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forked from 0ad/0ad

Removes unused method from CShaderTechnique.

This was SVN commit r26201.
This commit is contained in:
Vladislav Belov 2022-01-11 16:02:27 +00:00
parent 794fa82efb
commit 6d28c44f0f
2 changed files with 2 additions and 10 deletions

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2012 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -156,9 +156,3 @@ void CShaderTechnique::SetSortByDistance(bool enable)
{
m_SortByDistance = enable;
}
void CShaderTechnique::Reset()
{
m_SortByDistance = false;
m_Passes.clear();
}

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2020 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -105,8 +105,6 @@ public:
void SetSortByDistance(bool enable);
void Reset();
private:
std::vector<CShaderPass> m_Passes;