This was SVN commit r6968.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="trunk-a">
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<mesh>gaia/tree_oak_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="trunk-b">
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<mesh>gaia/tree_oak_b.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="trunk-texture">
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<texture>gaia/trunk_deciduous_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="prop-canopy">
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<props>
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<prop actor="flora/trees/oak_top_autumn.xml" attachpoint="tree"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,35 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="oak-top-mesh-a">
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<mesh>gaia/tree_oak_top_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="oak-top-mesh-b">
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<mesh>gaia/tree_oak_top_b.pmd</mesh>
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</variant>
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<variant frequency="1" name="oak-top-mesh-c">
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<mesh>gaia/tree_oak_top_c.pmd</mesh>
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</variant>
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<variant frequency="1" name="oak-top-mesh-d">
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<mesh>gaia/tree_oak_top_d.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="oak-autumn-texture-a">
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<texture>gaia/tree_oak_aut_a.dds</texture>
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</variant>
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<variant frequency="1" name="oak-autumn-texture-b">
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<texture>gaia/tree_oak_aut_b.dds</texture>
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</variant>
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<variant frequency="1" name="oak-autumn-texture-c">
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<texture>gaia/tree_oak_aut_c.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,16 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="biped/rider_sword_death_a.psa" name="Death" speed="230"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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@ -22,7 +19,5 @@
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<texture>skeletal/hele_philip_3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_mechanical_ship_bireme"
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>
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<Traits>
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<Id>
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<Specific>Temporary Ship</Specific>
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<History>This is a temporary ship; feel free to delete/tweak this entity file at any time.</History>
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</Id>
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</Traits>
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<Actor>temp/ship.xml</Actor>
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</Entity>
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