This was SVN commit r4909.
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@ -4,13 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Illyrian-Early">
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<variant frequency="1" name="Helmet-Illyrian-NoCrest">
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<mesh>props/helmet/hele_helmet_c.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Illyrian-Crested">
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<mesh>props/helmet/hele_helmet_k.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Thracian-Early">
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<mesh>props/helmet/mace_helmet_g.pmd</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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<mesh>props/helmet/rome_helmet_n.pmd</mesh>
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<texture>props/helmet/rome-c.dds</texture>
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</variant>
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</group>
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@ -5,10 +5,8 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>temp/plac_helmet_e.pmd</mesh>
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<props/>
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<texture>props/plac_helmet_e.dds</texture>
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<texture>props/helmet/rome-b.dds</texture>
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</variant>
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</group>
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@ -8,13 +8,13 @@
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</group>
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<group>
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<variant name="plume">
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<variant frequency="3" name="plume">
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<mesh>props/helmet/rome_helmet_g.pmd</mesh>
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</variant>
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<variant name="plume_feathers_all">
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<variant frequency="2" name="plume_feathers_top">
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<mesh>props/helmet/rome_helmet_h.pmd</mesh>
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</variant>
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<variant name="plume_feathers_top">
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<variant frequency="1" name="plume_feathers_all">
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<mesh>props/helmet/rome_helmet_i.pmd</mesh>
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</variant>
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</group>
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base"/>
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</group>
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<group>
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<variant frequency="1" name="helmet-thracian-n">
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<mesh>props/helmet/rome_helmet_n.pmd</mesh>
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</variant>
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<variant frequency="1" name="helmet-thracian-o">
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<mesh>props/helmet/rome_helmet_o.pmd</mesh>
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</variant>
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<variant frequency="1" name="helmet-thracian-p">
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<mesh>props/helmet/rome_helmet_p.pmd</mesh>
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</variant>
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<variant frequency="1" name="helmet-thracian-q">
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<mesh>props/helmet/rome_helmet_q.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>props/helmet/rome-c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,13 +4,13 @@
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<castshadow/>
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<group>
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<variant>
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<variant frequency="1" name="Beard-Small">
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<mesh>props/head_beard_small.pmd</mesh>
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</variant>
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<variant>
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<variant frequency="1" name="Beard-Large">
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<mesh>props/head_beard_large.pmd</mesh>
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</variant>
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<variant>
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<variant frequency="1" name="Beard-Wide">
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<mesh>props/head_beard_wide.pmd</mesh>
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</variant>
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</group>
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@ -22,13 +22,13 @@
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</group>
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<group>
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<variant name="medium blonde">
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<variant frequency="1" name="medium blonde">
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<colour>208 188 119</colour>
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</variant>
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<variant name="brown">
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<variant frequency="1" name="brown">
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<colour>149 116 72</colour>
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</variant>
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<variant name="light blonde">
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<variant frequency="1" name="light blonde">
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<colour>244 213 117</colour>
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</variant>
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</group>
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