"/> <object type="image" sprite="healthForeground" ghost="true" name="healthBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/> <object type="image" sprite="statsBarShader" ghost="true"/>
</object> </object>
<!-- Stamina bar --> <!-- Stamina bar -->
<object size="100%+32 0 100%+44 100%" type="image" name="stamina" tooltip="Stamina" tooltip_style="snToolTip"> <object size="32 0 44 100%" type="image" name="stamina" tooltip="Stamina" tooltip_style="snToolTip">
<object type="image" sprite="staminaBackground" ghost="true"/> <object type="image" sprite="staminaBackground" ghost="true"/>
<object type="image" sprite="staminaForeground" ghost="true" name="staminaBar"/> <object type="image" sprite="staminaForeground" ghost="true" name="staminaBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/> <object type="image" sprite="statsBarShader" ghost="true"/>
</object> </object>
<!-- Resource bar --> <!-- Resource bar -->
<object size="100%+18 0 100%+30 100%" type="image" name="resources" tooltip="Resources" tooltip_style="snToolTip"> <object size="18 0 30 100%" type="image" name="resources" tooltip="Resources" tooltip_style="snToolTip">
<object type="image" sprite="resourceBackground" ghost="true"/> <object type="image" sprite="resourceBackground" ghost="true"/>
<object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/> <object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/> <object type="image" sprite="statsBarShader" ghost="true"/>
@ -519,7 +522,7 @@
type="image" type="image"
z="30" z="30"
> >
<object size="0 4 100% 100%-2"> <object size="0 0 100% 100%">
<repeat count="9"> <repeat count="9">
<object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 28 28"> <object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 28 28">
<object name="unitCommandIcon[n]" ghost="true" type="image" size="1 1 25 25" style="commandIcon"/> <object name="unitCommandIcon[n]" ghost="true" type="image" size="1 1 25 25" style="commandIcon"/>

View File

@ -39,8 +39,8 @@
<sprite name="menuButton"> <sprite name="menuButton">
<image <image
texture="session/icons/single/menu.png" texture="session/icons/single/menu.png"
real_texture_placement="0 0 120 30" real_texture_placement="0 0 120 32"
size="0 2 100%-8 100%-2" size="0 4 100%-4 100%-4"
/> />
</sprite> </sprite>
@ -80,6 +80,64 @@
<!-- PANELS --> <!-- PANELS -->
<!-- generic -->
<sprite name="genericPanel">
<image
texture="session/ui_bg.png"
real_texture_placement="256 0 768 205"
size="0 0 100% 100%"
/>
<!-- Sides -->
<image
texture="global/border/line_horiz.png"
texture_size="0 0 64 4"
size="4 0 100%-4 4"
/>
<image
texture="global/border/line_vert.png"
texture_size="0 0 4 64"
size="100%-4 4 100% 100%-4"
/>
<image
texture="global/border/line_horiz.png"
texture_size="0 0 64 4"
size="4 100%-4 100%-4 100%"
/>
<image
texture="global/border/line_vert.png"
texture_size="0 0 4 64"
size="0 4 4 100%-4"
/>
<!-- Corners -->
<image
texture="global/border/line_corner_top_right.png"
texture_size="0 0 4 4"
size="100%-4 0 100% 4"
/>
<image
texture="global/border/line_corner_bottom_right.png"
texture_size="0 0 4 4"
size="100%-4 100%-4 100% 100%"
/>
<image
texture="global/border/line_corner_bottom_left.png"
texture_size="0 0 4 4"
size="0 100%-4 4 100%"
/>
<image
texture="global/border/line_corner_top_left.png"
texture_size="0 0 4 4"
size="0 0 4 4"
/>
</sprite>
<!-- top --> <!-- top -->
<sprite name="topPanel"> <sprite name="topPanel">
<image <image
@ -673,6 +731,8 @@
<image backcolor="255 255 255 64" size="100%-3 3 100%-2 100%-3"/> <image backcolor="255 255 255 64" size="100%-3 3 100%-2 100%-3"/>
<image backcolor="255 255 255 64" size="0 100%-3 100% 100%-2"/> <image backcolor="255 255 255 64" size="0 100%-3 100% 100%-2"/>
<image backcolor="255 255 255 64" size="2 3 3 100%-3"/> <image backcolor="255 255 255 64" size="2 3 3 100%-3"/>
<image backcolor="0 0 0 144" size="3 3 100%-3 100%-3"/>
</sprite> </sprite>
<sprite name="chatInputHighlight"> <sprite name="chatInputHighlight">

View File

@ -113,7 +113,12 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
var selection = g_Selection.toList(); var selection = g_Selection.toList();
var numberOfItems = items.length; var numberOfItems = items.length;
if (guiName == "Selection" || guiName == "Formation" || guiName == "Garrison") if (guiName == "Selection")
{
if (numberOfItems > 12)
numberOfItems = 12;
}
if (guiName == "Formation" || guiName == "Garrison")
{ {
if (numberOfItems > 15) if (numberOfItems > 15)
numberOfItems = 15; numberOfItems = 15;
@ -263,7 +268,7 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
// Layout buttons // Layout buttons
if (guiName == "Command") if (guiName == "Command")
{ {
layoutButtonRowCentered(0, guiName, 0, numButtons, 230); layoutButtonRowCentered(0, guiName, 0, numButtons, 228);
} }
else else
{ {