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forked from 0ad/0ad

Roman Arch

This was SVN commit r9973.
This commit is contained in:
Michael D. Hafer 2011-08-07 03:03:06 +00:00
parent b9bd7ff86e
commit 633c366847
4 changed files with 47 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Roman Triumphal Arch">
<mesh>structural/rome_arch.dae</mesh>
<texture>structural/rome_struct_arch.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>200</BuildTime>
<Resources>
<wood>0</wood>
<stone>200</stone>
<metal>400</metal>
</Resources>
</Cost>
<Footprint>
<Square width="20.0" depth="11.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Triumphal Arch</SpecificName>
<Tooltip>Special Imperial Roman building.</Tooltip>
<History>The Triumphal Arch was built to commemorate a great victory or achievement by the emporer. They were highly decorated and large enough to march under by the Emperor's legions.</History>
<Icon>structures/gymnasion.png</Icon>
</Identity>
<Obstruction>
<Static width="18.0" depth="9.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/triumphal_arch.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>