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This was SVN commit r213.
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@ -180,21 +180,34 @@ uintptr_t round_up(uintptr_t val, uintptr_t multiple)
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}
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//u16 addusw(u16 x, u16 y)
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//{
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// u32 t = x;
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// return (u16)MIN(t+y, 0xffff);
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//}
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//
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//
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//u16 subusw(u16 x, u16 y)
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//{
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// long t = x;
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// return MAX(t-y, 0);
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//}
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u16 addusw(u16 x, u16 y)
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{
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u32 t = x;
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return (u16)MIN(t+y, 0xffff);
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u32 t = x;
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return (u16)MIN(t+y, 0xffff);
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}
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u16 subusw(u16 x, u16 y)
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{
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long t = x;
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return MAX(t-y, 0);
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long t = x;
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return (u16)(MAX(t-y, 0));
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}
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// provide fminf for non-C99 compilers
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#ifndef HAVE_C99
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@ -472,11 +472,22 @@ static int aio_rw(struct aiocb* cb)
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r->ovl.Internal = r->ovl.InternalHigh = 0;
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#if _MSC_VER >= 1300
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r->ovl.Pointer = (void*)ofs;
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#else
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r->ovl.Offset = ofs;
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#endif
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//#if _MSC_VER >= 1300
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// r->ovl.Pointer = (void*)ofs;
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//#else
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// r->ovl.Offset = ofs;
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//#endif
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// a bit tricky: this should work even if size_t grows to 64 bits.
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//
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// we don't use OVERLAPPED.Pointer because it's not defined in
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// previous platform sdk versions, and i can't figure out how
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// determine the sdk version installed. can't just check for the
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// vc6/vc7 compiler - vc6 with the old sdk may have been upgraded
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// to the vc7.1 compiler.
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//
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// this assumes little endian, but we're windows-specific here anyway.
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*(size_t*)&r->ovl.Offset = ofs;
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assert(cb->aio_buf != 0);
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@ -649,10 +649,10 @@ fp_freeaddrinfo_t freeaddrinfo;
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These are included in the linux C libraries, and in newer platform SDK's, so
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should only be needed in VC++6 or earlier.
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*/
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#if _MSC_VER <= 1200 /* VC++6 or earlier */
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//#if _MSC_VER <= 1200 /* VC++6 or earlier */
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const struct in6_addr in6addr_any=IN6ADDR_ANY_INIT; /* :: */
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const struct in6_addr in6addr_loopback=IN6ADDR_LOOPBACK_INIT; /* ::1 */
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#endif
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//#endif
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/*
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void entry(void)
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{
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@ -420,8 +420,12 @@ struct ip_mreq
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// ==== IPv6 ====
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#define in6addr_any PS_in6addr_any
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#define in6addr_loopback PS_in6addr_loopback
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extern const struct in6_addr in6addr_any; /* :: */
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extern const struct in6_addr in6addr_loopback; /* ::1 */
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#define IN6ADDR_ANY_INIT { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 } }
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#define IN6ADDR_LOOPBACK_INIT { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 } }
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// struct of array => 2 braces.
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@ -294,12 +294,20 @@ void InitScene ()
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}
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// get default texture to apply to terrain
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// CTextureEntry* texture=0;
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// if (g_TexMan.m_TerrainTextures.size()>0) {
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// if (g_TexMan.m_TerrainTextures[0].m_Textures.size()) {
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// texture=g_TexMan.m_TerrainTextures[0].m_Textures[0];
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// }
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// }
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CTextureEntry* texture=0;
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if (g_TexMan.m_TerrainTextures.size()>0) {
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if (g_TexMan.m_TerrainTextures[0].m_Textures.size()) {
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texture=g_TexMan.m_TerrainTextures[0].m_Textures[0];
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}
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}
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for (uint ii=0;ii<g_TexMan.m_TerrainTextures.size();ii++) {
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if (g_TexMan.m_TerrainTextures[ii].m_Textures.size()) {
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texture=g_TexMan.m_TerrainTextures[ii].m_Textures[0];
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break;
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}
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}
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// cover entire terrain with default texture
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u32 patchesPerSide=g_Terrain.GetPatchesPerSide();
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