This was SVN commit r4855.
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@ -19,14 +19,14 @@
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="150"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="150"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</props>
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<texture>skeletal/rome_isp_b.dds</texture>
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<texture>skeletal/rome_isw_e.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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@ -33,9 +33,6 @@
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<variant frequency="2" name="armor-texture-1">
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<variant frequency="2" name="armor-texture-1">
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<texture>skeletal/rome_isp_e.dds</texture>
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<texture>skeletal/rome_isp_e.dds</texture>
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</variant>
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</variant>
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<variant frequency="3" name="armor-texture-2">
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<texture>skeletal/rome_isp_e_2.dds</texture>
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</variant>
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</group>
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</group>
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<group>
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<group>
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