Some more in-game GUI progress. Multiple selections now look more like the mockup, but all the stats icons and bars still reference the first unit. I will fix that part later.
This was SVN commit r8216.
This commit is contained in:
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ae2e61f90c
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61fa8d29f6
@ -2,39 +2,24 @@ const RESOURCE_ICON_CELL_IDS = {food : 0, wood : 1, stone : 2, metal : 3};
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function layoutSelectionMultiple()
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{
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// getGUIObjectByName("specific").hidden = true;
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// getGUIObjectByName("iconBorder").hidden = true;
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// getGUIObjectByName("statsArea").hidden = true;
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// getGUIObjectByName("health").hidden = true;
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// getGUIObjectByName("stamina").hidden = true;
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getGUIObjectByName("specific").hidden = true;
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getGUIObjectByName("iconBorder").hidden = true;
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getGUIObjectByName("attackIcon").size = "-4 10 32 46";
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getGUIObjectByName("armourIcon").size = "-4 46 32 82";
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getGUIObjectByName("detailsArea").hidden = true;
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getGUIObjectByName("barsArea").size = "50%+60 40 100% 136"
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}
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function layoutSelectionSingle(entState)
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function layoutSelectionSingle()
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{
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getGUIObjectByName("detailsArea").hidden = false;
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getGUIObjectByName("specific").hidden = false;
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getGUIObjectByName("iconBorder").hidden = false;
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// getGUIObjectByName("sdStatsArea").hidden = false;
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if (entState.hitpoints != undefined)
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getGUIObjectByName("health").hidden = false;
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else
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getGUIObjectByName("health").hidden = true;
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getGUIObjectByName("attackIcon").size = "0 0 48 48";
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getGUIObjectByName("armourIcon").size = "0 48 48 96";
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var player = Engine.GetPlayerID();
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if (entState.player == player || g_DevSettings.controlAll)
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{
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//if (entState.stamina != undefined)
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getGUIObjectByName("stamina").hidden = false;
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//else
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// getGUIObjectByName("stamina").hidden = true;
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}
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getGUIObjectByName("barsArea").size = "50%+48 40 100% 136"
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}
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// Fills out information that most entities have
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@ -173,15 +158,26 @@ function updateSelectionDetails()
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// Fill out general info and display it
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if (selection.length == 1)
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{
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displayGeneralInfo(entState, template); // must come after layout functions
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getGUIObjectByName("detailsArea").hidden = false;
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}
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layoutSelectionSingle();
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else
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layoutSelectionMultiple();
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if (entState.hitpoints != undefined)
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getGUIObjectByName("health").hidden = false;
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else
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getGUIObjectByName("health").hidden = true;
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var player = Engine.GetPlayerID();
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if (entState.player == player || g_DevSettings.controlAll)
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{
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getGUIObjectByName("detailsArea").hidden = true;
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//if (entState.stamina != undefined)
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getGUIObjectByName("stamina").hidden = false;
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//else
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// getGUIObjectByName("stamina").hidden = true;
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}
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displayGeneralInfo(entState, template); // must come after layout functions
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// Show Panels
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detailsPanel.hidden = false;
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@ -168,7 +168,7 @@
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</object>
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<!-- Chat window -->
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<object name="chatWindow" size="50%-200 50%-46 50%+200 50%+46" type="image" hidden="true" z="40" style="sessionPanelDark">
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<object name="chatWindow" size="50%-200 50%-46 50%+200 50%+46" type="image" hidden="true" z="40" sprite="genericPanel">
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<object name="chatInput" size="16 12 100%-16 36" type="input" style="chatInput" max_length="80">
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<action on="Press">submitChatInput();</action>
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</object>
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@ -190,7 +190,7 @@
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<object name="menuPanel"
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size="50%-74 50%-180 50%+74 50%+20"
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type="image"
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style="sessionPanelDark"
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sprite="genericPanel"
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hidden="true"
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z="60"
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>
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@ -262,7 +262,7 @@
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<!-- Settings Window -->
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<!-- ================================ ================================ -->
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<object name="settingsWindow"
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style="sessionPanelDark"
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sprite="genericPanel"
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type="image"
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size="50%-180 50%-200 50%+180 50%+50"
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hidden="true"
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@ -272,7 +272,7 @@
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<object name="settingsOptions"
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size="30 36 100%-30 180"
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type="image"
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style="sessionPanelDark"
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sprite="genericPanel"
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>
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<!-- Settings / shadows -->
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<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
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@ -318,7 +318,7 @@
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<object name="topPanel"
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type="image"
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sprite="topPanel"
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size="-3 0 100%+3 26"
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size="-3 0 100%+3 32"
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>
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<!-- ================================ ================================ -->
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<!-- Player resource bar -->
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@ -328,31 +328,31 @@
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>
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<!-- Food -->
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<object size="6 0 96 100%" type="image" style="resourceCounter" tooltip="Food" tooltip_style="snToolTip">
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<object size="0 -4 28 22" type="image" style="resourceIcon" cell_id="0"/>
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<object size="0 0 28 26" type="image" style="resourceIcon" cell_id="0"/>
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<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceFood"/>
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</object>
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<!-- Wood -->
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<object size="98 0 188 100%" type="image" style="resourceCounter" tooltip="Wood" tooltip_style="snToolTip">
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<object size="0 -4 28 22" type="image" style="resourceIcon" cell_id="1"/>
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<object size="0 0 28 26" type="image" style="resourceIcon" cell_id="1"/>
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<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceWood"/>
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</object>
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<!-- Stone -->
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<object size="190 0 280 100%" type="image" style="resourceCounter" tooltip="Stone" tooltip_style="snToolTip">
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<object size="0 -4 28 22" type="image" style="resourceIcon" cell_id="2"/>
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<object size="0 0 28 26" type="image" style="resourceIcon" cell_id="2"/>
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<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceStone"/>
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</object>
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<!-- Metal -->
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<object size="282 0 372 100%" type="image" style="resourceCounter" tooltip="Metal" tooltip_style="snToolTip">
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<object size="0 -4 28 22" type="image" style="resourceIcon" cell_id="3"/>
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<object size="0 0 28 26" type="image" style="resourceIcon" cell_id="3"/>
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<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourceMetal"/>
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</object>
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<!-- Population -->
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<object size="374 0 464 100%" type="image" style="resourceCounter" tooltip="Population (current / maximum)" tooltip_style="snToolTip">
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<object size="0 -5 28 21" type="image" style="resourceIcon" cell_id="4"/>
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<object size="0 -2 28 24" type="image" style="resourceIcon" cell_id="4"/>
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<object size="28 0 100% 100%-2" type="text" style="resourceText" name="resourcePop"/>
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</object>
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</object>
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@ -360,12 +360,12 @@
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<!-- ================================ ================================ -->
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<!-- Civ Icon -->
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<!-- ================================ ================================ -->
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<object size="50%-32 -20 50%+32 44" name="civIcon" type="image"/>
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<object size="50%-36 -20 50%+36 52" name="civIcon" type="image"/>
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<!-- ================================ ================================ -->
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<!-- Phase -->
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<!-- ================================ ================================ -->
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<object size="50%+50 1 50%+300 26" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white"> Death Match :: Village Phase</object>
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<object size="50%+50 4 50%+300 100%-2" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white"> Death Match :: Village Phase</object>
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<!-- ================================ ================================ -->
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<!-- Menu Button -->
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@ -452,12 +452,12 @@
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hidden="true"
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>
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<object name="unitSelectionPanel"
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size="10 10 100%-20 100%"
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size="40 36 100%-20 100%"
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>
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<object size="0 0 100% 100%">
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<repeat count="15">
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<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40" z="100">
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<object name="unitSelectionIcon[n]" type="image" ghost="true" size="1 1 39 39"/>
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<repeat count="12">
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<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" z="100">
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<object name="unitSelectionIcon[n]" type="image" ghost="true" size="1 1 35 35"/>
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<object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
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<object size="0 100%-3 100% 100%" name="unitSelectionHealth[n]" ghost="true">
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</object>
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@ -473,7 +473,7 @@
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<object size="0 8 100% 30" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="snToolTip"/>
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<!-- Stats -->
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<object size="6 44 50 100%" name="statsArea" type="image">
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<object size="6 36 50 100%" name="statsArea" type="image">
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<!-- Attack icon -->
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<object size="0 0 48 48" type="image" name="attackIcon" sprite="snIconSheetStance" cell_id="1" tooltip_style="snToolTip"/>
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@ -482,27 +482,30 @@
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</object>
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<!-- Big unit icon -->
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<object size= "50%-48 44 50%+48 140" type="image" name="iconBorder" tooltip_style="snToolTip">
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<object size= "50%-48 36 50%+48 140" type="image" name="iconBorder" tooltip_style="snToolTip">
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<object size= "0 0 100% 100%" type="image" name="icon" ghost="true"/>
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<object size="100%-32 0 100% 32" name="rankIcon" type="image" cell_id="-1" sprite="snIconSheetRank" ghost="true"/>
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<object type="image" sprite="glassSquareIcon" ghost="true"/>
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</object>
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<!-- Stats Bars -->
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<object size= "50%+48 36 100% 140" type="image" name="barsArea" tooltip_style="snToolTip">
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<!-- Health bar -->
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<object size="100%+18 0 100%+30 100%" type="image" name="health" tooltip="Hitpoints" tooltip_style="snToolTip">
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<object size="18 0 30 100%" type="image" name="health" tooltip="Hitpoints" tooltip_style="snToolTip">
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<object type="image" sprite="healthBackground" ghost="true"/>
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<object type="image" sprite="healthForeground" ghost="true" name="healthBar"/>
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<object type="image" sprite="statsBarShader" ghost="true"/>
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</object>
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<!-- Stamina bar -->
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<object size="100%+32 0 100%+44 100%" type="image" name="stamina" tooltip="Stamina" tooltip_style="snToolTip">
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<object size="32 0 44 100%" type="image" name="stamina" tooltip="Stamina" tooltip_style="snToolTip">
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<object type="image" sprite="staminaBackground" ghost="true"/>
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<object type="image" sprite="staminaForeground" ghost="true" name="staminaBar"/>
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<object type="image" sprite="statsBarShader" ghost="true"/>
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</object>
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<!-- Resource bar -->
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<object size="100%+18 0 100%+30 100%" type="image" name="resources" tooltip="Resources" tooltip_style="snToolTip">
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<object size="18 0 30 100%" type="image" name="resources" tooltip="Resources" tooltip_style="snToolTip">
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<object type="image" sprite="resourceBackground" ghost="true"/>
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<object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/>
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<object type="image" sprite="statsBarShader" ghost="true"/>
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@ -519,7 +522,7 @@
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type="image"
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z="30"
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>
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<object size="0 4 100% 100%-2">
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<object size="0 0 100% 100%">
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<repeat count="9">
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<object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 28 28">
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<object name="unitCommandIcon[n]" ghost="true" type="image" size="1 1 25 25" style="commandIcon"/>
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@ -39,8 +39,8 @@
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<sprite name="menuButton">
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<image
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texture="session/icons/single/menu.png"
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real_texture_placement="0 0 120 30"
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size="0 2 100%-8 100%-2"
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real_texture_placement="0 0 120 32"
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size="0 4 100%-4 100%-4"
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/>
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</sprite>
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@ -80,6 +80,64 @@
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<!-- PANELS -->
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<!-- generic -->
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<sprite name="genericPanel">
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<image
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texture="session/ui_bg.png"
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real_texture_placement="256 0 768 205"
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size="0 0 100% 100%"
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/>
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<!-- Sides -->
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 0 100%-4 4"
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/>
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<image
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texture="global/border/line_vert.png"
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texture_size="0 0 4 64"
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size="100%-4 4 100% 100%-4"
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/>
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 100%-4 100%-4 100%"
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/>
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<image
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texture="global/border/line_vert.png"
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texture_size="0 0 4 64"
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size="0 4 4 100%-4"
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/>
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<!-- Corners -->
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<image
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texture="global/border/line_corner_top_right.png"
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texture_size="0 0 4 4"
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size="100%-4 0 100% 4"
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/>
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<image
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texture="global/border/line_corner_bottom_right.png"
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texture_size="0 0 4 4"
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size="100%-4 100%-4 100% 100%"
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/>
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<image
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texture="global/border/line_corner_bottom_left.png"
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texture_size="0 0 4 4"
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size="0 100%-4 4 100%"
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/>
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<image
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texture="global/border/line_corner_top_left.png"
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texture_size="0 0 4 4"
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size="0 0 4 4"
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/>
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</sprite>
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<!-- top -->
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<sprite name="topPanel">
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<image
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@ -673,6 +731,8 @@
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<image backcolor="255 255 255 64" size="100%-3 3 100%-2 100%-3"/>
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<image backcolor="255 255 255 64" size="0 100%-3 100% 100%-2"/>
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<image backcolor="255 255 255 64" size="2 3 3 100%-3"/>
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<image backcolor="0 0 0 144" size="3 3 100%-3 100%-3"/>
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</sprite>
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<sprite name="chatInputHighlight">
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@ -113,7 +113,12 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
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var selection = g_Selection.toList();
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var numberOfItems = items.length;
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if (guiName == "Selection" || guiName == "Formation" || guiName == "Garrison")
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if (guiName == "Selection")
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{
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if (numberOfItems > 12)
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numberOfItems = 12;
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}
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if (guiName == "Formation" || guiName == "Garrison")
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{
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if (numberOfItems > 15)
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numberOfItems = 15;
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@ -263,7 +268,7 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
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// Layout buttons
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if (guiName == "Command")
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{
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layoutButtonRowCentered(0, guiName, 0, numButtons, 230);
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layoutButtonRowCentered(0, guiName, 0, numButtons, 228);
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}
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else
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{
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Block a user