This was SVN commit r5944.
This commit is contained in:
parent
f201dc0c30
commit
7152e4a3e6
@ -16,6 +16,9 @@
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<variant frequency="1" name="Female-Face-02">
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<texture>props/head/celt_fem_boudicca_1.dds</texture>
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</variant>
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<variant frequency="1" name="Female-Face-03">
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<texture>props/head/celt_fem_c.dds</texture>
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</variant>
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</group>
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<group>
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@ -12,7 +12,7 @@
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Boeotian-Crested">
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<variant frequency="1" name="Helmet-Boeotian-plumed">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Boeotian">
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Boeotian-plumed">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base"/>
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</group>
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<group>
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<variant frequency="1" name="helmet-feathers-temple">
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<mesh>props/helmet/rome_helmet_d.pmd</mesh>
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</variant>
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<variant frequency="1" name="helmet-feathers-top">
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<mesh>props/helmet/rome_helmet_e.pmd</mesh>
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</variant>
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<variant frequency="1" name="helmet-feathers-all">
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<mesh>props/helmet/rome_helmet_f.pmd</mesh>
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</variant>
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<variant frequency="2" name="helmet-plume">
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<mesh>props/helmet/rome_helmet_g.pmd</mesh>
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</variant>
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<variant frequency="1" name="helmet-plume-feathers-top">
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<mesh>props/helmet/rome_helmet_h.pmd</mesh>
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</variant>
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<variant frequency="2" name="helmet-all">
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<mesh>props/helmet/rome_helmet_i.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="helmet-cross-brace">
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<texture>props/helmet/rome-b.dds</texture>
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</variant>
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<variant frequency="2" name="helmet-smooth">
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<texture>props/helmet/rome-d.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -20,9 +20,12 @@
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</group>
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<group>
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<variant name="texture">
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<variant frequency="1" name="helmet-cross-brace">
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<texture>props/helmet/rome-b.dds</texture>
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</variant>
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<variant frequency="2" name="helmet-smooth">
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<texture>props/helmet/rome-d.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_b_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Shield-L">
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<texture>props/shield/iber_round_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -13,9 +13,12 @@
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</group>
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<group>
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<variant frequency="1" name="kart-shield-f">
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<variant frequency="1" name="kart-shield-tanit-1">
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<texture>props/shield/kart_round_g_tanit.dds</texture>
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</variant>
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<variant frequency="1" name="kart-shield-tanit-2">
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<texture>props/shield/kart_round_y.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -13,6 +13,9 @@
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<variant frequency="1" name="Blanket-1-hide-brown">
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<texture>skeletal/kart_su2_ele_a.dds</texture>
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</variant>
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<variant frequency="1" name="Blanket-1-hide-gray">
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<texture>skeletal/kart_su2_ele_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -0,0 +1,53 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/iberians/hero_indibil_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_iber_su2_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-legs">
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<texture>skeletal/horse_iber_su2_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>41 41 41</colour>
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</variant>
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<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>181 181 181</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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<variant frequency="1" name="horse-color-white">
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<colour>255 255 255</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_round_indibil.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="indibil-scalemail">
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<texture>skeletal/iber_hero_indibil.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -8,21 +8,17 @@
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<props>
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<prop actor="props/temp/iber_sign_trader.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
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<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/plac_iber_b.dds</texture>
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<texture>skeletal/iber_trader_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -13,7 +13,7 @@
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_helmet_boeotian.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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@ -23,7 +23,7 @@
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<group>
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<variant frequency="1" name="Texture-Body">
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<texture>skeletal/rome_csp_a.dds</texture>
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<texture>skeletal/rome_isp_a.dds</texture>
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</variant>
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</group>
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@ -13,7 +13,7 @@
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_helmet_csp_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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@ -23,6 +23,11 @@
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armour-Scale-Brass">
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<texture>skeletal/rome_su1_extraordinarii.dds</texture>
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</variant>
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</group>
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@ -12,7 +12,7 @@
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<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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|
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_fem_c.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_fem_c.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/hele_a1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/hele_a1.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/props/helmet/hele_a3.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_a3.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/iber_round_l.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/iber_round_l.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/kart_round_y.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/kart_round_y.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_rome_su2_decurio_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_rome_su2_decurio_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_hero_indibil.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_hero_indibil.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_trader_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/iber_trader_1.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_su2_ele_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_su2_ele_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_su2_ele_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_su2_ele_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_01.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_01.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_02.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_02.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_03.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_03.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_04.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_04.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_su2_decurio_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_su2_decurio_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/test/dirt_acropolis_512x512.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/terrain/types/test/dirt_acropolis_512x512.dds
(Stored with Git LFS)
Normal file
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@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_hero">
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<Traits>
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<Id>
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<Specific>Indibil</Specific>
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<Civ>Iberians</Civ>
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<History>Indibil was king of the Ilegetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 BCE he had initially been talked into allying himself with the Carthaginians who hade taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 BCE, Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in repbellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 BCE. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule.</History>
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</Id>
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</Traits>
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<Actor>units/iberians/hero_indibil_horse.xml</Actor>
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</Entity>
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Loading…
Reference in New Issue
Block a user