Delete existing SPIR-V shaders before regeneration
As compile.py only creates shaders for program combinations which don't have already existing shaders on disk, this removes all SPIR-V shaders prior to rebuilding them to ensure they actually do get recreated.
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@ -127,6 +127,8 @@ pipeline {
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}
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}
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steps {
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steps {
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ws("workspace/nightly-svn") {
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ws("workspace/nightly-svn") {
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bat "del /s /q binaries\\data\\mods\\mod\\shaders\\spirv"
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bat "del /s /q binaries\\data\\mods\\public\\shaders\\spirv"
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bat "python source/tools/spirv/compile.py -d binaries/data/mods/mod binaries/data/mods/mod source/tools/spirv/rules.json binaries/data/mods/mod"
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bat "python source/tools/spirv/compile.py -d binaries/data/mods/mod binaries/data/mods/mod source/tools/spirv/rules.json binaries/data/mods/mod"
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bat "python source/tools/spirv/compile.py -d binaries/data/mods/mod binaries/data/mods/public source/tools/spirv/rules.json binaries/data/mods/public"
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bat "python source/tools/spirv/compile.py -d binaries/data/mods/mod binaries/data/mods/public source/tools/spirv/rules.json binaries/data/mods/public"
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}
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}
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